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Project ideas: Difference between revisions

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'''Gesture Based Key Mapping''' - Brian Schiesl
'''Gesture Based Key Mapping''' - Brian Schiesl
* Using a full body skeleton to map gestures and bind them to a single key press or a string of key presses.
* Using a full body skeleton to map a gesture and bind it to a single key press or a string of key presses.
* Along with a key press it would also need to have a programmable gesture (toggle on/off) that would have the mouse track a hand.
* Along with a key press it would also need to have a programmable gesture (toggle on/off) that would have the mouse track a hand.
* Ability to "record" a gesture and then bind that gesture accordingly.
* Ability to "record" a gesture and then bind that gesture accordingly.
* With it being full body it would need some gesture to start/stop the "recording" of the gesture.
* With it being full body it would need some gesture to start/stop the "recording" of the gesture.
* This would allow gamers to feel more like the actual character in a game as well as allow non gamers the ability to control their computer with their own set of gestures.
* This would allow gamers to feel more like the actual character in a game as well as allow non gamers the ability to control their computer with their own set of gestures.

Revision as of 07:13, 21 November 2010

Ideas

3D Drum Kit - Ben X Tan (http://benxtan.com)

  • using MIDI so you can alter the sound to what ever you want
  • placements of drums will be configurable too


Gesture Based Key Mapping - Brian Schiesl

  • Using a full body skeleton to map a gesture and bind it to a single key press or a string of key presses.
  • Along with a key press it would also need to have a programmable gesture (toggle on/off) that would have the mouse track a hand.
  • Ability to "record" a gesture and then bind that gesture accordingly.
  • With it being full body it would need some gesture to start/stop the "recording" of the gesture.
  • This would allow gamers to feel more like the actual character in a game as well as allow non gamers the ability to control their computer with their own set of gestures.