https://openkinect.org/w/api.php?action=feedcontributions&user=Neurogami&feedformat=atomOpenKinect - User contributions [en]2024-03-29T13:05:54ZUser contributionsMediaWiki 1.30.0https://openkinect.org/w/index.php?title=Talk:Installation/Compilation_Guides&diff=520Talk:Installation/Compilation Guides2010-11-29T19:04:37Z<p>Neurogami: Created page with "Maybe not a big deal, but text that refers to "me" is a bit odd for a collaborative wiki. Who, exactly, is "me" supposed to be?"</p>
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<div>Maybe not a big deal, but text that refers to "me" is a bit odd for a collaborative wiki. Who, exactly, is "me" supposed to be?</div>Neurogamihttps://openkinect.org/w/index.php?title=Installation/Compilation_Guides&diff=519Installation/Compilation Guides2010-11-29T19:02:14Z<p>Neurogami: </p>
<hr />
<div>THE GUIDE FOR UTTER NEWBIES (like me) as of 11/29/2010<br />
<br />
<br />
== Instructions for OSX ==<br />
<br />
<br />
If you want to get ofxKinect up and running as quickly as possible, you'll need the latest Xcode (3.2.5 right now) and either version 61 or 62 of openFrameworks. Here's how I got Theo's ofxKinect demo and Dan Shiffman's Processing demo running in 10 minutes after struggling with manual builds for hours:<br />
<br />
Plug in the Kinect - you may have to unplug and replug, close Xcode and start again to get it going - flashing green means it's still waiting to connect.<br />
<br />
Download Theo's ofx project here:<br />
<br />
https://github.com/ofTheo/ofxKinect<br />
<br />
Drop the whole folder into the openFrameworks folder of_preRelease_v0061_osxSL_FAT in /apps/examples<br />
<br />
---> Make sure you you have the LATEST Xcode, version 3.2.5 <--- This was my mistake, easy if you have it.<br />
<br />
Go into Theo's folder (currently called ofTheo-ofxKinect-78ad750) and find ofxKinect.xcodeproj<br />
<br />
Double-click on that, when it opens in Xcode hit build and run. It'll take a minute or so.<br />
<br />
That's it. It's a start. Shiffman's Processing app now works (you'll need Processing 1.2.1), as does the TuioKinect app (but not the Xcode project, for some reason).<br />
<br />
Good Luck! - Dave Pentecost (MacBook Pro, 10.6.4)<br />
<br />
<br />
== Instructions for Windows ==<br />
<br />
These need to be added<br />
<br />
== Instructions for Linux ==<br />
<br />
These need to be added</div>Neurogamihttps://openkinect.org/w/index.php?title=Installation/Compilation_Guides&diff=518Installation/Compilation Guides2010-11-29T19:01:56Z<p>Neurogami: </p>
<hr />
<div>THE GUIDE FOR UTTER NEWBIES (like me) as of 11/29/2010<br />
<br />
<br />
== Instructions for OSX ==<br />
<br />
<br />
If you want to get ofxKinect up and running as quickly as possible, you'll need the latest Xcode (3.2.5 right now) and either version 61 or 62 of openFrameworks. Here's how I got Theo's ofxKinect demo and Dan Shiffman's Processing demo running in 10 minutes after struggling with manual builds for hours:<br />
<br />
Plug in the Kinect - you may have to unplug and replug, close Xcode and start again to get it going - flashing green means it's still waiting to connect.<br />
<br />
Download Theo's ofx project here:<br />
<br />
https://github.com/ofTheo/ofxKinect<br />
<br />
Drop the whole folder into the openFrameworks folder of_preRelease_v0061_osxSL_FAT in /apps/examples<br />
<br />
---> Make sure you you have the LATEST Xcode, version 3.2.5 <--- This was my mistake, easy if you have it.<br />
<br />
Go into Theo's folder (currently called ofTheo-ofxKinect-78ad750) and find ofxKinect.xcodeproj<br />
<br />
Double-click on that, when it opens in Xcode hit build and run. It'll take a minute or so.<br />
<br />
That's it. It's a start. Shiffman's Processing app now works (you'll need Processing 1.2.1), as does the TuioKinect app (but not the Xcode project, for some reason).<br />
<br />
Good Luck! - Dave Pentecost (MacBook Pro, 10.6.4)<br />
<br />
<br />
== Instructions for Windos ==<br />
<br />
These need to be added<br />
<br />
== Instructions for Linux ==<br />
<br />
These need to be added</div>Neurogamihttps://openkinect.org/w/index.php?title=Installation/Compilation_Guides&diff=517Installation/Compilation Guides2010-11-29T19:00:34Z<p>Neurogami: Clarified that these instructionsare for OSX only</p>
<hr />
<div>THE GUIDE FOR UTTER NEWBIES (like me) as of 11/29/2010<br />
<br />
<br />
== Instructions for OSX ==<br />
<br />
<br />
If you want to get ofxKinect up and running as quickly as possible, you'll need the latest Xcode (3.2.5 right now) and either version 61 or 62 of openFrameworks. Here's how I got Theo's ofxKinect demo and Dan Shiffman's Processing demo running in 10 minutes after struggling with manual builds for hours:<br />
<br />
Plug in the Kinect - you may have to unplug and replug, close Xcode and start again to get it going - flashing green means it's still waiting to connect.<br />
<br />
Download Theo's ofx project here:<br />
<br />
https://github.com/ofTheo/ofxKinect<br />
<br />
Drop the whole folder into the openFrameworks folder of_preRelease_v0061_osxSL_FAT in /apps/examples<br />
<br />
---> Make sure you you have the LATEST Xcode, version 3.2.5 <--- This was my mistake, easy if you have it.<br />
<br />
Go into Theo's folder (currently called ofTheo-ofxKinect-78ad750) and find ofxKinect.xcodeproj<br />
<br />
Double-click on that, when it opens in Xcode hit build and run. It'll take a minute or so.<br />
<br />
That's it. It's a start. Shiffman's Processing app now works (you'll need Processing 1.2.1), as does the TuioKinect app (but not the Xcode project, for some reason).<br />
<br />
Good Luck! - Dave Pentecost (MacBook Pro, 10.6.4)</div>Neurogami