Notice: MediaWiki has been updated. Report any rough edges to marcan@marcan.st

Difference between revisions of "Action Script 3"

From OpenKinect
Jump to: navigation, search
(Created page with ""Action Script 3 API, Documents and Stuff" == About == Action Script 3 communication with libfreenect driver has to be done through a socket. For that purpose as3-server was c...")
 
(About)
 
(11 intermediate revisions by 4 users not shown)
Line 5: Line 5:
 
Action Script 3 communication with libfreenect driver has to be done through a socket.
 
Action Script 3 communication with libfreenect driver has to be done through a socket.
  
For that purpose as3-server was created in the examples folder of libfreenect.
+
For that purpose as3-server was created in the examples folder of libfreenect (thanks to [https://github.com/tito Mathieu Virbel] for the code base).
  
 
Currently it supports both cameras transmission, motor control and accelerometer info.
 
Currently it supports both cameras transmission, motor control and accelerometer info.
 +
 +
Blog: http://www.as3kinect.org/
 +
 +
== Who is involved ==
 +
 +
Search for action script 3 in [[People]]
 +
 +
However ([[User:Imekinox|Imekinox]]) is trying to organize things for AS3
 +
 +
More Informations on as3kinect.org
 +
 +
== How to compile ==
 +
Download cmake: http://www.cmake.org/cmake/resources/software.html
 +
 +
Download libfreenect:
 +
git clone git://github.com/OpenKinect/libfreenect.git
 +
 +
Download libusb:
 +
git clone git://git.libusb.org/libusb.git
 +
cd libusb
 +
./autogen.sh
 +
 +
Apply patch for OSX:
 +
patch -p1 < ../libfreenect/platform/osx/libusb-osx-kinect.diff
 +
 +
Compile and install libusb:
 +
./configure
 +
make
 +
sudo make install
 +
 +
Compile libfreenect with as3 server:
 +
cd ../libfreenect
 +
mkdir build
 +
cd build
 +
cmake -DBUILD_AS3_SERVER=ON ..
 +
make
  
 
== TODO ==
 
== TODO ==
Line 13: Line 49:
 
There is not a very clear path here right now, but some things that may be needed are:
 
There is not a very clear path here right now, but some things that may be needed are:
  
* Make the as3-sever a generic freenect-server that may enable communication with other high-level languages.
+
* Make the as3-server a generic freenect-server that may enable communication with other high-level languages.
  
 
* Image quality fixes (perhaps different bayer to RGB algorithm will be needed here)
 
* Image quality fixes (perhaps different bayer to RGB algorithm will be needed here)
Line 40: Line 76:
  
 
API will be documented here
 
API will be documented here
 +
 +
[[Category:Wrappers]]

Latest revision as of 23:17, 19 December 2010

"Action Script 3 API, Documents and Stuff"

About

Action Script 3 communication with libfreenect driver has to be done through a socket.

For that purpose as3-server was created in the examples folder of libfreenect (thanks to Mathieu Virbel for the code base).

Currently it supports both cameras transmission, motor control and accelerometer info.

Blog: http://www.as3kinect.org/

Who is involved

Search for action script 3 in People

However (Imekinox) is trying to organize things for AS3

More Informations on as3kinect.org

How to compile

Download cmake: http://www.cmake.org/cmake/resources/software.html

Download libfreenect:

git clone git://github.com/OpenKinect/libfreenect.git

Download libusb:

git clone git://git.libusb.org/libusb.git
cd libusb
./autogen.sh

Apply patch for OSX:

patch -p1 < ../libfreenect/platform/osx/libusb-osx-kinect.diff

Compile and install libusb:

./configure
make
sudo make install

Compile libfreenect with as3 server:

cd ../libfreenect
mkdir build
cd build
cmake -DBUILD_AS3_SERVER=ON ..
make

TODO

There is not a very clear path here right now, but some things that may be needed are:

  • Make the as3-server a generic freenect-server that may enable communication with other high-level languages.
  • Image quality fixes (perhaps different bayer to RGB algorithm will be needed here)
  • Server transfer compression (for images so we can target lower bandwidth scenarios)
  • Document the API of the server
  • Document the API of the flash client
  • At least some multitouch info sent from the server to the client would be nice
  • Skeleton sent form server to client (maybe this will be a module of freenect in the future see: Project Roadmap)

Server API

So far:

  • Port 6001 is for Depth stream
  • Port 6002 is for RGB stream
  • Port 6003 for bidirectional data (commands, info, etc...)

Client API

API will be documented here