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== Communications ==
 
== Communications ==
  
If you want to participate or just watch the progress of the OpenKinect effort, subscribe to the [http://groups.google.com/group/openkinect/ OpenKinect mailing list]. In the application form, please tell us something about yourself and you'll be approved automatically. You could also subscribe to a low-traffic [http://groups.google.com/group/openkinect-announce/ announcement-only mailing list].
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If you want to participate or just watch the progress of the OpenKinect effort, subscribe to the OpenKinect [http://groups.google.com/group/openkinect/ mailing list]. In the application form, please tell us something about yourself and you'll be approved automatically. You could also subscribe to the low-traffic announcement-only [http://groups.google.com/group/openkinect-announce/ mailing list].
  
 
*You can follow us on ''Twitter'' [http://twitter.com/openkinect @openkinect]. Please use the #tag #openkinect when tweeting your work.
 
*You can follow us on ''Twitter'' [http://twitter.com/openkinect @openkinect]. Please use the #tag #openkinect when tweeting your work.
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** [http://www.meetup.com/3DVision/ San Francisco]
 
** [http://www.meetup.com/3DVision/ San Francisco]
  
*You can also chat with people developing on OpenKinect software on ''IRC'': [irc://irc.freenode.net/#OpenKinect #OpenKinect] on irc.freenode.net or using this web based [http://webchat.freenode.net/ chat]. Channel logs (daily rotation) can be found [http://falcon4ever.pcsx2.net/kinect/logs/ here].
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*You can also chat with people developing on OpenKinect software on ''IRC'': [irc://irc.freenode.net/#OpenKinect #OpenKinect] on irc.freenode.net or using this web based [http://webchat.freenode.net/ chat].  
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*Channel logs (daily rotation) can be found [http://falcon4ever.pcsx2.net/kinect/logs/ here].
  
 
== Project information ==
 
== Project information ==

Revision as of 07:03, 23 January 2011

Logo openkinect shaded.svg

Welcome to the OpenKinect project

About

OpenKinect is an open community of people interested in making use of the amazing Xbox Kinect hardware with our PCs and other devices. We are working on free, open source libraries that will enable the Kinect to be used with Windows, Linux, and Mac.

Currently, our primary focus is the libfreenect software.

  • Get started right away by installing the software to your platform.

Communications

If you want to participate or just watch the progress of the OpenKinect effort, subscribe to the OpenKinect mailing list. In the application form, please tell us something about yourself and you'll be approved automatically. You could also subscribe to the low-traffic announcement-only mailing list.

  • You can follow us on Twitter @openkinect. Please use the #tag #openkinect when tweeting your work.
  • You can also chat with people developing on OpenKinect software on IRC: #OpenKinect on irc.freenode.net or using this web based chat.
  • Channel logs (daily rotation) can be found here.

Project information

  • Project Roadmap - The current roadmap for the project (libfreenect, analysis library, and applications)
  • People - Who is doing what: project leader, maintainers, contributors etc.
  • Project History - A few key dates and milestones
  • Project Policies - The official name of the project, license, contribution policy, developers coordination and decision making
  • Installation - How to download, build and install on Linux, OS X and Windows
  • Contributing Code - Official repositories, use of a fork and source header, signing off, submissions and evaluation etc.
  • Code Integration - How to deal with how we use git: repository policy, git usage, workflow, starting development, integration process etc.
  • Contributing - There are many ways to contribute: testing, administrative tasks, support related, documentation, collaboration etc.
  • FAQ - Frequently asked questions
  • Project Ideas - Ideas and concepts to explore using OpenKinect
  • Gallery - Videos and links to things people are doing with OpenKinect
  • Project Logo - Logo specifications

API Documentation

Wrappers

Utilities

  • Record - Dumps Kinect data to PPM, PGM, and a bin dump for RGB, Depth, and Accel respectively.
  • Fakenect - libfreenect simulator/mock interface that lets you use the kinect demos without having a kinect (plays back data from Record)

Knowledge base

Links

OpenNI

  • http://openni.org - Open Natural Interaction, an industry-led, not-for-profit organization formed to certify and promote the compatibility and interoperability of Natural Interaction (NI) devices, applications and middleware.
  • http://github.com/openni - Open source framework for natural interaction devices
  • http://github.com/PrimeSense/Sensor - Open source driver for the PrimeSensor Development Kit

Comment Threads

Tech

Kinect Themed sites

Random