In the current roadmap, there are several pieces of distributable software that we will produce:
The libfreenect software includes all code necessary to activate, initialize, and communicate data with the Kinect hardware. This includes drivers and a cross-platform API that works on Windows, Linux, and OS X. The API will have bindings and extensions for these languages/platforms:
Community members are exploring the possibility of also exposing the API to:
- Network sockets
If your favorite language/platform/software is not listed here, you can jump in and help develop it.
This distributable is located in the https://github.com/OpenKinect/libfreenect/ repository.
OpenKinect Processing Library
Final name TBD
This library communicates with the OpenKinect API and processes the raw information into more useful abstractions. The initial featureset has not been determined, but anything related to the following ideas would go into this library:
- hand tracking
- skeleton tracking
- other depth processing
- 3D audio isolation coning?
- audio cancellation (perhaps a driver feature?)
- Point cloud generation
- Inertial movement tracking with the built in accelerometer or an attached WiiMote
- 3d reconstruction
- GPU acceleration for any of the above
Clearly this is a large effort and requires cross-discipline coordination with academic experts, developers, testers, and users. It will also take many months or years to complete this effort, if it ever is completed. It will go faster if you help contribute!
This includes sample code, tech demos, and any out-of-the-box applications we decide to build and include.