Welcome to the OpenKinect project
- 1 About
- 2 Communications
- 3 Project information
- 3.1 Project Roadmap
- 3.2 Project Policies
- 3.3 Contributing Code - How to contribute code
- 3.4 Contributing - There many ways to contribute besides coding
- 3.5 Code Integration - How to deal with how we use git
- 3.6 Installation - How to download, build and install OpenKinect
- 3.7 People - Who is doing what
- 3.8 Gallery - Videos and links to things people are doing with OpenKinect
- 3.9 FAQ
- 3.10 Logo Proposals
- 3.11 Project Ideas
- 4 API Documentation
- 5 Wrappers
- 6 Utilities
- 7 Knowledge base
- 8 Links
OpenKinect is an open community of people interested in making use of the amazing Xbox Kinect hardware with our PCs and other devices. We are working on free, open source libraries that will enable the Kinect to be used with Windows, Linux, and Mac.
Some general information about how Kinect works can be found in this document.
Source code is available here: https://github.com/OpenKinect/libfreenect
Get started right away by installing the software to your platform.
If you want to participate or just watch the progress of the OpenKinect effort, subscribe to the [OpenKinect mailing list]. In the application form, please tell us something about yourself and you'll be approved automatically. You could also subscribe to a low-traffic [announcement-only mailing list].
You can follow us on Twitter http://twitter.com/openkinect Please use the #tag #openkinect when tweeting your work
You can meet people in your area working on OpenKinect through Meetup Groups:
You can also chat with people developing on OpenKinect software on IRC: #OpenKinect on irc.freenode.net.
If you need an IRC client, check:
- Chatzilla (for firefox): https://addons.mozilla.org/en-US/firefox/addon/16/
Channel logs (Daily rotation) can be found at http://falcon4ever.pcsx2.net/kinect/logs/
- The current roadmap for the project (libfreenect, OpenKinect Processing library, and Openkinect apps)...
- The official name of the project, license, contribution policy, coordination between developers, and decision making...
Contributing Code - How to contribute code
- Official repositories, use of a fork and Openkinect source header, signing off, submissions and evaluation...
Contributing - There many ways to contribute besides coding
- Testing, administrative tasks, support related tasks, documentation, collaboration etc.
Code Integration - How to deal with how we use git
- Repository policy, git usage, workflows, how to start development and keep up to date, and the integration process...
Installation - How to download, build and install OpenKinect
- Requirements and steps to install on Linux, OS X and Windows, user contributed guides...
People - Who is doing what
- Project leader, maintainers, and who is doing what in the OpenKinect project...
- Demos and solutions using OpenKinect...
- Frequently asked questions...
- Following a vote, finalists have been chosen and the logo will be selected shortly!
- Ideas and concepts to explore using OpenKinect...
- High Level - High-level API documentation
- C Synchronous - Provides functions to get data instead of callbacks
- Record - Dumps Kinect data to PPM, PGM, and a bin dump for RGB, Depth, and Accel respectively.
- Fakenect - libfreenect simulator/mock interface that lets you use the kinect demos without having a kinect (plays back data from Record)
- NUI Camera DSP - Camera DSP, architecture, instruction set, firmware, and capabilities
- lsusb output - Device identifier output
- USB Devices - Overview of the hardware devices
- Protocol Documentation - General information about the Kinect USB procotol
- USB Protocol Information - Other information about the Kinect USB protocol
- Init Analysis - Messing with various init sequences
- Imaging Information - Information about the imaging data returned by the Kinect
- Research Material - Research material for software layer implementation
- Hardware_info - Hardware information
- Calibration - Gathering information for including calibration facilities
- http://ladyada.net/learn/diykinect/ - How the Kinect was hacked very detailed overview of what was involved
- http://www.adafruit.com/blog/2010/11/04/the-open-kinect-project-the-ok-prize-get-1000-bounty-for-kinect-for-xbox-360-open-source-drivers/ - Adafruit's competition. Comment thread contains list of some of the people working on this.
- http://hackaday.com/2010/11/04/kilobuck-open-kinect-project-prize/ - Hackaday's coverage of the bounty. Again, interesting comment thread.
- http://www.ifixit.com/Teardown/Microsoft-Kinect-Teardown/4066/ - Hardware teardown. Chip info is here. (via adafruit)
- http://kinecthacks.net/kinect-pinout/ - Pinout info of the Kinect Sensor
- http://www.primesense.com/?p=535 - Primesense reference implementation (via adafruit thread)
- http://www.sensorland.com/HowPage090.html - How sensors work and the bayer filter
- http://nvie.com/posts/a-successful-git-branching-model/ - Model for branching within Git
- http://www.numenta.com/htm-overview/education/HTM_CorticalLearningAlgorithms.pdf - Suggestions to implement pseudocode near the end
- http://www.dwheeler.com/essays/floss-license-slide.html Which licenses are compatible with which
Kinect Themed sites
- http://www.reddit.com/r/openkinect/ OpenKinect news and discussion community
- http://www.kinectHacks.net - Kinect hacking blog and forum
- http://www.freenect.com/ - Kinect hacking news
- http://www.modmykinect.com - The innovation begins.
- http://www.Bodensee-Deal.de/ - Kinect hacking news in German
- Linux contribution procedure http://git.kernel.org/?p=linux/kernel/git/torvalds/linux-2.6.git;a=blob;f=Documentation/SubmittingPatches
- Git project contribution procedure http://git.kernel.org/?p=git/git.git;a=blob_plain;f=Documentation/SubmittingPatches;hb=HEAD