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Currently it supports both cameras transmission, motor control and accelerometer info. | Currently it supports both cameras transmission, motor control and accelerometer info. | ||
Blog: [http://www.as3kinect.org/] | |||
== Who is involved == | == Who is involved == |
Revision as of 22:17, 19 December 2010
"Action Script 3 API, Documents and Stuff"
About
Action Script 3 communication with libfreenect driver has to be done through a socket.
For that purpose as3-server was created in the examples folder of libfreenect (thanks to Mathieu Virbel for the code base).
Currently it supports both cameras transmission, motor control and accelerometer info.
Blog: [1]
Who is involved
Search for action script 3 in People
However (Imekinox) is trying to organize things for AS3
More Informations on as3kinect.org
How to compile
Download cmake: http://www.cmake.org/cmake/resources/software.html
Download libfreenect:
git clone git://github.com/OpenKinect/libfreenect.git
Download libusb:
git clone git://git.libusb.org/libusb.git cd libusb ./autogen.sh
Apply patch for OSX:
patch -p1 < ../libfreenect/platform/osx/libusb-osx-kinect.diff
Compile and install libusb:
./configure make sudo make install
Compile libfreenect with as3 server:
cd ../libfreenect mkdir build cd build cmake -DBUILD_AS3_SERVER=ON .. make
TODO
There is not a very clear path here right now, but some things that may be needed are:
- Make the as3-server a generic freenect-server that may enable communication with other high-level languages.
- Image quality fixes (perhaps different bayer to RGB algorithm will be needed here)
- Server transfer compression (for images so we can target lower bandwidth scenarios)
- Document the API of the server
- Document the API of the flash client
- At least some multitouch info sent from the server to the client would be nice
- Skeleton sent form server to client (maybe this will be a module of freenect in the future see: Project Roadmap)
Server API
So far:
- Port 6001 is for Depth stream
- Port 6002 is for RGB stream
- Port 6003 for bidirectional data (commands, info, etc...)
Client API
API will be documented here