Notice: MediaWiki has been updated. Report any rough edges to marcan@marcan.st
Project ideas: Difference between revisions
From OpenKinect
Jump to navigationJump to search
(→Ideas) |
(→Ideas) |
||
Line 7: | Line 7: | ||
'''Gesture Based Key Mapping''' - Brian Schiesl | '''Gesture Based Key Mapping''' - Brian Schiesl | ||
* Using a full body skeleton to map gestures and bind them to a single key press or a string of key presses. | * Using a full body skeleton to map gestures and bind them to a single key press or a string of key presses. | ||
* Along with a key press it would also need to have a programmable gesture (toggle on/off) that would have the mouse track a hand. | |||
* Ability to "record" a gesture and then bind that gesture accordingly. | * Ability to "record" a gesture and then bind that gesture accordingly. | ||
* With it being full body it would need some gesture to start/stop the "recording" of the gesture. | * With it being full body it would need some gesture to start/stop the "recording" of the gesture. | ||
* This would allow gamers to feel more like the actual character in a game as well as allow non gamers the ability to control their computer with their own set of gestures. | * This would allow gamers to feel more like the actual character in a game as well as allow non gamers the ability to control their computer with their own set of gestures. |
Revision as of 07:08, 21 November 2010
Ideas
3D Drum Kit - Ben X Tan (http://benxtan.com)
- using MIDI so you can alter the sound to what ever you want[BR]
- placements of drums will be configurable too[BR]
Gesture Based Key Mapping - Brian Schiesl
- Using a full body skeleton to map gestures and bind them to a single key press or a string of key presses.
- Along with a key press it would also need to have a programmable gesture (toggle on/off) that would have the mouse track a hand.
- Ability to "record" a gesture and then bind that gesture accordingly.
- With it being full body it would need some gesture to start/stop the "recording" of the gesture.
- This would allow gamers to feel more like the actual character in a game as well as allow non gamers the ability to control their computer with their own set of gestures.