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== Información del proyecto == | == Información del proyecto == | ||
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* '''[[Roadmap|Project Roadmap]]''' - The current roadmap for the project (libfreenect, analysis library, and applications) | * '''[[Roadmap|Project Roadmap]]''' - The current roadmap for the project (libfreenect, analysis library, and applications) | ||
* '''[[People]]''' - Who is doing what: project leader, maintainers, contributors etc. | * '''[[People]]''' - Who is doing what: project leader, maintainers, contributors etc. | ||
− | * '''[[History|Project History]]''' - | + | * '''[[History|Project History]]''' - The bounty, key dates and milestones |
* '''[[Policies|Project Policies]]''' - The official name of the project, license, contribution policy, developers coordination and decision making | * '''[[Policies|Project Policies]]''' - The official name of the project, license, contribution policy, developers coordination and decision making | ||
* '''[[Getting Started|Installation]]''' - How to download, build and install on Linux, OS X and Windows | * '''[[Getting Started|Installation]]''' - How to download, build and install on Linux, OS X and Windows | ||
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* '''[[FAQ]]''' - Frequently asked questions | * '''[[FAQ]]''' - Frequently asked questions | ||
* '''[[Project_ideas|Project Ideas]]''' - Ideas and concepts to explore using OpenKinect | * '''[[Project_ideas|Project Ideas]]''' - Ideas and concepts to explore using OpenKinect | ||
− | * '''[[Gallery]]''' - Videos and links to things people are doing with OpenKinect | + | * '''[[Gallery|Gallery and websites]]''' - Videos and links to things people are doing with OpenKinect |
* '''[[Logo_Proposals|Project Logo]]''' - Logo specifications | * '''[[Logo_Proposals|Project Logo]]''' - Logo specifications | ||
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'''OpenNI''' | '''OpenNI''' | ||
− | * http://openni.org - Open Natural Interaction, an industry-led, not-for-profit organization formed to certify and promote the compatibility and interoperability of Natural Interaction (NI) devices, applications and middleware | + | * http://openni.org - Open Natural Interaction, an industry-led, not-for-profit organization formed to certify and promote the compatibility and interoperability of Natural Interaction (NI) devices, applications and middleware |
* http://github.com/openni - Open source framework for natural interaction devices | * http://github.com/openni - Open source framework for natural interaction devices | ||
* http://github.com/PrimeSense/Sensor - Open source driver for the PrimeSensor Development Kit | * http://github.com/PrimeSense/Sensor - Open source driver for the PrimeSensor Development Kit | ||
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''' Tech ''' | ''' Tech ''' | ||
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* http://www.primesense.com/?p=535 - Primesense reference implementation (via adafruit thread) | * http://www.primesense.com/?p=535 - Primesense reference implementation (via adafruit thread) | ||
* http://www.sensorland.com/HowPage090.html - How sensors work and the bayer filter | * http://www.sensorland.com/HowPage090.html - How sensors work and the bayer filter | ||
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* http://www.numenta.com/htm-overview/education/HTM_CorticalLearningAlgorithms.pdf - Suggestions to implement pseudocode near the end | * http://www.numenta.com/htm-overview/education/HTM_CorticalLearningAlgorithms.pdf - Suggestions to implement pseudocode near the end | ||
− | * http://www.dwheeler.com/essays/floss-license-slide.html Which licenses are compatible with which | + | * http://www.dwheeler.com/essays/floss-license-slide.html - Which licenses are compatible with which |
* http://www.eetimes.com/design/signal-processing-dsp/4211071/Inside-Xbox-360-s-Kinect-controller - Another Hardware Teardown. Note this article incorrectly states that the PS1080 talks to the Marvell chip. | * http://www.eetimes.com/design/signal-processing-dsp/4211071/Inside-Xbox-360-s-Kinect-controller - Another Hardware Teardown. Note this article incorrectly states that the PS1080 talks to the Marvell chip. | ||
− | + | * http://nvie.com/posts/a-successful-git-branching-model/ - Model for branching within Git | |
− | + | * http://git.kernel.org/?p=linux/kernel/git/torvalds/linux-2.6.git;a=blob;f=Documentation/SubmittingPatches - Linux contribution procedure | |
− | * http:// | + | * http://git.kernel.org/?p=git/git.git;a=blob_plain;f=Documentation/SubmittingPatches;hb=HEAD - Git project contribution procedure |
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Revision as of 00:39, 2 March 2011
Bienvenido al proyecto OpenKinect
Idioma: | English • español • suomi • français • italiano • português do Brasil • 中文(简体) |
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Acerca de
OpenKinect es una comunidad abierta de personas interesadas dar uso a la asombrosa cámara Kinect de Xbox con nuestros PCs y otros dispositivos. Estamos trabajando en bibliotecas libres, de código abierto, que permitirá a la Kinect ser utilizada con Windows, Linux y Mac.
La comunidad OpenKinect consta de más de 2000 miembros que aportan su tiempo y conocimientos al proyecto. Nuestros miembros se han unido a este proyecto con la misión de crear el mejor conjunto posible de aplicaciones para la Kinect. OpenKinect es una comunidad realmente "open source"!
Nuestro objetico principal actualmente es el software libfreenect. Todo código contribuido a OpenKinect se pondrá bajo disposición Apache 2.0 o licéncias GPL2 opcionales.
- Código fuente disponible en: https://github.com/OpenKinect/libfreenect
- Empezar ya la instalación installing el software en tu plataforma.
Comunicaciones
Si quieres participar o simplemente observar el progreso y crecimiento de OpenKinect, suscríbete a la lista de correo OpenKinect mailing list. En el formulario de solicitud, por favor, cuéntanos algo sobre ti mismo y podrás ser aprobado automáticamente. También puedes suscribirte a la lista de correo con información reducida mailing list.
- Puedes seguirnos en Twitter @openkinect. Por favor usa la #etiqueta #openkinect cuando tweetees tu trabajo.
- Puedes contactar con gente de tu área a trevés de los siguientes grupos de encuentro:
- También puedes chatear con personas que desarrollan OpenKinect en el IRC: #OpenKinect en irc.freenode.net o usando éste webchat chat.
- Channel logs se pueden encontrar aquí .
Información del proyecto
- Project Roadmap - The current roadmap for the project (libfreenect, analysis library, and applications)
- People - Who is doing what: project leader, maintainers, contributors etc.
- Project History - The bounty, key dates and milestones
- Project Policies - The official name of the project, license, contribution policy, developers coordination and decision making
- Installation - How to download, build and install on Linux, OS X and Windows
- Contributing Code - Official repositories, use of a fork and source header, signing off, submissions and evaluation etc.
- Code Integration - How to deal with how we use git: repository policy, git usage, workflow, starting development, integration process etc.
- Contributing - There are many ways to contribute: testing, administrative tasks, support related, documentation, collaboration etc.
- FAQ - Frequently asked questions
- Project Ideas - Ideas and concepts to explore using OpenKinect
- Gallery and websites - Videos and links to things people are doing with OpenKinect
- Project Logo - Logo specifications
API Documentation
- High Level - High-level API documentation
Wrappers
- Python
- C Synchronous - Provides functions to get data instead of callbacks
- Actionscript
- C++
- C#
- Java JNI
- Java JNA
- Javascript
- Common Lisp - Getting started with libfreenect on Common Lisp
Utilities
- Record - Dumps Kinect data to PPM, PGM, and a bin dump for RGB, Depth, and Accel respectively.
- Fakenect - libfreenect simulator/mock interface that lets you use the kinect demos without having a kinect (plays back data from Record)
Knowledge base
- Reference design - US Patent Application "Depth mapping using projected patterns"
- NUI Camera DSP - Camera DSP, architecture, instruction set, firmware, and capabilities
- lsusb output - Device identifier output
- USB Devices - Overview of the hardware devices
- Protocol Documentation - General information about the Kinect USB procotol
- USB Protocol Information - Other information about the Kinect USB protocol
- Init Analysis - Messing with various init sequences
- Imaging Information - Information about the imaging data returned by the Kinect
- Research Material - Research material for software layer implementation
- Hardware_info - Hardware information
- Calibration - Gathering information for including calibration facilities
Links
OpenNI
- http://openni.org - Open Natural Interaction, an industry-led, not-for-profit organization formed to certify and promote the compatibility and interoperability of Natural Interaction (NI) devices, applications and middleware
- http://github.com/openni - Open source framework for natural interaction devices
- http://github.com/PrimeSense/Sensor - Open source driver for the PrimeSensor Development Kit
Tech
- http://www.ifixit.com/Teardown/Microsoft-Kinect-Teardown/4066/ - Hardware teardown. Chip info is here. (via adafruit)
- http://kinecthacks.net/kinect-pinout/ - Pinout info of the Kinect Sensor
- http://www.primesense.com/?p=535 - Primesense reference implementation (via adafruit thread)
- http://www.sensorland.com/HowPage090.html - How sensors work and the bayer filter
- http://www.numenta.com/htm-overview/education/HTM_CorticalLearningAlgorithms.pdf - Suggestions to implement pseudocode near the end
- http://www.dwheeler.com/essays/floss-license-slide.html - Which licenses are compatible with which
- http://www.eetimes.com/design/signal-processing-dsp/4211071/Inside-Xbox-360-s-Kinect-controller - Another Hardware Teardown. Note this article incorrectly states that the PS1080 talks to the Marvell chip.
- http://nvie.com/posts/a-successful-git-branching-model/ - Model for branching within Git
- http://git.kernel.org/?p=linux/kernel/git/torvalds/linux-2.6.git;a=blob;f=Documentation/SubmittingPatches - Linux contribution procedure
- http://git.kernel.org/?p=git/git.git;a=blob_plain;f=Documentation/SubmittingPatches;hb=HEAD - Git project contribution procedure