https://openkinect.org/w/api.php?action=feedcontributions&user=JoshB&feedformat=atomOpenKinect - User contributions [en]2024-03-29T00:13:18ZUser contributionsMediaWiki 1.30.0https://openkinect.org/w/index.php?title=User:JoshB&diff=1349User:JoshB2011-06-07T08:06:44Z<p>JoshB: updated book title</p>
<hr />
<div>Joshua Blake (JoshB)<br />
<br />
OpenKinect community founder and project lead<br />
<br />
'''IRC alias:''' JoshB_<br />
<br />
'''Email:''' joshblake@gmail.com<br />
<br />
'''Twitter:''' @joshblake<br />
<br />
'''Blog:''' http://nui.joshland.org<br />
<br />
'''Skype:''' joshb323<br />
<br />
'''Book:''' Natural User Interfaces in .NET http://manning.com/blake</div>JoshBhttps://openkinect.org/w/index.php?title=Roadmap&diff=974Roadmap2011-01-15T02:45:53Z<p>JoshB: /* OpenKinect Processing Library */ Changed name</p>
<hr />
<div>In the current roadmap, there are several pieces of distributable software that we will produce:<br />
<br />
== libfreenect ==<br />
<br />
The libfreenect software includes all code necessary to activate, initialize, and communicate data with the Kinect hardware. This includes drivers and a cross-platform API that works on Windows, Linux, and OS X. The API will have bindings and extensions for these languages/platforms:<br />
* C<br />
* C++<br />
* .NET (C#/VB.NET)<br />
* Java<br />
* [[Python_Wrapper| Python]]<br />
* [[C_Sync_Wrapper| C Synchronous Interface]]<br />
<br />
Community members are exploring the possibility of also exposing the API to:<br />
* OpenCV (in progress by [[User:brandyn| Brandyn]])<br />
* MATLAB (in progress by [[User:brandyn| Brandyn]])<br />
* AS3<br />
* Processing<br />
* LabView (in progress by [[User:Ryan_Gordon| Ryan Gordon]])<br />
* Network sockets<br />
* Data socket engineering<br />
<br />
If your favorite language/platform/software is not listed here, you can jump in and help develop it. <br />
<br />
This distributable is located in the https://github.com/OpenKinect/libfreenect/ repository.<br />
<br />
== OpenKinect Analysis Library ==<br />
''Final name TBD''<br />
<br />
This library communicates with the OpenKinect API and analyzes the raw information into more useful abstractions. The initial featureset has not been determined, but anything related to the following ideas would go into this library:<br />
<br />
* hand tracking<br />
* skeleton tracking<br />
* other depth processing<br />
* 3D audio isolation ''coning?''<br />
* audio cancellation (''perhaps a driver feature?'')<br />
* Point cloud generation<br />
* Inertial movement tracking with the built in accelerometer or an attached WiiMote<br />
* 3d reconstruction <br />
* GPU acceleration for any of the above<br />
<br />
Clearly this is a large effort and requires cross-discipline coordination with academic experts, developers, testers, and users. It will also take many months or years to complete this effort. It will go faster if you help contribute!<br />
<br />
== OpenKinect Apps ==<br />
<br />
This includes sample code, tech demos, and any out-of-the-box applications we decide to build and include.</div>JoshBhttps://openkinect.org/w/index.php?title=Talk:Hardware_info&diff=886Talk:Hardware info2010-12-26T03:39:05Z<p>JoshB: Reverted edits by 213.5.71.163 (talk) to last revision by JoshB</p>
<hr />
<div>For safety reasons Kinect probably don't use a 60mW IR laser. This would be a class 3 laser product which can be very dangerous.<br />
Moreover there is not warning laser label on Kinect, which is mandatory even for class 1 products.<br />
I suppose they use an high power IR LED that illuminates a matrix of microlenses representing the structured dot pattern with a secondary lens that projects the image of the focused dot matrix (as described in the US20100118123 patent from Prime Sense LTD http://www.primesense.com/ which is the company that conceived Kinect).</div>JoshBhttps://openkinect.org/w/index.php?title=Getting_Started_Windows&diff=883Getting Started Windows2010-12-25T01:47:22Z<p>JoshB: /* Building the Instructions */ Added mention of unstable</p>
<hr />
<div>== Building Kinect Drivers from Source ==<br />
<br />
=== Dependencies ===<br />
Download these and install them somwhere:<br />
<br />
http://sourceforge.net/apps/trac/libusb-win32/wiki<br />
<br />
ftp://sourceware.org/pub/pthreads-win32/dll-latest<br />
<br />
http://www.xmission.com/~nate/glut.html<br />
<br />
=== Driver installation ===<br />
<br />
There are two parts to libfreenect -- the low-level libusb-based device driver and libfreenect itself, the library that talks to the driver. You only need to install the driver once.<br />
<br />
==== General instructions ====<br />
<br />
Plug in your Kinect. The Xbox NUI Motor loads first. Cancel any dialog that searches for drivers and open the Windows Device Manager. Find the Motor device, right click, and press "update device drivers" and manually browse for the location. Select the /platform/windows/inf folder within the libfreenect folders. After the Motor is installed, the Xbox NUI Camera and Xbox NUI Audio will connect and you can repeat the same thing for those drivers.<br />
<br />
==== Windows 7: step-by-step walkthrough ====<br />
<br />
Plug in your Kinect. Windows will warn that no device driver was found for the plugged device (the LED of Kinect '''will not''' turn on). If Windows presents a dialog asking to search for drivers, simply cancel it.<br />
<br />
Open the Device Manager:<br />
<br />
'''Start''' >> '''Control Panel''' >> '''System and Security''' >> '''System''' >> '''Device Manager'''<br />
<br />
A device called "''Xbox NUI Motor''" should be somewhere there (most probably be under "'''Other devices'''") with a small yellow warning symbol "!" on top of its icon. Right click on it, and select "'''Update Driver Software...'''", then click on "'''Browse my computer for driver software'''".<br />
<br />
Then pick "'''Browse'''" and select the folder where the "''XBox_NUI_Motor.inf''" is located. Click "'''Next'''" and if warned by Windows that a non-certified driver is about to be installed, just '''order it to install it anyway'''.<br />
<br />
After that, the Kinect LED should start blinking green. Now there will be two additional devices in the Device Manager list: "''Xbox NUI Camera''" and "''Xbox NUI Audio''". Repeat the above instructions for them as well.<br />
<br />
You are now ready to build libfreenect and start developing your own software in Windows with Kinect!<br />
<br />
=== Building the Instructions ===<br />
<br />
[http://img709.imageshack.us/img709/1444/screenvfi.jpg]<br />
<br />
In the following, the process in order to create the drivers for Kinect in Windows and to run the example program.<br />
<br />
* '''Step 1:''' Download CMAKE (Cross-Platform Make) and make sure you have a working C compiler (example Visual Studio 2010 or MinGW)<br />
<br />
* '''Step 2:''' Download the the master branch and all the Dependencies. (NOTE: if you plan on changing libfreenect or writing wrappers, you might want to download the unstable branch instead. Unstable has the latest commits that have not been fully tested yet.)<br />
<br />
* '''Step 3:''' Run CMake-gui and point to the root directory where /src, /examples, etc. are children (where it has the first CMakeLists.txt)<br />
<br />
* '''Step 4:''' Use the configure option, select your C complier and let it run. It will point out several mistakes that will be presented as red in the CMake Gui. You must correct these problems. For the libfreenect header you must point at c/include, for USB header c/dependencies/include and so on...['''NOTE:''' For now only select the EXAMPLES and C_SYNC build options. The others such as FAKENECT have not been updated for Visual Studio yet.]<br />
<br />
* '''Step 5:''' Finally accomplish configure and generate files (CMake-> configure, CMake-> generate). When it has errors then update the missing folders to the folders of the dependencies. The *_LIBRARY variables need to point to actual .lib files not a folder. INCLUDE variables need to point to the appropriate include directories. You might need to check the advanced checkbox to access some variables. <br />
<br />
* '''Step 6:''' After you can successfully generate the projects, open libfreenect.sln in Visual Studio and build the project.</div>JoshBhttps://openkinect.org/w/index.php?title=Getting_Started_Windows&diff=874Getting Started Windows2010-12-23T05:26:15Z<p>JoshB: </p>
<hr />
<div>== Building Kinect Drivers from Source ==<br />
<br />
=== Dependencies ===<br />
Download these and install them somwhere:<br />
<br />
http://sourceforge.net/apps/trac/libusb-win32/wiki<br />
<br />
ftp://sourceware.org/pub/pthreads-win32/dll-latest<br />
<br />
http://www.xmission.com/~nate/glut.html<br />
<br />
=== Driver installation ===<br />
<br />
There are two parts to libfreenect -- the low-level libusb-based device driver and libfreenect, the library that talks to the driver. You only need to install the driver once.<br />
<br />
Plug in your Kinect. The Xbox NUI Motor loads first. Cancel any dialog that searches for drivers and open the Windows Device Manager. Find the Motor device, right click, and press "update device drivers" and manually browse for the location. Select the /platform/windows/inf folder within the libfreenect folders. After the Motor is installed, the Xbox NUI Camera and Xbox NUI Audio will connect and you can repeat the same thing for those drivers.<br />
<br />
=== Building the Instructions ===<br />
<br />
[http://img709.imageshack.us/img709/1444/screenvfi.jpg]<br />
<br />
In the following, the process in order to create the drivers for Kinect in Windows and to run the example program.<br />
<br />
* '''Step 1:''' Download CMAKE (Cross-Platform Make) and make sure you have a working C compiler (example Visual Studio 2010 or MinGW)<br />
<br />
* '''Step 2:''' Download the the master branch and all the Dependencies<br />
<br />
* '''Step 3:''' Run CMake-gui and point to the root directory where /src, /examples, etc. are children (where it has the first CMakeLists.txt)<br />
<br />
* '''Step 4:''' Use the configure option, select your C complier and let it run. It will point out several mistakes that will be presented as red in the CMake Gui. You must correct these problems. For the libfreenect header you must point at c/include, for USB header c/dependencies/include and so on...['''NOTE:''' For now only select the EXAMPLES and C_SYNC build options. The others such as FAKENECT have not been updated for Visual Studio yet.]<br />
<br />
* '''Step 5:''' Finally accomplish configure and generate files (CMake-> configure, CMake-> generate). When it has errors then update the missing folders to the folders of the dependencies. The *_LIBRARY variables need to point to actual .lib files not a folder. INCLUDE variables need to point to the appropriate include directories. You might need to check the advanced checkbox to access some variables. <br />
<br />
* '''Step 6:''' After you can successfully generate the projects, open libfreenect.sln in Visual Studio and build the project.</div>JoshBhttps://openkinect.org/w/index.php?title=Getting_Started_Windows&diff=873Getting Started Windows2010-12-23T05:26:02Z<p>JoshB: /* Binaries for Kinect Drivers and Demo */ Removed Zephod links</p>
<hr />
<div>== Kinect Binaries ==<br />
== Building Kinect Drivers from Source ==<br />
<br />
=== Dependencies ===<br />
Download these and install them somwhere:<br />
<br />
http://sourceforge.net/apps/trac/libusb-win32/wiki<br />
<br />
ftp://sourceware.org/pub/pthreads-win32/dll-latest<br />
<br />
http://www.xmission.com/~nate/glut.html<br />
<br />
=== Driver installation ===<br />
<br />
There are two parts to libfreenect -- the low-level libusb-based device driver and libfreenect, the library that talks to the driver. You only need to install the driver once.<br />
<br />
Plug in your Kinect. The Xbox NUI Motor loads first. Cancel any dialog that searches for drivers and open the Windows Device Manager. Find the Motor device, right click, and press "update device drivers" and manually browse for the location. Select the /platform/windows/inf folder within the libfreenect folders. After the Motor is installed, the Xbox NUI Camera and Xbox NUI Audio will connect and you can repeat the same thing for those drivers.<br />
<br />
=== Building the Instructions ===<br />
<br />
[http://img709.imageshack.us/img709/1444/screenvfi.jpg]<br />
<br />
In the following, the process in order to create the drivers for Kinect in Windows and to run the example program.<br />
<br />
* '''Step 1:''' Download CMAKE (Cross-Platform Make) and make sure you have a working C compiler (example Visual Studio 2010 or MinGW)<br />
<br />
* '''Step 2:''' Download the the master branch and all the Dependencies<br />
<br />
* '''Step 3:''' Run CMake-gui and point to the root directory where /src, /examples, etc. are children (where it has the first CMakeLists.txt)<br />
<br />
* '''Step 4:''' Use the configure option, select your C complier and let it run. It will point out several mistakes that will be presented as red in the CMake Gui. You must correct these problems. For the libfreenect header you must point at c/include, for USB header c/dependencies/include and so on...['''NOTE:''' For now only select the EXAMPLES and C_SYNC build options. The others such as FAKENECT have not been updated for Visual Studio yet.]<br />
<br />
* '''Step 5:''' Finally accomplish configure and generate files (CMake-> configure, CMake-> generate). When it has errors then update the missing folders to the folders of the dependencies. The *_LIBRARY variables need to point to actual .lib files not a folder. INCLUDE variables need to point to the appropriate include directories. You might need to check the advanced checkbox to access some variables. <br />
<br />
* '''Step 6:''' After you can successfully generate the projects, open libfreenect.sln in Visual Studio and build the project.</div>JoshBhttps://openkinect.org/w/index.php?title=Talk:Getting_Started_Windows&diff=863Talk:Getting Started Windows2010-12-20T22:11:32Z<p>JoshB: /* Joshua Blake (JoshB) */</p>
<hr />
<div>== Recent edits ==<br />
<br />
Let me know what you think about the edits.<br />
<br />
[[User:Angelo|Angelo Castigliola]]<br />
<br />
I had removed the links to Zephods because official Win32 support has been merged into the unstable branch. Zephod's code is a few weeks out of date and probably won't be updated.<br />
<br />
The formatting edits are good.<br />
<br />
Also you can signed your edits with four tilde <nowiki>~~~~</nowiki>, which produces this: [[User:JoshB|JoshB]] 23:11, 20 December 2010 (CET)</div>JoshBhttps://openkinect.org/w/index.php?title=Getting_Started_Windows&diff=841Getting Started Windows2010-12-20T16:24:51Z<p>JoshB: /* Building the Instructions */</p>
<hr />
<div>=== Dependencies ===<br />
Download these and install them somwhere:<br />
<br />
http://sourceforge.net/apps/trac/libusb-win32/wiki<br />
<br />
ftp://sourceware.org/pub/pthreads-win32/dll-latest<br />
<br />
http://www.xmission.com/~nate/glut.html<br />
<br />
=== Driver installation ===<br />
<br />
There are two parts to libfreenect -- the low-level libusb-based device driver and libfreenect, the library that talks to the driver. You only need to install the driver once.<br />
<br />
Plug in your Kinect. The Xbox NUI Motor loads first. Cancel any dialog that searches for drivers and open the Windows Device Manager. Find the Motor device, right click, and press "update device drivers" and manually browse for the location. Select the /platform/windows/inf folder within the libfreenect folders. After the Motor is installed, the Xbox NUI Camera and Xbox NUI Audio will connect and you can repeat the same thing for those drivers.<br />
<br />
=== Building the Instructions ===<br />
<br />
[http://img709.imageshack.us/img709/1444/screenvfi.jpg]<br />
<br />
In the following, the process in order to create the drivers for Kinect in Windows and to run the example program.<br />
<br />
Step 1: Download CMAKE (Cross-Platform Make) and make sure you have a working C compiler (example Visual Studio 2010 or MinGW)<br />
<br />
Step 2: Download the the master branch and all the Dependencies<br />
<br />
Step 3: Run CMake-gui and point to the root directory where /src, /examples, etc. are children (where it has the first CMakeLists.txt)<br />
<br />
Step 4: Use the configure option, select your C complier and let it run. It will point out several mistakes that will be presented as red in the CMake Gui. You must correct these problems. For the libfreenect header you must point at c/include, for USB header c/dependencies/include and so on...<br />
[NOTE: For now only select the EXAMPLES and C_SYNC build options. The others such as FAKENECT have not been updated for Visual Studio yet.]<br />
<br />
Step 5: Finally accomplish configure and generate files (CMake-> configure, CMake-> generate). When it has errors then update the missing folders to the folders of the dependencies. The *_LIBRARY variables need to point to actual .lib files not a folder. INCLUDE variables need to point to the appropriate include directories. You might need to check the advanced checkbox to access some variables. <br />
<br />
Step 6: After you can successfully generate the projects, open libfreenect.sln in Visual Studio and build the project.</div>JoshBhttps://openkinect.org/w/index.php?title=Getting_Started&diff=840Getting Started2010-12-20T16:23:56Z<p>JoshB: /* Windows */ Updated Windows links</p>
<hr />
<div>== Before you start ==<br />
<br />
This page documents how to get started using OpenKinect. The libraries are very much in flux and this won't be the final process. This also means these instructions might be out of date with the latest commits. You may also want to take a look at these for further information:<br />
<br />
* the github project top [https://github.com/OpenKinect/libfreenect#readme README] (don't forget other readme files in the project tree)<br />
* the [[Main_Page#Wrappers|Wrappers]] section<br />
* the OpenKinect [http://groups.google.com/group/openkinect/ mailing list]<br />
* user contributed build/install [[#User_contributions|guides]] on this page<br />
<br />
''The adapter''<br />
<br />
In order for the Kinect to work on a PC, it needs its own power source which is independent from the USB connection. The latest Xbox360 can power the Kinect directly but the older Xbox requires an adapter for that purpose. Therefore, the Kinect which is bundled with the Xbox360 doesn't include an adapter whereas the Kinect which is sold separately does. The adapter is sold [http://store.microsoft.com/microsoft/Kinect-Sensor-Power-Supply/product/9A4CFC08 here]. This adapter is required to use the Kinect hardware on your PC with OpenKinect.<br />
<br />
''Fakenect''<br />
<br />
It is also possible to use the [[Fakenect]] utility which is a libfreenect simulator/mock interface to run the Kinect demos without having a Kinect.<br />
<br />
''Support''<br />
<br />
For support requests in the OpenKinect [irc://irc.freenode.net/#OpenKinect channel] or in the [http://groups.google.com/group/openkinect/ mailing list], please specify the platform you are using, the version of the software you are trying to build or install, and information about the context. A tool like [http://pastebin.com/ pastebin] can be very useful for sharing your output with others on IRC. Thank you! <br />
<br />
== Linux ==<br />
<br />
=== Binary Packages === <br />
<br />
Already compiled rpm and deb packages are available here:<br />
http://livingplace.informatik.haw-hamburg.de/blog/?p=228<br />
<br />
Please note, that there are not udev generated devices<br />
for now, so you need to execute your programs as root (use sudo).<br />
<br />
These packages were last updated on Nov,19,2010<br />
<br />
=== Ubuntu ===<br />
An Ubuntu launchpad ppa for Lucid(10.04) and Maverick (10.10) is available at:<br />
<br />
https://launchpad.net/~arne-alamut/+archive/freenect<br />
<br />
to use it, open a console and execute:<br />
<br />
$ sudo apt-add-repository ppa:arne-alamut/freenect<br />
<br />
Resynchronize the list of packages from the repository:<br />
<br />
$ sudo apt-get update<br />
<br />
After that, you can use:<br />
<br />
$ sudo apt-get install freenect<br />
<br />
This will install libfreenect0.0, libfreenect-demos and libfreenect-dev.<br />
<br />
After that, you need to add yourself to the 'video' group<br />
and log back in. The package already includes the necessary rules<br />
for the udev daemon so that accessing the device will be possible<br />
for users in the group video.<br />
<br />
$ sudo adduser YOURNAME video<br />
<br />
be sure to log out and back in. You don't need to reboot,<br />
just plug in the kinect device right now (if it was already connected,<br />
unplug and plug back in).<br />
<br />
<br />
To start the demo applications use:<br />
<br />
$ freenect-glview<br />
<br />
You find all demo applications starting with the freenect- prefix.<br />
<br />
=== Ubuntu Manual Install ===<br />
<br />
Quick copy-paste instructions to get up-and-running instantly:<br />
<br />
sudo apt-get install git-core cmake libglut3-dev pkg-config build-essential libxmu-dev libxi-dev libusb-1.0-0-dev<br />
git clone https://github.com/OpenKinect/libfreenect.git<br />
cd libfreenect<br />
mkdir build<br />
cd build<br />
cmake ..<br />
make<br />
sudo make install<br />
sudo ldconfig /usr/local/lib64/<br />
sudo glview<br />
<br />
This should be one of the faster ways to get the Kinect going on Ubuntu at least. Recommended of course is this step:<br />
<br />
sudo adduser YOURNAME video<br />
cat << EOF >> /etc/udev/rules.d/51-kinect.rules<br />
# ATTR{product}=="Xbox NUI Motor"<br />
SUBSYSTEM=="usb", ATTR{idVendor}=="045e", ATTR{idProduct}=="02b0", MODE="0666"<br />
# ATTR{product}=="Xbox NUI Audio"<br />
SUBSYSTEM=="usb", ATTR{idVendor}=="045e", ATTR{idProduct}=="02ad", MODE="0666"<br />
# ATTR{product}=="Xbox NUI Camera"<br />
SUBSYSTEM=="usb", ATTR{idVendor}=="045e", ATTR{idProduct}=="02ae", MODE="0666"<br />
EOF<br />
<br />
=== Manual build under linux ===<br />
<br />
''these instruction need more work, mostly taken from README.asciidoc''<br />
<br />
==== Install dependencies ====<br />
<br />
For compiling, you need to have the following libs/programs installed:<br />
<br />
* cmake<br />
* libusb-1.0-0<br />
* libusb-1.0-0-dev<br />
* pkg-config<br />
* libglut3<br />
* libglut3-dev<br />
<br />
Note that the above package names seem to be geared toward Ubuntu/Debian. For a non-developer install of RedHat/Fedora using yum/rpms, the following command should install all packages needed to retrieve, compile, & run the glview demo:<br />
<br />
$ yum install git cmake gcc gcc-c++ libusb1 libusb1-devel libXi libXi-devel libXmu libXmu-devel freeglut freeglut-devel<br />
<br />
APT users: (Works on Ubuntu 10.10)<br />
<br />
$ sudo apt-get install cmake libglut3-dev pkg-config build-essential libxmu-dev libxi-dev libusb-1.0-0-dev<br />
<br />
==== clone the repo ====<br />
<br />
$ git clone https://github.com/OpenKinect/libfreenect.git<br />
$ cd libfreenect<br />
<br />
==== cmake ====<br />
<br />
$ mkdir build<br />
$ cd build<br />
$ cmake ..<br />
$ make<br />
$ sudo make install<br />
$ sudo ldconfig /usr/local/lib64/<br />
<br />
==== Errors ====<br />
<br />
If you run into into the following cmake error:<br />
<br />
$ CMake Error: The following variables are used in this project, but they are set to NOTFOUND.<br />
$ Please set them or make sure they are set and tested correctly in the CMake files:<br />
$ GLUT_Xi_LIBRARY (ADVANCED)<br />
$ linked by target "glview" in directory /home/user/libfreenect/examples<br />
$ GLUT_Xmu_LIBRARY (ADVANCED)<br />
$ linked by target "glview" in directory /home/user/libfreenect/examples<br />
<br />
Then you need to install libxi-dev and libxmu-dev/libxmu-headers<br />
If you are using ubunto 10.04, type the command: sudo apt-get install libusb-1.0-0-dev libxmu-dev libxi-dev<br />
<br />
In case glview gives a shared library error:<br />
<br />
$ glview <br />
glview: error while loading shared libraries: libfreenect.so.0.0: cannot open shared object file: No such file or directory<br />
<br />
You need to refresh your ldconfig cache:<br />
<br />
$ sudo ldconfig /usr/local/lib64/<br />
<br />
this depends of course where you have installed your shared libraries<br />
<br />
=== Use as normal user ===<br />
<br />
To be able to access the Kinect you need to add yourself to the video group and change the permission on the created device.<br />
<br />
create a file: /etc/udev/rules.d/66-kinect.rules<br />
<br />
#Rules for Kinect ####################################################<br />
SYSFS{idVendor}=="045e", SYSFS{idProduct}=="02ae", MODE="0660",GROUP="video"<br />
SYSFS{idVendor}=="045e", SYSFS{idProduct}=="02ad", MODE="0660",GROUP="video"<br />
SYSFS{idVendor}=="045e", SYSFS{idProduct}=="02b0", MODE="0660",GROUP="video"<br />
### END #############################################################<br />
<br />
and add yourself to the video group:<br />
<br />
$ sudo adduser YOURNAME video<br />
<br />
=== Testing the Kinect ===<br />
<br />
You need to do this as root (or use sudo) if you did not follow the "Use as normal user" steps.<br />
<br />
$ examples/glview<br />
<br />
or<br />
<br />
$ sudo bin/glview<br />
<br />
== OS X ==<br />
<br />
It is best to install (at least the prerequisites) via a package manager. If you're not already using [http://www.macports.org/ macports] or [http://www.finkproject.org/ fink]), try [https://github.com/mxcl/homebrew Homebrew] as we actually have a full package created for this.<br />
<br />
=== MacPorts ===<br />
<br />
Current versions of MacPorts need to support several different versions of libusb. We have added a special '''libusb-devel''' port that builds the patch libusb library required by the Kinect.<br />
<br />
After installing MacPorts, issue the commands<br />
<br />
sudo port install git-core<br />
sudo port install libtool<br />
sudo port install libusb-devel<br />
<br />
Then change to a working directory, and you're ready to<br />
<br />
git clone https://github.com/OpenKinect/libfreenect.git<br />
<br />
and continue as per the [[#Manual Build under OSX|Manual Build under OSX]] section. The libusb found by cmake will be '''correct''' and already-patched, greatly simplifying the build process!<br />
<br />
=== Homebrew ===<br />
<br />
If you dont have Homebrew already, it is quite simple to [https://github.com/mxcl/homebrew/wiki/installation install].<br />
<br />
Note: Even if you already have homebrew, make sure to update your formulas (run `brew update`), before trying to install libfreenect as there has been a lot of bugfixing to cmake lately.<br />
<br />
==== Get the formulas ====<br />
<br />
Since the project is still so much in flux the packages are not yet in the official homebrew directory, so you will need to manually fetch them<br />
<br />
cd /usr/local/Library/Formula<br />
curl --insecure -O "https://github.com/OpenKinect/libfreenect/raw/master/platform/osx/homebrew/libfreenect.rb"<br />
curl --insecure -O "https://github.com/OpenKinect/libfreenect/raw/master/platform/osx/homebrew/libusb-freenect.rb"<br />
<br />
==== Install ====<br />
<br />
brew install libfreenect<br />
<br />
And thats it, you are done! A copy of glview demo should now be in your PATH so you can simply run<br />
<br />
glview<br />
<br />
to confirm everything worked out ok<br />
<br />
=== Manual Build under OSX ===<br />
<br />
Prerequisites:<br />
* git<br />
* cmake (Can be obtained from http://www.cmake.org/cmake/resources/software.html)<br />
<br />
Next create fetch the OpenKinect repository and libusb:<br />
<br />
git clone https://github.com/OpenKinect/libfreenect.git<br />
git clone git://git.libusb.org/libusb.git<br />
<br />
You will need to patch libusb for OpenKinect like so:<br />
<br />
cd libusb<br />
./autogen.sh<br />
patch -p1 < ../libfreenect/platform/osx/libusb-osx-kinect.diff<br />
./configure LDFLAGS='-framework IOKit -framework CoreFoundation'<br />
make<br />
sudo make install<br />
<br />
and configure OpenKinect:<br />
<br />
cd ../libfreenect/<br />
mkdir build<br />
cd build<br />
ccmake ..<br />
<br />
Now press 'c' in ccmake to configure it. It will likely fail, because it cannot find libusb. Press 'e' to exit help and manually edit the path to libusb in the following screen to point to <br />
/usr/local/include/libusb-1.0/<br />
and continue<br />
<br />
When you're done, build OpenKinect:<br />
<br />
cmake ..<br />
make<br />
<br />
If you want to build OpenKinect as an Xcode project, instead do<br />
<br />
cmake -G Xcode ..<br />
make<br />
<br />
And you're done! There now should be a program called 'glview' in libfreenect/c/build/examples. Connect your Kinect and start it!<br />
<br />
(originally from http://www.spoofscript.com/blog/?p=327)<br />
<br />
=== Parallel usage with pyusb ===<br />
<br />
If you want to also use pyusb to play with the Kinect, you will need libusb-1.0.8 (it seems). Install it via homebrew and then define the _lib variable before finding the usb device:<br />
<br />
from ctypes import *<br />
import usb.core<br />
import usb.utils<br />
<br />
_lib = CDLL('/usr/local/Cellar/libusb/1.0.8/lib/libusb-1.0.dylib') # That's the location homebrew puts the libusb libraries<br />
dev = usb.core.find(idVendor=0x045e, idProduct=0x02B0)<br />
<br />
== Windows ==<br />
*See [[Getting_Started_Windows]]<br />
<br />
== User contributions ==<br />
<br />
* [[Installation/Compilation Guides]]<br />
* http://www.spoofscript.com/blog/?p=327 - Compiling OpenKinect on a stubborn OSX 10.6.5</div>JoshBhttps://openkinect.org/w/index.php?title=Logo_Proposals&diff=829Logo Proposals2010-12-20T02:11:30Z<p>JoshB: /* Winner */</p>
<hr />
<div>== Winner ==<br />
<br />
After careful consideration and with input from branding experts and others in the community, Hector, Kyle, and Josh Blake have chosen the winning logo concept. I'm happy to announce that the OpenKinect Community logo will be based upon Jonathan Hall's concept! <br />
<br />
[[Image:logo_openkinect_shaded.svg]]<br />
<br /><br /><br />
[[Image:Icon_openkinect_shaded.svg]]<br />
<br />
Jonathan's logo is simple yet memorable, provides a unique brand, scales well in size and color, and is flexible enough in variations that we can use it in different situations but maintain a consistent identity. We have a few very minor updates to request from him that we'll handle off-list but very soon we should see this logo used around the openkinect.org website.<br />
<br />
Thank you to everyone who submitted logos and everyone who provided feedback, and a special thanks to the other two finalists Joe Lackner and Danilo Di Cuia who had excellent designs as well.<br /><br />
--[[User:JoshB|JoshB]] 06:05, 8 December 2010 (CET)<br />
<br />
== Finalists ==<br />
<br />
Three finalist concepts were selected through a community vote. We are now asking finalists to update their images based upon community feedback. Anyone can provide feedback, either on the mailing list or the [[Talk:Logo_proposals|Logo proposals talk page]]. <br />
<br />
On or about December 5th, Kyle Machulis (qDot), Hector Martin ([[User:Marcan|marcan]]), and Joshua Blake ([[User:JoshB|JoshB]]) will select a winner from the revised logo finalists. <br />
<br />
Finalists please add to this section with your updated images. Community members should comment on the images on the [[Talk:Logo_proposals|talk page]].<br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
'''Final concepts:''' http://celsius.ws/clients/openkinect/<br />
<br />
=== Danilo Di Cuia's concept ===<br />
<br />
* Logo concept:<br />
:Based on Kinect's green led and the cameras points of view.<br />
:[http://www.tezzutezzu.com/other/openkinect2.jpg Logo]<br />
:[http://www.tezzutezzu.com/other/openkinect2_web.mov Logo animated]<br />
<br />
* Iterations:<br />
: [http://i.imgur.com/Cn7B9.png Iteration 1]<br />
: [http://i.imgur.com/KlLPM.png Iteration 2]<br />
<br />
* Final proposal:<br />
:[http://imgur.com/4VXki.png Logo]<br />
<br />
=== Jonathan Hall's Final Concept ===<br />
<br />
I refined the typography and proportions to give the cleanest, most versatile representation of my design. I hope you like it!<br />
<br />
[[File:Logos-OpenKinect-JonathanCHall.png]]<br />
<br />
<br />
[http://clients.junketdesign.com/openkinect/logos/logo_openkinect-04.png Final Logos]<br />
<br />
== Submissions ==<br />
<br />
This is a list of all submissions. It is kept here for reference and to allow the finalist revisions to draw from other ideas.<br />
<br />
=== Bo Monteque ===<br />
<br />
http://www.monteque.com/kinect/kinect_logo.png <br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
=== Scott Byrns's concept ===<br />
http://dl.dropbox.com/u/15300515/kinectlogo.png<br />
<br />
=== Mungewell's concept ===<br />
SVG source available if adjustment is desired, for the font/etc.<br />
<br />
http://www.mungewell.org/kinect/openkinect_logo.png<br />
<br />
=== Graham Wiebe's concept ===<br />
SVG or other vector formats available upon request. optimized for greyscale. typography can easily be changed to avoid copyright. <br />
<br />
http://fc02.deviantart.net/fs70/f/2010/323/8/9/open_kinect_logo_by_gwiebe-d334lq0.png<br />
<br />
=== Cyril's concept ===<br />
Someone playing in front of a kinect with letters o and k.<br />
<br />
http://cyril.lugan.info/tmp/oK_v1.png<br /><br />
http://cyril.lugan.info/tmp/oK_v1.svg<br />
<br />
=== Ken Moore's concept ===<br />
High quality typography and layout (says "we're serious") with distinctive visual of the Kinect hardware.<br />
<br />
Version 1 - stacked layout is more legible in narrow placements<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_200x100_KenMoore.png<br />
<br />
Version 2 - horizontal layout has nice visual balance, but needs more width for legibility<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_200x100_KenMoore.png<br />
<br />
=== Jonathan Hall's concept ===<br />
Unfortunately, use of the "Kinect" name will likely be seen as trademark infringement. Microsoft registered "Kinect" as a word mark (meaning: a claim to use of the word itself, independent of how it appears) on goods and services related to "computer software, computer hardware, and computer peripherals." (See the USPTO registration dated 10/29/2009: http://tess2.uspto.gov/bin/showfield?f=doc&state=4007:k6ntdc.2.1 )<br />
<br />
Tedious as it may be, we should consider alternatives. I propose an obvious adjustment--"OpenKinetic"--but there may well be better options out there. Below is my concept rendering both "OpenKinect" and "OpenKinetic" with simple typography, horizontal two-color layout, and a bug:<br /><br />
'''Slightly updated: http://clients.junketdesign.com/openkinect/logos/logo_openkinect-02.png'''<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-01.png<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinetic-01.png<br />
<br />
=== Carlos Asmat's logo concept ===<br />
Below you can find my concept of the OpenKinect Logo. Of course, the name could be changed in order to avoid copyright infringements as long as the second word still starts with a "K".<br />
<br />
http://files.carlitoscontraptions.com/OpenKinect_Logo_Carlitos.png<br />
<br />
=== cclaan's concept #1 ===<br />
http://labs.laan.com/projects/stuff/O-Clean.png<br><br />
http://labs.laan.com/projects/stuff/O-Messy.png<br><br />
<br />
=== cclaan's concept #2 ===<br />
<br />
http://labs.laan.com/projects/stuff/KinectDotsNoEdges.png<br><br />
http://labs.laan.com/projects/stuff/KinectDots.png<br><br />
<br />
=== Boulabiar's concept ===<br />
http://boulabiar.net/openkinect/ok.svg<br />
<br />
=== chuan_l ===<br />
<br />
Draft "openKinect" concepts + influences: [ updated 21.11.10 ]<br /><br />
<br />
* El Lissitzky., "Proun" project., elemental shapes -> building blocks.<br />
* Open community., intersecting with hardware / MSFT / camera frustum.<br />
* Font is 13pt [http://hivelogic.com/articles/top-10-programming-fonts Inconsolata] re: programming efforts., season to flavour.<br />
<br />
http://www.lntao.com/images/LN.TAO_Logos_Pathos_Export.png<br />
<br />
===Anthony Bloor's concept===<br />
update to the image posted to the mailing list, i decided to go with the green rather than the black but its easily changed, its designed for on screen graphics rather than print, i decided to go for something that might look good for an app icon. its not an svg, but it can easily be rendered at any resolution.<br><br />
it might be nice to have different colours based on platforms too etc, but i only realised the logo deadline was today, so it was a bit of a rush!<br><br />
* full size logo <br><br />
http://www.platformzero.com/openk/fullSizeLogo.png <br><br />
* wiki icon size <br><br />
http://www.platformzero.com/openk/wikiicon.png <br><br />
* app icon that works better in a square format <br><br />
http://www.platformzero.com/openk/icon.png<br><br />
<br />
=== Danilo Di Cuia's concept #1 ===<br />
<br />
(if you have seen my logos already please refresh your browser as I haven't change the names of the updated logos : ) )<br />
<br />
Idea based on the Kinect sensors and its led:<br />
<br />
http://www.tezzutezzu.com/other/openkinect1.jpg<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
The second idea is based on the 2 cameras point of views that forms the "K" of Kinect inside the "O" of open.<br />
<br />
http://www.tezzutezzu.com/other/openkinect2.jpg<br />
<br />
Here's an animation of the logo:<br />
<br />
http://www.tezzutezzu.com/other/openkinect2_web.mov<br />
<br />
=== Jon Harsem's Concept ===<br />
Everything is vector based. The kinect itself is not considered for the logo - but may form part of an icon set later. Mind you I take Jonathan Hall's point on the trademark issue. <br />
Perhaps OpenK will work ? <br />
<br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001-nt/1099698083_zVgEA-L.png (white bg) <br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001/1099694724_Uyv4L-L.png (/w transparency)<br />
<br />
=== marcan's concept ===<br />
Just an idea that floated around on IRC: [[:Image:Ok-logo.png]]<br />
<br />
<br />
=== Joe's late idea ===<br />
<br />
I wanted to contribute but late as usual , sorry. http://openkinect.org/wiki/File:Openkinect.jpg</div>JoshBhttps://openkinect.org/w/index.php?title=Talk:Hardware_info&diff=828Talk:Hardware info2010-12-20T02:08:36Z<p>JoshB: Reverted edits by 213.5.71.163 (talk) to last revision by 82.228.90.156</p>
<hr />
<div>For safety reasons Kinect probably don't use a 60mW IR laser. This would be a class 3 laser product which can be very dangerous.<br />
Moreover there is not warning laser label on Kinect, which is mandatory even for class 1 products.<br />
I suppose they use an high power IR LED that illuminates a matrix of microlenses representing the structured dot pattern with a secondary lens that projects the image of the focused dot matrix (as described in the US20100118123 patent from Prime Sense LTD http://www.primesense.com/ which is the company that conceived Kinect).</div>JoshBhttps://openkinect.org/w/index.php?title=Getting_Started_Windows&diff=823Getting Started Windows2010-12-19T05:45:04Z<p>JoshB: Updated instructions</p>
<hr />
<div>=== Dependencies ===<br />
Download these and install them somwhere:<br />
<br />
http://sourceforge.net/apps/trac/libusb-win32/wiki<br />
<br />
ftp://sourceware.org/pub/pthreads-win32/dll-latest<br />
<br />
http://www.xmission.com/~nate/glut.html<br />
<br />
=== Driver installation ===<br />
<br />
There are two parts to libfreenect -- the low-level libusb-based device driver and libfreenect, the library that talks to the driver. You only need to install the driver once.<br />
<br />
Plug in your Kinect. The Xbox NUI Motor loads first. Cancel any dialog that searches for drivers and open the Windows Device Manager. Find the Motor device, right click, and press "update device drivers" and manually browse for the location. Select the /platform/windows/inf folder within the libfreenect folders. After the Motor is installed, the Xbox NUI Camera and Xbox NUI Audio will connect and you can repeat the same thing for those drivers.<br />
<br />
=== Building the Instructions ===<br />
<br />
[http://img709.imageshack.us/img709/1444/screenvfi.jpg]<br />
<br />
In the following, the process in order to create the drivers for Kinect in Windows and to run the example program.<br />
<br />
Step 1: Download CMAKE (Cross-Platform Make) and make sure you have a working C compiler (example Visual Studio 2010 or MinGW)<br />
<br />
Step 2: Download the the master branch and all the Dependencies<br />
<br />
Step 3: Run CMake-gui and point to the root directory where /src, /examples, etc. are children (where it has the first CMakeLists.txt)<br />
<br />
Step 4: Use the configure option, select your C complier and let it run. It will point out several mistakes that will be presented as red in the CMake Gui. You must correct these problems. For the libfreenect header you must point at c/include, for USB header c/dependencies/include and so on...<br />
<br />
Step 5: Finally accomplish configure and generate files (CMake-> configure, CMake-> generate). When it has errors then update the missing folders to the folders of the dependencies. The *_LIBRARY variables need to point to actual .lib files not a folder. INCLUDE variables need to point to the appropriate include directories. You might need to check the advanced checkbox to access some variables. <br />
<br />
Step 6: After you can successfully generate the projects, open libfreenect.sln in Visual Studio and build the project.</div>JoshBhttps://openkinect.org/w/index.php?title=Talk:Main_Page&diff=787Talk:Main Page2010-12-16T19:30:06Z<p>JoshB: </p>
<hr />
<div>Hi guys,<br />
<br />
I've purchased a new Xbox 360 Slim (!) Bundle with the MS Kinect.<br />
This new Kinect has got a so called AUX-port and no USB port anymore.<br />
<br />
Do you know any possibility of connecting the new kinect (AUX) with your PC??<br />
Is there any adapter available?<br />
<br />
Thanks for your feedback!<br />
<br />
KR<br />
<br />
Read [[Getting Started]] --[[User:JoshB|JoshB]] 20:30, 16 December 2010 (CET)</div>JoshBhttps://openkinect.org/w/index.php?title=Main_Page&diff=764Main Page2010-12-14T16:51:57Z<p>JoshB: /* Links */ Added OpenNI links</p>
<hr />
<div>'''Welcome to the OpenKinect project'''<br />
<br />
== About ==<br />
<br />
OpenKinect is an open community of people interested in making use of the amazing Xbox Kinect hardware with our PCs and other devices. We are working on free, open source libraries that will enable the Kinect to be used with Windows, Linux, and Mac.<br />
<br />
Some general information about how Kinect works can be found in [http://www.freepatentsonline.com/20100118123.pdf this document].<br />
<br />
Source code is available here: https://github.com/OpenKinect/libfreenect<br />
<br />
Get started right away by [[Getting Started|installing]] the software to your platform.<br />
<br />
== Communications ==<br />
<br />
If you want to participate or just watch the progress of the OpenKinect effort, subscribe to the [[http://groups.google.com/group/openkinect/ OpenKinect mailing list]]. In the application form, please tell us something about yourself and you'll be approved automatically. You could also subscribe to a low-traffic [[http://groups.google.com/group/openkinect-announce/ announcement-only mailing list]].<br />
<br />
You can follow us on Twitter http://twitter.com/openkinect <br />
Please use the #tag #openkinect when tweeting your work<br />
<br />
You can meet people in your area working on OpenKinect through Meetup Groups:<br />
* [http://meetup.com/OpenKinect NYC] <br />
* [http://qccolab.com QC-Colab Davenport, IA] <br />
* [http://www.meetup.com/3DVision/ San Francisco]<br />
<br />
You can also chat with people developing on OpenKinect software on IRC: [irc://irc.freenode.net/#OpenKinect #OpenKinect on irc.freenode.net]. <br />
<br />
If you need an IRC client, check:<br />
<br />
* Chatzilla (for firefox): https://addons.mozilla.org/en-US/firefox/addon/16/<br />
* http://webchat.freenode.net/<br />
* http://quassel-irc.org/<br />
* http://www.mirc.com/<br />
<br />
Channel logs (Daily rotation) can be found at http://falcon4ever.pcsx2.net/kinect/logs/<br />
<br />
== Project information ==<br />
<br />
===== [[Roadmap|Project Roadmap]] =====<br />
*The current roadmap for the project (libfreenect, OpenKinect Processing library, and Openkinect apps)... <br />
===== [[Policies|Project Policies]] =====<br />
*The official name of the project, license, contribution policy, coordination between developers, and decision making...<br />
===== [[History|Project History]] =====<br />
*A few key dates and milestones...<br />
===== [[Contributing Code]] - How to contribute code =====<br />
*Official repositories, use of a fork and Openkinect source header, signing off, submissions and evaluation... <br />
===== [[Contributing]] - There many ways to contribute besides coding =====<br />
*Testing, administrative tasks, support related tasks, documentation, collaboration etc.<br />
===== [[Code Integration]] - How to deal with how we use git =====<br />
*Repository policy, git usage, workflows, how to start development and keep up to date, and the integration process...<br />
===== [[Getting Started|Installation]] - How to download, build and install OpenKinect =====<br />
*Requirements and steps to install on Linux, OS X and Windows, user contributed guides... <br />
===== [[People]] - Who is doing what =====<br />
*Project leader, maintainers, and who is doing what in the OpenKinect project...<br />
===== [[Gallery]] - Videos and links to things people are doing with OpenKinect =====<br />
*Demos and solutions using OpenKinect...<br />
===== [[FAQ]] =====<br />
*Frequently asked questions...<br />
===== [[Logo_Proposals|Logo Proposals]] =====<br />
*Following a vote, finalists were chosen and the winner was selected on December 8th 2010...<br />
===== [[Project_ideas|Project Ideas]] =====<br />
*Ideas and concepts to explore using OpenKinect...<br />
<br />
== API Documentation ==<br />
<br />
* [[High Level]] - High-level API documentation<br />
<br />
== Wrappers ==<br />
<br />
* [[Python_Wrapper|Python]]<br />
* [[C_Sync_Wrapper|C Synchronous]] - Provides functions to get data instead of callbacks<br />
* [[Action_Script_3|Actionscript]]<br />
* [[CSharp_Wrapper|C#]]<br />
* [[Java_Wrapper|Java]]<br />
* [[Javascript_Wrapper|Javascript]]<br />
* [[Getting_Started_With_Common_Lisp|Common Lisp]] - Getting started with libfreenect on Common Lisp<br />
<br />
== Utilities ==<br />
<br />
* [[fakenect#Record|Record]] - Dumps Kinect data to PPM, PGM, and a bin dump for RGB, Depth, and Accel respectively.<br />
* [[fakenect|Fakenect]] - libfreenect simulator/mock interface that lets you use the kinect demos without having a kinect (plays back data from [[fakenect#Record|Record]])<br />
<br />
== Knowledge base ==<br />
<br />
* [[Camera_DSP|NUI Camera DSP]] - Camera DSP, architecture, instruction set, firmware, and capabilities<br />
* [[lsusb output]] - Device identifier output<br />
* [[USB Devices]] - Overview of the hardware devices<br />
* [[Protocol Documentation]] - General information about the Kinect USB procotol<br />
* [[USB Protocol Information]] - Other information about the Kinect USB protocol<br />
* [[Init Analysis]] - Messing with various init sequences<br />
* [[Imaging Information]] - Information about the imaging data returned by the Kinect<br />
* [[Research Material]] - Research material for software layer implementation<br />
* [[Hardware_info]] - Hardware information<br />
* [[Calibration]] - Gathering information for including calibration facilities<br />
<br />
== Links ==<br />
<br />
'''OpenNI'''<br />
* http://openni.org - Open Natural Interaction, an industry-led, not-for-profit organization formed to certify and promote the compatibility and interoperability of Natural Interaction (NI) devices, applications and middleware.<br />
* http://github.com/openni - Open source framework for natural interaction devices<br />
* http://github.com/PrimeSense/Sensor - Open source driver for the PrimeSensor Development Kit<br />
<br />
''' Comment Threads '''<br />
* http://ladyada.net/learn/diykinect/ - How the Kinect was hacked very detailed overview of what was involved <br />
* http://www.adafruit.com/blog/2010/11/04/the-open-kinect-project-the-ok-prize-get-1000-bounty-for-kinect-for-xbox-360-open-source-drivers/ - Adafruit's competition. Comment thread contains list of some of the people working on this.<br />
* http://hackaday.com/2010/11/04/kilobuck-open-kinect-project-prize/ - Hackaday's coverage of the bounty. Again, interesting comment thread.<br />
<br />
''' Tech '''<br />
<br />
* http://www.ifixit.com/Teardown/Microsoft-Kinect-Teardown/4066/ - Hardware teardown. Chip info is here. (via adafruit)<br />
* http://kinecthacks.net/kinect-pinout/ - Pinout info of the Kinect Sensor<br />
* http://www.primesense.com/?p=535 - Primesense reference implementation (via adafruit thread)<br />
* http://www.sensorland.com/HowPage090.html - How sensors work and the bayer filter<br />
* http://nvie.com/posts/a-successful-git-branching-model/ - Model for branching within Git<br />
* http://www.numenta.com/htm-overview/education/HTM_CorticalLearningAlgorithms.pdf - Suggestions to implement pseudocode near the end<br />
* http://www.dwheeler.com/essays/floss-license-slide.html Which licenses are compatible with which<br />
* http://www.eetimes.com/design/signal-processing-dsp/4211071/Inside-Xbox-360-s-Kinect-controller - Another Hardware Teardown. Note this article incorrectly states that the PS1080 talks to the Marvell chip.<br />
<br />
''' Kinect Themed sites '''<br />
* http://www.reddit.com/r/openkinect/ OpenKinect news and discussion community<br />
* http://www.kinectHacks.net - Kinect hacking blog and forum<br />
* http://www.freenect.com/ - Kinect hacking news<br />
* http://www.modmykinect.com - The innovation begins.<br />
* http://www.Bodensee-Deal.de/ - Kinect hacking news in German<br />
* http://www.kinectxbox360.es/ - Novedades, hacks y juegos de kinect en espaƱol.<br />
<br />
''' Random '''<br />
<br />
* Linux contribution procedure http://git.kernel.org/?p=linux/kernel/git/torvalds/linux-2.6.git;a=blob;f=Documentation/SubmittingPatches<br />
* Git project contribution procedure http://git.kernel.org/?p=git/git.git;a=blob_plain;f=Documentation/SubmittingPatches;hb=HEAD<br />
<br />
''' Code Examples '''<br />
* libfreenect and opencv 2.1 http://www.morethantechnical.com/2010/11/22/kinect-and-opencv-2-1/</div>JoshBhttps://openkinect.org/w/index.php?title=Logo_Proposals&diff=692Logo Proposals2010-12-08T05:05:39Z<p>JoshB: added winner announcement</p>
<hr />
<div>We are taking proposals for an OpenKinect community logo. Voting has concluded and now the top three finalists are revising their logo concepts based upon community feedback.<br />
<br />
== Winner ==<br />
<br />
After careful consideration and with input from branding experts and others in the community, Hector, Kyle, and Josh Blake have chosen the winning logo concept. I'm happy to announce that the OpenKinect Community logo will be based upon Jonathan Hall's concept! Specifically, the top pair and the square badges on the bottom left:<br />
<br />
[[File:Logos-OpenKinect-JonathanCHall.png]]<br />
<br />
Jonathan's logo is simple yet memorable, provides a unique brand, scales well in size and color, and is flexible enough in variations that we can use it in different situations but maintain a consistent identity. We have a few very minor updates to request from him that we'll handle off-list but very soon we should see this logo used around the openkinect.org website.<br />
<br />
Thank you to everyone who submitted logos and everyone who provided feedback, and a special thanks to the other two finalists Joe Lackner and Danilo Di Cuia who had excellent designs as well.<br /><br />
--[[User:JoshB|JoshB]] 06:05, 8 December 2010 (CET)<br />
<br />
== Finalists ==<br />
<br />
Three finalist concepts were selected through a community vote. We are now asking finalists to update their images based upon community feedback. Anyone can provide feedback, either on the mailing list or the [[Talk:Logo_proposals|Logo proposals talk page]]. <br />
<br />
On or about December 5th, Kyle Machulis (qDot), Hector Martin ([[User:Marcan|marcan]]), and Joshua Blake ([[User:JoshB|JoshB]]) will select a winner from the revised logo finalists. <br />
<br />
Finalists please add to this section with your updated images. Community members should comment on the images on the [[Talk:Logo_proposals|talk page]].<br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
'''Final concepts:''' http://celsius.ws/clients/openkinect/<br />
<br />
=== Danilo Di Cuia's concept ===<br />
<br />
* Logo concept:<br />
:Based on Kinect's green led and the cameras points of view.<br />
:[http://www.tezzutezzu.com/other/openkinect2.jpg Logo]<br />
:[http://www.tezzutezzu.com/other/openkinect2_web.mov Logo animated]<br />
<br />
* Iterations:<br />
: [http://i.imgur.com/Cn7B9.png Iteration 1]<br />
: [http://i.imgur.com/KlLPM.png Iteration 2]<br />
<br />
* Final proposal:<br />
:[http://imgur.com/4VXki.png Logo]<br />
<br />
=== Jonathan Hall's Final Concept ===<br />
<br />
I refined the typography and proportions to give the cleanest, most versatile representation of my design. I hope you like it!<br />
<br />
[[File:Logos-OpenKinect-JonathanCHall.png]]<br />
<br />
<br />
[http://clients.junketdesign.com/openkinect/logos/logo_openkinect-04.png Final Logos]<br />
<br />
== Submissions ==<br />
<br />
This is a list of all submissions. It is kept here for reference and to allow the finalist revisions to draw from other ideas.<br />
<br />
=== Bo Monteque ===<br />
<br />
http://www.monteque.com/kinect/kinect_logo.png <br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
=== Scott Byrns's concept ===<br />
http://dl.dropbox.com/u/15300515/kinectlogo.png<br />
<br />
=== Mungewell's concept ===<br />
SVG source available if adjustment is desired, for the font/etc.<br />
<br />
http://www.mungewell.org/kinect/openkinect_logo.png<br />
<br />
=== Graham Wiebe's concept ===<br />
SVG or other vector formats available upon request. optimized for greyscale. typography can easily be changed to avoid copyright. <br />
<br />
http://fc02.deviantart.net/fs70/f/2010/323/8/9/open_kinect_logo_by_gwiebe-d334lq0.png<br />
<br />
=== Cyril's concept ===<br />
Someone playing in front of a kinect with letters o and k.<br />
<br />
http://cyril.lugan.info/tmp/oK_v1.png<br /><br />
http://cyril.lugan.info/tmp/oK_v1.svg<br />
<br />
=== Ken Moore's concept ===<br />
High quality typography and layout (says "we're serious") with distinctive visual of the Kinect hardware.<br />
<br />
Version 1 - stacked layout is more legible in narrow placements<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_200x100_KenMoore.png<br />
<br />
Version 2 - horizontal layout has nice visual balance, but needs more width for legibility<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_200x100_KenMoore.png<br />
<br />
=== Jonathan Hall's concept ===<br />
Unfortunately, use of the "Kinect" name will likely be seen as trademark infringement. Microsoft registered "Kinect" as a word mark (meaning: a claim to use of the word itself, independent of how it appears) on goods and services related to "computer software, computer hardware, and computer peripherals." (See the USPTO registration dated 10/29/2009: http://tess2.uspto.gov/bin/showfield?f=doc&state=4007:k6ntdc.2.1 )<br />
<br />
Tedious as it may be, we should consider alternatives. I propose an obvious adjustment--"OpenKinetic"--but there may well be better options out there. Below is my concept rendering both "OpenKinect" and "OpenKinetic" with simple typography, horizontal two-color layout, and a bug:<br /><br />
'''Slightly updated: http://clients.junketdesign.com/openkinect/logos/logo_openkinect-02.png'''<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-01.png<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinetic-01.png<br />
<br />
=== Carlos Asmat's logo concept ===<br />
Below you can find my concept of the OpenKinect Logo. Of course, the name could be changed in order to avoid copyright infringements as long as the second word still starts with a "K".<br />
<br />
http://files.carlitoscontraptions.com/OpenKinect_Logo_Carlitos.png<br />
<br />
=== cclaan's concept #1 ===<br />
http://labs.laan.com/projects/stuff/O-Clean.png<br><br />
http://labs.laan.com/projects/stuff/O-Messy.png<br><br />
<br />
=== cclaan's concept #2 ===<br />
<br />
http://labs.laan.com/projects/stuff/KinectDotsNoEdges.png<br><br />
http://labs.laan.com/projects/stuff/KinectDots.png<br><br />
<br />
=== Boulabiar's concept ===<br />
http://boulabiar.net/openkinect/ok.svg<br />
<br />
=== chuan_l ===<br />
<br />
Draft "openKinect" concepts + influences: [ updated 21.11.10 ]<br /><br />
<br />
* El Lissitzky., "Proun" project., elemental shapes -> building blocks.<br />
* Open community., intersecting with hardware / MSFT / camera frustum.<br />
* Font is 13pt [http://hivelogic.com/articles/top-10-programming-fonts Inconsolata] re: programming efforts., season to flavour.<br />
<br />
http://www.lntao.com/images/LN.TAO_Logos_Pathos_Export.png<br />
<br />
===Anthony Bloor's concept===<br />
update to the image posted to the mailing list, i decided to go with the green rather than the black but its easily changed, its designed for on screen graphics rather than print, i decided to go for something that might look good for an app icon. its not an svg, but it can easily be rendered at any resolution.<br><br />
it might be nice to have different colours based on platforms too etc, but i only realised the logo deadline was today, so it was a bit of a rush!<br><br />
* full size logo <br><br />
http://www.platformzero.com/openk/fullSizeLogo.png <br><br />
* wiki icon size <br><br />
http://www.platformzero.com/openk/wikiicon.png <br><br />
* app icon that works better in a square format <br><br />
http://www.platformzero.com/openk/icon.png<br><br />
<br />
=== Danilo Di Cuia's concept #1 ===<br />
<br />
(if you have seen my logos already please refresh your browser as I haven't change the names of the updated logos : ) )<br />
<br />
Idea based on the Kinect sensors and its led:<br />
<br />
http://www.tezzutezzu.com/other/openkinect1.jpg<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
The second idea is based on the 2 cameras point of views that forms the "K" of Kinect inside the "O" of open.<br />
<br />
http://www.tezzutezzu.com/other/openkinect2.jpg<br />
<br />
Here's an animation of the logo:<br />
<br />
http://www.tezzutezzu.com/other/openkinect2_web.mov<br />
<br />
=== Jon Harsem's Concept ===<br />
Everything is vector based. The kinect itself is not considered for the logo - but may form part of an icon set later. Mind you I take Jonathan Hall's point on the trademark issue. <br />
Perhaps OpenK will work ? <br />
<br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001-nt/1099698083_zVgEA-L.png (white bg) <br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001/1099694724_Uyv4L-L.png (/w transparency)<br />
<br />
=== marcan's concept ===<br />
Just an idea that floated around on IRC: [[:Image:Ok-logo.png]]</div>JoshBhttps://openkinect.org/w/index.php?title=Main_Page&diff=689Main Page2010-12-07T21:39:29Z<p>JoshB: Undo revision 684 by 80.87.105.4 (talk) - Videos should be on gallery instead.</p>
<hr />
<div>'''Welcome to the OpenKinect project'''<br />
<br />
== About ==<br />
<br />
OpenKinect is an open community of people interested in making use of the amazing Xbox Kinect hardware with our PCs and other devices. We are working on free, open source libraries that will enable the Kinect to be used with Windows, Linux, and Mac.<br />
<br />
Some general information about how Kinect works can be found in [http://www.freepatentsonline.com/20100118123.pdf this document].<br />
<br />
Source code is available here: https://github.com/OpenKinect/libfreenect<br />
<br />
Get started right away by [[Getting Started|installing]] the software to your platform.<br />
<br />
== Communications ==<br />
<br />
If you want to participate or just watch the progress of the OpenKinect effort, subscribe to the [[http://groups.google.com/group/openkinect/ OpenKinect mailing list]]. In the application form, please tell us something about yourself and you'll be approved automatically. You could also subscribe to a low-traffic [[http://groups.google.com/group/openkinect-announce/ announcement-only mailing list]].<br />
<br />
You can follow us on Twitter http://twitter.com/openkinect <br />
Please use the #tag #openkinect when tweeting your work<br />
<br />
You can meet people in your area working on OpenKinect through Meetup Groups:<br />
* [http://meetup.com/OpenKinect NYC] <br />
* [http://qccolab.com QC-Colab Davenport, IA] <br />
<br />
You can also chat with people developing on OpenKinect software on IRC: [irc://irc.freenode.net/#OpenKinect #OpenKinect on irc.freenode.net]. <br />
<br />
If you need an IRC client, check:<br />
<br />
* Chatzilla (for firefox): https://addons.mozilla.org/en-US/firefox/addon/16/<br />
* http://webchat.freenode.net/<br />
* http://quassel-irc.org/<br />
* http://www.mirc.com/<br />
<br />
Channel logs (Daily rotation) can be found at http://falcon4ever.pcsx2.net/kinect/logs/<br />
<br />
== Project information ==<br />
<br />
===== [[Roadmap|Project Roadmap]] =====<br />
*The current roadmap for the project (libfreenect, OpenKinect Processing library, and Openkinect apps)... <br />
===== [[Policies|Project Policies]] =====<br />
*The official name of the project, license, contribution policy, coordination between developers, and decision making...<br />
===== [[Contributing Code]] - How to contribute code =====<br />
*Official repositories, use of a fork and Openkinect source header, signing off, submissions and evaluation... <br />
===== [[Contributing]] - There many ways to contribute besides coding =====<br />
*Testing, administrative tasks, support related tasks, documentation, collaboration etc.<br />
===== [[Code Integration]] - How to deal with how we use git =====<br />
*Repository policy, git usage, workflows, how to start development and keep up to date, and the integration process...<br />
===== [[Getting Started|Installation]] - How to download, build and install OpenKinect =====<br />
*Requirements and steps to install on Linux, OS X and Windows, user contributed guides... <br />
===== [[People]] - Who is doing what =====<br />
*Project leader, maintainers, and who is doing what in the OpenKinect project...<br />
===== [[Gallery]] - Videos and links to things people are doing with OpenKinect =====<br />
*Demos and solutions using OpenKinect...<br />
===== [[FAQ]] =====<br />
*Frequently asked questions...<br />
===== [[Logo_Proposals|Logo Proposals]] =====<br />
*Following a vote, finalists have been chosen and the logo will be selected shortly!<br />
===== [[Project_ideas|Project Ideas]] =====<br />
*Ideas and concepts to explore using OpenKinect...<br />
<br />
== API Documentation ==<br />
<br />
* [[High Level]] - High-level API documentation<br />
<br />
== Wrappers ==<br />
<br />
* [[Python_Wrapper|Python]]<br />
* [[C_Sync_Wrapper|C Synchronous]] - Provides functions to get data instead of callbacks<br />
* [[Action_Script_3|Actionscript]]<br />
* [[CSharp_Wrapper|C#]]<br />
* [[Java_Wrapper|Java]]<br />
* [[Javascript_Wrapper|Javascript]]<br />
<br />
== Utilities ==<br />
<br />
* [[fakenect#Record|Record]] - Dumps Kinect data to PPM, PGM, and a bin dump for RGB, Depth, and Accel respectively.<br />
* [[fakenect|Fakenect]] - libfreenect simulator/mock interface that lets you use the kinect demos without having a kinect (plays back data from [[fakenect#Record|Record]])<br />
<br />
== Knowledge base ==<br />
<br />
* [[Camera_DSP|NUI Camera DSP]] - Camera DSP, architecture, instruction set, firmware, and capabilities<br />
* [[lsusb output]] - Device identifier output<br />
* [[USB Devices]] - Overview of the hardware devices<br />
* [[Protocol Documentation]] - General information about the Kinect USB procotol<br />
* [[USB Protocol Information]] - Other information about the Kinect USB protocol<br />
* [[Init Analysis]] - Messing with various init sequences<br />
* [[Imaging Information]] - Information about the imaging data returned by the Kinect<br />
* [[Research Material]] - Research material for software layer implementation<br />
* [[Hardware_info]] - Hardware information<br />
* [[Calibration]] - Gathering information for including calibration facilities<br />
<br />
== Links ==<br />
<br />
''' Comment Threads '''<br />
* http://ladyada.net/learn/diykinect/ - How the Kinect was hacked very detailed overview of what was involved <br />
* http://www.adafruit.com/blog/2010/11/04/the-open-kinect-project-the-ok-prize-get-1000-bounty-for-kinect-for-xbox-360-open-source-drivers/ - Adafruit's competition. Comment thread contains list of some of the people working on this.<br />
* http://hackaday.com/2010/11/04/kilobuck-open-kinect-project-prize/ - Hackaday's coverage of the bounty. Again, interesting comment thread.<br />
<br />
''' Tech '''<br />
<br />
* http://www.ifixit.com/Teardown/Microsoft-Kinect-Teardown/4066/ - Hardware teardown. Chip info is here. (via adafruit)<br />
* http://kinecthacks.net/kinect-pinout/ - Pinout info of the Kinect Sensor<br />
* http://www.primesense.com/?p=535 - Primesense reference implementation (via adafruit thread)<br />
* http://www.sensorland.com/HowPage090.html - How sensors work and the bayer filter<br />
* http://nvie.com/posts/a-successful-git-branching-model/ - Model for branching within Git<br />
* http://www.numenta.com/htm-overview/education/HTM_CorticalLearningAlgorithms.pdf - Suggestions to implement pseudocode near the end<br />
* http://www.dwheeler.com/essays/floss-license-slide.html Which licenses are compatible with which<br />
<br />
''' Kinect Themed sites '''<br />
* http://www.reddit.com/r/openkinect/ OpenKinect news and discussion community<br />
* http://www.kinectHacks.net - Kinect hacking blog and forum<br />
* http://www.freenect.com/ - Kinect hacking news<br />
* http://www.modmykinect.com - The innovation begins.<br />
* http://www.Bodensee-Deal.de/ - Kinect hacking news in German<br />
<br />
''' Random '''<br />
<br />
* Linux contribution procedure http://git.kernel.org/?p=linux/kernel/git/torvalds/linux-2.6.git;a=blob;f=Documentation/SubmittingPatches<br />
* Git project contribution procedure http://git.kernel.org/?p=git/git.git;a=blob_plain;f=Documentation/SubmittingPatches;hb=HEAD</div>JoshBhttps://openkinect.org/w/index.php?title=Gallery&diff=688Gallery2010-12-07T21:37:18Z<p>JoshB: Moved video here that someone put on main page</p>
<hr />
<div>This page collects videos of various people doing tests and experiments with OpenKinect software.<br />
<br />
=== 3D Depth Sculpting using copies of my own body and other objects ===<br />
<br />
I became intrigued with the possibility of sculpting in 3D using the <br />
Kinect by periodically recording the nearest object to the camera in <br />
each part of the image. By taking multiple 3D snapshots at different <br />
times and then merging them to show the closest object, I can create a <br />
3D sculpture that I can walk through. <br />
<br />
Here I use a "depth strobe", where I grab snapshots 1-2x a second <br />
{{#ev:youtube| inim0xWiR0o}}<br />
http://www.youtube.com/watch?v=inim0xWiR0o <br />
<br />
<br />
Here I take a single snapshot with some furniture and then remove it, <br />
allowing me to wander through the ghost of the furniture: <br />
{{#ev:youtube| abS7G5ZT17c}}<br />
http://www.youtube.com/watch?v=abS7G5ZT17c <br />
<br />
<br />
Here I update the 3D background continuously, creating a slur of <br />
objects: <br />
{{#ev:youtube| rBLYsB9BBSk}}<br />
http://www.youtube.com/watch?v=rBLYsB9BBSk <br />
<br />
Created in Python using the Python wrapper.<br />
<br />
=== Damien People Detection ===<br />
Real-time people detection using two kinect<br />
{{#ev:youtube| x--xlKWBTAE}}<br />
http://www.youtube.com/watch?v=x--xlKWBTAE<br />
<br />
=== Florian Echtler (floemuc) ===<br />
"Multi-touch" interactions http://www.youtube.com/watch?v=ho6Yhz21BJI<br />
<br />
Created with the libTISCH multitouch library: http://tisch.sf.net/<br />
<br />
{{#ev:youtube|ho6Yhz21BJI}}<br />
<br />
=== Pete & Matt ===<br />
Fun with a "Kinect piano"!<br />
<br />
A vastly improved piano:<br />
http://www.youtube.com/watch?v=VgLp-KyK5g8<br />
{{#ev:youtube|VgLp-KyK5g8}}<br />
<br />
<br />
(Original version for posterity:)<br />
http://www.youtube.com/watch?v=ppHcj15LypM<br />
{{#ev:youtube|ppHcj15LypM}}<br />
<br />
=== okreylos ===<br />
3D depth video capture http://www.youtube.com/watch?v=7QrnwoO1-8A<br />
measuring objects in 3D http://idav.ucdavis.edu/~okreylos/ResDev/Kinect/<br />
<br />
=== koabi's work ===<br />
http://www.youtube.com/profile?user=DerKorb#g/u<br />
<br />
<br />
=== Diarmuid Wrenne diarmuid@bluekulu.com ===<br />
<br />
A second version of the green screen demo. This one does movies too.<br />
<br />
{{#ev:youtube|qy7lKS6L75w}}<br />
<br />
3D point cloud rendered with boxes with scaling <br />
<br />
Also superimposing 3d models into the scene (a rifle of course) <br />
<br />
Also using OSC from an ipad to control the scene<br />
{{#ev:youtube|4yp37U-YHv4}}<br />
<br />
http://www.youtube.com/watch?v=4yp37U-YHv4<br />
<br />
3D Point cloud viewer<br />
http://www.youtube.com/watch?v=T8bkAQ-VxXg<br />
{{#ev:youtube|T8bkAQ-VxXg}}<br />
<br />
Extracting rotation data from real objects and mapping that to new virtual ones.<br />
<br />
http://www.youtube.com/watch?v=bO3YwW3WajI<br />
{{#ev:youtube|bO3YwW3WajI}}<br />
<br />
Shows how I can extract the rotation of objects seen by the kinect and use that rotation to change the orientation of virtual objects within the Box2d space to create a virtual bat out of a real one!!. <br />
<br />
Notice that I have mirrored the color video stream so that it acts more like a mirror than a web cam so that I can overlay the 2d graphics onto the camera images for more realism. <br />
<br />
Driving Quake Live with a kinect<br />
<br />
http://www.youtube.com/watch?v=uvP2u2yOcNw<br />
{{#ev:youtube|uvP2u2yOcNw}}<br />
It uses openkinect, python bindings and web.py on the linux to expose nearest point data. The imac runs Quake and a custom java program that calls the linux web server. It uses java.awt.Robot to generate mouse and key stroke events. <br />
<br />
Sorry about the resolution but I'll try to upload a better one later. <br />
<br />
<br />
Openframeworks, box2d, opencv and ofxkinect<br />
<br />
This uses the depth map to determine the closest point to the kinect. It uses this point to draw a line that is part of the box2d world. This line can then be moved around by moving your hand or a magic wand (in my case a roll of string!!) so that other objects with in the 2d world can be manipulated. Works well. <br />
http://www.youtube.com/watch?v=pR46sXjEtzE<br />
<br />
Openframeworks, Box2d and opencv<br />
<br />
Uses the blobs generated by opencv contours to generate a box2d object to manibulate other box2d objects. Works OK but filtering the blobs is quite error prone<br />
http://www.youtube.com/watch?v=NlrKcpUPtwM<br />
<br />
Using web.py to web enable a kinect on linux.<br />
http://www.youtube.com/watch?v=PYq9gkdpiS8<br />
<br />
=== Kyle point cloud viewer ===<br />
initial render in processing: http://www.flickr.com/photos/kylemcdonald/5167174610/<br />
<br />
viewer substituting glview.c: http://www.openframeworks.cc/forum/viewtopic.php?p=24884#p24884<br />
<br />
advanced viewer with DOF using ofxKinect: http://www.openframeworks.cc/forum/viewtopic.php?p=24958#p24958<br />
<br />
=== cclaan ===<br />
Point cloud plus color<br />
http://vimeo.com/16788233<br />
<br />
=== yankeyan ===<br />
Awesome object recognition! http://www.youtube.com/watch?v=fQ59dXOo63o and http://www.youtube.com/watch?v=cRBozGoa69s<br />
<br />
Lightsaber tracking and rendering http://www.youtube.com/watch?v=3EeJCln5KYg<br />
<br />
=== Memo Akten ===<br />
Drawing in 3D http://vimeo.com/16818988<br />
{{#ev:vimeo|16818988}}<br />
<br />
=== L14M333 ===<br />
Moving the motor with a GUI while showing video streams: http://www.youtube.com/watch?v=KsvQpUnlp-Y<br />
<br />
Plotting accelerometer to graph and calibration http://www.youtube.com/watch?v=GWvcgZkADUU (Uses CL NUI (Will switch later))<br />
<br />
Using kinect as a mouse http://www.youtube.com/watch?v=-3-TA6URf9M (Uses CL NUI (Will switch later))<br />
<br />
Kinect used to control mouse (v2) with source: http://www.youtube.com/watch?v=wBoVrZZlmJ0&hd=1<br />
<br />
Turning TV into touch screen TV using Kinect: http://www.youtube.com/watch?v=tlHzqeIhDiQ<br />
<br />
Another KinectTouch demo improved source fully commented: http://www.youtube.com/watch?v=JlwWp8ItCVA&hd=1<br />
<br />
Single object detection and improved framerate: http://tinyurl.com/handtrack<br />
<br />
Get latest source code of mine from: http://get.essexconsolerepairs.co.uk/kinecttouch<br />
<br />
=== arne_ ===<br />
Full image of the IR dot field:<br />
<br />
http://livingplace.informatik.haw-hamburg.de/blog/wp-content/uploads/2010/11/kinect1.png<br />
<br />
=== kode80apps ===<br />
Head tracking for 3D vision using OpenKinect software:<br />
http://www.youtube.com/watch?v=Y-f_oMOvNAk<br />
http://www.youtube.com/watch?v=CddvvlP4UNM<br />
<br />
=== James Patten ===<br />
Multitouch Tracking on arbitrary planes with Kinect http://www.youtube.com/watch?v=Bth0TkRLVtk<br />
<br />
=== cruxphotography ===<br />
Box cloud http://www.youtube.com/watch?v=e8h6DL0Dc84<br />
<br />
=== Daniel Reetz ===<br />
Removing the IR cut filter from your camera and examining the Kinect IR field, including high res image:<br />
http://www.futurepicture.org/?p=97<br />
<br />
=== Emily Gobeille - Theo Watson ===<br />
Digital puppetry with Kinect http://vimeo.com/16985224<br />
{{#ev:vimeo|16985224}}<br />
<br />
=== DustyDingo ===<br />
<br />
Two Kinects facing same direction, experiments:[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction.png]<br />
[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_both.png]<br />
[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_single.png]<br />
<br />
Rolling shutter experiments:<br />
Setup:<br />
http://atommuell.mum.jku.at/~aurel/kinect_roling_shuter_proto_2.jpg<br />
<br />
The top image is a plain kinect, the other one has a rolling shuter in front of the laser projector.<br />
Both kinect operate at the same time.<br />
http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_both_one_proj_shutter.png<br />
<br />
Holding the kinect automatically on level:<br />
[http://atommuell.mum.jku.at/~aurel/hold_level_short.avi]<br />
<br />
=== yoda-- ===<br />
<br />
Fist detection http://yoda-jm.performous.org/freenect/in2.png<br />
<br />
=== Zephod / Stijn Kuipers ===<br />
<br />
Windows RBG to Z Projection http://vimeo.com/17007842<br />
<br />
=== netpro2k / Dominick D'Aniello ===<br />
<br />
Quick background removal and parallax demo http://vimeo.com/17023522<br />
<br />
3D object manipulation http://vimeo.com/17045326<br />
{{#ev:vimeo|17045326}}<br />
<br />
Kinect Kart http://vimeo.com/17075573<br />
{{#ev:vimeo|17075573}}<br />
<br />
=== evoluce ===<br />
<br />
Controlling Windows 7 applications with Kinect http://www.youtube.com/watch?v=M-wLOfjVfVc<br />
<br />
=== [[User:marcan|marcan]] ===<br />
<br />
[http://www.youtube.com/watch?v=rKhW-cvpkks The video that started it all]<br /><br />
[http://www.youtube.com/watch?v=Q1heqFVrQGU Laser projection on a moving surface in perspective, using the Kinect for tracking]<br />
<br />
=== [[User:imekinox|imekinox]] ===<br />
"AS3 first communication" http://www.youtube.com/watch?v=_9sDY6WO4mY<br />
<br />
"AS3 second phase, motor & accelerometers" http://www.youtube.com/watch?v=SvfDvGaY348<br />
<br />
"AS3 Very simple hand tracking" http://www.youtube.com/watch?v=yFy_NYcWDMk<br />
<br />
"AS3 Multiple hand tracking" http://www.youtube.com/watch?v=HWIRSQuuqm0<br />
<br />
=== Eric Gradman (egradman) ===<br />
"Standard gravity" art project using libfreenect and python<br />
http://www.youtube.com/watch?v=uaci4dcZxYE<br />
<br />
=== Scott Byrns ===<br />
Point Cloud in Java<br />
http://www.youtube.com/watch?v=oIyTCvi-XSI<br />
<br />
Poor-mans Object Tracking in Java<br />
http://www.screencast.com/users/mscottb/folders/Jing/media/fca9fb5e-2053-4614-b1f6-047ebbd4a8ad<br />
<br />
=== [[User:benxtan|Ben X Tan]] ===<br />
Actually...this isn't using OpenKinect. I'm using CL NUI at the moment which is in C#, but I will switch over to libfreenect c++ version on Mac soon...<br />
* Midi Controller<br />
** v0.1 - http://www.youtube.com/watch?v=z1Wp0HEYxSg<br />
*** Midi controlling notes on the X and Y axis<br />
*** http://www.youtube.com/watch?v=-3-TA6URf9M - l14m333 using my code as a mouse controller<br />
*** http://www.youtube.com/watch?v=OilcNuX404o - TIM885885 using my program to play chinese music. Actually sounds musical!<br />
** v0.2 - http://www.youtube.com/watch?v=fCQwNLKJlCU<br />
*** Now shows heat map and plays the C major scale in a 2 octave range. Will be configurable later.<br />
** v0.3 - No video yet, but I just got it to talk to Ableton Live!<br />
<br />
=== [[User:jmpelletier|Jean-Marc Pelletier]] - Nenad Popov - Andrew Roth ===<br />
jit.freenect.grab: A Max/Jitter external to grab data from the Kinect.<br /><br />
http://jmpelletier.com/freenect/ <br /><br />
https://github.com/jmpelletier/jit.freenect.grab <br /><br />
http://www.youtube.com/watch?v=WIJA46ocia0 <br /><br />
http://www.youtube.com/watch?v=wS8wyIYn77w <br /><br />
<br />
=== Phillipp Robbel ===<br />
Early experiments with a Microsoft Kinect depth camera on a mobile robot base<br />
http://www.youtube.com/watch?v=dRPEns8MS2o<br />
<br />
=== Jasper Brekelmans ===<br />
Kinect 3D PointCloud Scanner<br />
http://www.youtube.com/watch?v=bZi-1NmQAGM&feature=player_embedded<br />
<br />
=== Thomas Hansen ===<br />
Segmenting point cloud pixels based on depth ranges<br />
http://vimeo.com/17085043<br />
{{#ev:vimeo|17085043}}<br />
<br />
=== Preston Holmes (ptone) ===<br />
Control of DMX based lighting via Kinect<br />
http://www.youtube.com/watch?v=Kg0Rvj-Seto<br />
<br />
Controlling GarageBand: http://www.youtube.com/watch?v=u2-e9YMdadE<br />
<br />
=== Peter Nash (pedronash) ===<br />
Playing around with Processing and Java - seeing what's fun. My experience so far is mostly in smart calibration.<br />
http://www.youtube.com/watch?v=2lF8OJoWogY<br />
<br />
=== Willow Garage ===<br />
Several projects including multiple kinect integration and teleoperation of robots. Read more at http://www.willowgarage.com/blog/2010/11/22/kinect-ros-moving-forward-quickly video: http://www.youtube.com/watch?v=rYUFu64VXkg<br />
<br />
=== Henry Chu ===<br />
Reflection - art exhibit<br />
Interacting with a three-second delayed shadow of yourself<br />
<br />
http://vimeo.com/16959492<br /><br />
http://vimeo.com/17040999<br />
<br />
=== [[User:pkmital|Parag K Mital]] === <br />
Sound modulating point clouds:<br />
<br />
http://vimeo.com/16964263<br />
<br />
=== [[User:CADET|CADET]] === <br />
*Making opensource engine 2Real for fullbody interaction and mixed reality applications<br />
*Kinect Generative Game Prototype http://www.vimeo.com/17135419<br />
*Kinect skeleton library first baby steps http://www.vimeo.com/17220351 (we just started)<br />
*Center for Advances in Digital Entertainment Technologies http://www.cadet.at<br />
<br />
=== Achim Kern ===<br />
Quick test using Kinect to control a digital pin-board in TouchDesigner. <br />
http://vimeo.com/17211596<br />
{{#ev:vimeo|17211596}}<br />
<br />
=== [[User:nzjrs|John Stowers]] ===<br />
{{#ev:youtube|4EGQZsu-kkk}}<br />
<br />
=== Dongchul Kim ([[User:t9t9|T9T9]]) ===<br />
{{#ev:youtube| _rIV3FMbekM}}<br />
{{#ev:youtube| 9XwPpTOPY8k}}<br />
*3D Cube Clouds http://www.youtube.com/watch?v=_rIV3FMbekM<br />
*Hand Printing http://www.youtube.com/watch?v=9XwPpTOPY8k<br />
*openKinect group in Korea, http://openKinect.co.kr<br />
<br />
<br />
=== Integration in MRPT: Very simple visual SLAM ===<br />
<br />
'''Part 1''': Example code for how to grab Kinect observations, do multi-threading, convert range data to a 3D point cloud and render in real-time. More info [http://www.mrpt.org/Kinect_and_MRPT here].<br />
<br />
{{#ev:youtube|GLaPwKbrbIM}}<br />
<br />
<br />
'''Part 2''': Very simple demonstration of how to grab Kinect observations, perform visual feature tracking and build a 3D map (SLAM). More info [http://www.mrpt.org/Kinect_and_MRPT here].<br />
<br />
{{#ev:youtube|dGVnPvgqu3M}}<br />
<br />
=== Kinect running a website ===<br />
First Kinect compatible website http://www.youtube.com/watch?v=1QjYIrNWxks</div>JoshBhttps://openkinect.org/w/index.php?title=Talk:Getting_Started_Windows&diff=645Talk:Getting Started Windows2010-12-05T17:18:31Z<p>JoshB: Signed 69.113.115.232's comment</p>
<hr />
<div>I'm a noob at building all of this on Windows, and I'm struggling with this (but willing to help improve it with help from experts). So stepping through this, I'd like to clarify step 2.<br />
<br />
(Notes: Let's assume we're using MinGW when that comes into play.)<br />
<br />
With Step 2, the folder structure I get from github.com/OpenKinect/libfreenect is:<br />
*bin<br />
*cmake_modules<br />
*doc<br />
*examples<br />
*fakenect<br />
*include<br />
*platform<br />
*src<br />
*udev<br />
*wrappers<br />
*(some files: .gitignore, CMakeLists etc.)<br />
<br />
The comment after step 2 says "You will get three folders, namely c:, csharp, platform"<br />
<br />
But, I'm getting the folders above. Am I downloading the wrong thing, or are the instructions out of date?<br />
<small>āThe preceding unsigned comment was added by [[User:69.113.115.232|69.113.115.232]] ([[User talk:69.113.115.232|talk]] ā¢ [[Special:Contributions/69.113.115.232|contribs]]) 10:28, December 5, 2010. Please sign your posts with <nowiki>~~~~</nowiki>!</small><!-- Template:Unsigned --></div>JoshBhttps://openkinect.org/w/index.php?title=Template:Unsigned&diff=644Template:Unsigned2010-12-05T17:17:25Z<p>JoshB: Created page with "<small>āThe preceding unsigned comment was added by {{{1}}} (talk ā¢ contribs) {{{2|}}}. Please sign y..."</p>
<hr />
<div><small>āThe preceding unsigned comment was added by [[User:{{{1}}}|{{{1}}}]] ([[User talk:{{{1}}}|talk]] ā¢ [[Special:Contributions/{{{1}}}|contribs]]) {{{2|}}}. Please sign your posts with <nowiki>~~~~</nowiki>!</small><!-- Template:Unsigned --><noinclude>__NOTOC__<br />
<br />
== Usage ==<br />
This template can be used to label unsigned comments in a conversation, to attribute them to the correct user.<br />
<br />
&#123;&#123;subst:unsigned|''user name''|''date''&#125;&#125;<br />
;user name : name or IP of user who left comment<br />
;date : (optional, but recommended) datestamp from edit history (remember to label it UTC)<br />
<br />
The datestamp from the edit history appears in your local time that is set in your preferences. <br><br />
'''In order for the time to be UTC, adjust it using the difference you designated between the server time and local time.'''<br />
<br />
== Example ==<br />
Typing:<br />
<code><nowiki>{{subst:unsigned|SomeUser|09:20, Jun 17, 2005 (UTC)}}</nowiki></code><br />
will yield:<br />
{{unsigned|SomeUser|09:20, Jun 17, 2005 (UTC)}}<br />
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==Redirects==<br />
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==See also==<br />
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<br />
[[Category:User templates|{{PAGENAME}}]]<br />
</noinclude></div>JoshBhttps://openkinect.org/w/index.php?title=Talk:USB_Protocol_Information&diff=607Talk:USB Protocol Information2010-12-04T06:29:52Z<p>JoshB: Added unidentified packet flags</p>
<hr />
<div>=== Unidentified packet flags ===<br />
<br />
On Win7 I have noticed the packets streaming get out of sync due to the code not expecting packets with flags of 0x48 or 0x49. It seems that these other packet types are sent every few seconds and have a different sequence order. See screenshot for proof:<br />
<br />
http://imgur.com/riSHP.png<br />
<br />
[[User:JoshB|JoshB]] 07:29, 4 December 2010 (CET)</div>JoshBhttps://openkinect.org/w/index.php?title=Talk:Logo_Proposals&diff=572Talk:Logo Proposals2010-12-02T08:46:46Z<p>JoshB: /* Joe Lackner's concept */</p>
<hr />
<div>Discuss the finalist logos. '''Please sign your comments with four tilde''' like this: <nowiki>~~~~</nowiki> <br /><br />
[[User:JoshB|JoshB]] 03:12, 29 November 2010 (CET)<br />
<br />
== Finalist logo discussion and feedback ==<br />
<br />
=== Joe Lackner's concept ===<br />
I've simplified and refined the mark, started throwing in some color (staying within the purple theme that Microsoft introduced) and some icon prototypes. I'd love to hear your thoughts on these revisions for another pass...<br />
<br />
http://celsius.ws/clients/openkinect/<br />
<br />
<br />
I don't know if this is tacky, but have you tried giving the K bit some perspective so it goes behind the I? Something along these lines:<br />
<br />
http://upload.pixelfaction.com/files/4cf575a0_openkinect.png<br />
<br />
--[[User:LostInCake|LostInCake]] 23:09, 30 November 2010 (CET)<br />
<br />
LostInCake: keep in mind that in black and white the gradients will not be there to create a perspective effect. You could need to add a white border where there is overlap to show what is over and under.<br />
<br />
Also of note -- this Korean OpenKinect site started using one of Joe's logos: http://cafe.naver.com/openkinect<br />
[[User:JoshB|JoshB]] 09:46, 2 December 2010 (CET)<br />
<br />
=== Danilo Di Cuia proposal #1 ===<br />
* Logo concept:<br />
:Based on Kinect's green led and the cameras points of view.<br />
:[http://www.tezzutezzu.com/other/openkinect2.jpg Logo]<br />
<br />
* Animation:<br />
:[http://www.tezzutezzu.com/other/openkinect2_web.mov Logo animated]<br />
<br />
=== Jonathan Hall's concept ===<br />
<br />
I captured these two suggestions from the mailing list discussion:<br><br />
Josh Blake's modification of the no-pacmen logo:<br />
http://i.imgur.com/pCxD2.png<br />
<br />
Danilo's mashup of concepts:<br />
http://i.imgur.com/ldshA.png<br /><br />
[[User:JoshB|JoshB]] 03:12, 29 November 2010 (CET)<br />
<br />
I think this logo basically just needed to be simplified at tad bit. The logo part of it is all that we really need and should be advertised as such. The text can be added in places like a website etc where the logo might need to be explained. http://clients.junketdesign.com/openkinect/logos/logo_openkinect-02.png <--- just keep the swirly logo bit. <br />
--[[User:LostInCake|LostInCake]] 06:03, 29 November 2010 (CET)<br />
<br />
== Other discussion ==</div>JoshBhttps://openkinect.org/w/index.php?title=Logo_Proposals/Voting_results&diff=508Logo Proposals/Voting results2010-11-29T02:28:49Z<p>JoshB: Voting results</p>
<hr />
<div>The full logo proposal voting results are below:<br />
<br />
{| border="1" cellpadding="10"<br />
! Concept<br />
! Number of votes<br />
! Finalist?<br />
|-<br />
| Joe Lackner's concept<br />
| 10<br />
| Yes<br />
|-<br />
| Danilo Di Cuia's concept #2<br />
| 9<br />
| Yes<br />
|-<br />
| Jonathan Hall's concept<br />
| 8<br />
| Yes<br />
|-<br />
| Cyril's concept<br />
| 6<br />
| <br />
|-<br />
| cclaan's concept #2<br />
| 6<br />
| <br />
|-<br />
| Jon Harsem's Concept<br />
| 5<br />
|<br />
|-<br />
| Anthony Bloor's concept<br />
| 4<br />
|<br />
|-<br />
| Graham Wiebe's concept<br />
| 2<br />
|<br />
|-<br />
| Carlos Asmat's logo concept<br />
| 2<br />
|<br />
|-<br />
| cclaan's concept #1<br />
| 2<br />
|<br />
|-<br />
| marcan's concept<br />
| 2<br />
|<br />
|-<br />
| Mungewell's concept<br />
| 1<br />
|<br />
|-<br />
| Ken Moore's concept<br />
| 1<br />
|<br />
|-<br />
| Boulabiar's concept<br />
| 2<br />
|<br />
|-<br />
| chuan_l<br />
| 1<br />
|<br />
|-<br />
| Bo Monteque<br />
| 0<br />
|<br />
|-<br />
| Scott Byrns's concept<br />
| 0<br />
|<br />
|-<br />
| Danilo Di Cuia's concept #1<br />
| 0<br />
|<br />
|}</div>JoshBhttps://openkinect.org/w/index.php?title=Talk:Logo_Proposals&diff=507Talk:Logo Proposals2010-11-29T02:12:31Z<p>JoshB: formatting</p>
<hr />
<div>Discuss the finalist logos. '''Please sign your comments with four tilde''' like this: <nowiki>~~~~</nowiki> <br /><br />
[[User:JoshB|JoshB]] 03:12, 29 November 2010 (CET)<br />
<br />
== Finalist logo discussion and feedback ==<br />
<br />
=== Joe Lackner's concept ===<br />
<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
<br />
<br />
=== Jonathan Hall's concept ===<br />
<br />
I captured these two suggestions from the mailing list discussion:<br><br />
Josh Blake's modification of the no-pacmen logo:<br />
http://i.imgur.com/pCxD2.png<br />
<br />
Danilo's mashup of concepts:<br />
http://i.imgur.com/ldshA.png<br /><br />
[[User:JoshB|JoshB]] 03:12, 29 November 2010 (CET)<br />
<br />
== Other discussion ==</div>JoshBhttps://openkinect.org/w/index.php?title=Talk:Logo_Proposals&diff=506Talk:Logo Proposals2010-11-29T02:12:09Z<p>JoshB: Initial talk page</p>
<hr />
<div>Discuss the finalist logos. '''Please sign your comments with four tilde''' like this: <nowiki>~~~~</nowiki> <br /><br />
[[User:JoshB|JoshB]] 03:12, 29 November 2010 (CET)<br />
<br />
== Finalist logo discussion and feedback ==<br />
<br />
=== Joe Lackner's concept ===<br />
<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
<br />
<br />
=== Jonathan Hall's concept ===<br />
<br />
I captured these two suggestions from the mailing list discussion:<br />
Josh Blake's modification of the no-pacmen logo:<br />
http://i.imgur.com/pCxD2.png<br />
<br />
Danilo's mashup of concepts:<br />
http://i.imgur.com/ldshA.png<br /><br />
[[User:JoshB|JoshB]] 03:12, 29 November 2010 (CET)<br />
<br />
== Other discussion ==</div>JoshBhttps://openkinect.org/w/index.php?title=Logo_Proposals&diff=505Logo Proposals2010-11-29T02:07:41Z<p>JoshB: Updated with finalist information</p>
<hr />
<div>We are taking proposals for an OpenKinect community logo. Voting has concluded and now the top three finalists are revising their logo concepts based upon community feedback.<br />
<br />
== Finalists ==<br />
<br />
Three finalist concepts were selected through a community vote. We are now asking finalists to update their images based upon community feedback. Anyone can provide feedback, either on the mailing list or the [[Talk:Logo_proposals|Logo proposals talk page]]. <br />
<br />
On or about December 5th, Kyle Machulis (qDot), Hector Martin ([[User:Marcan|marcan]]), and Joshua Blake ([[User:JoshB|JoshB]]) will select a winner from the revised logo finalists. <br />
<br />
Finalists please add to this section with your updated images. Community members should comment on the images on the [[Talk:Logo_proposals|talk page]].<br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
The second idea is based on the 2 cameras point of views that forms the "K" of Kinect inside the "O" of open.<br />
<br />
http://www.tezzutezzu.com/other/openkinect2.jpg<br />
<br />
Here's an animation of the logo:<br />
<br />
http://www.tezzutezzu.com/other/openkinect2_web.mov<br />
<br />
Updated:<br />
http://i.imgur.com/Cn7B9.png<br />
<br />
<br />
=== Jonathan Hall's concept ===<br />
<br />
Concept #2<br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-02.png<br /><br />
<br />
Concept #3<br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-03.png<br />
<br />
<br />
== Submissions ==<br />
<br />
This is a list of all submissions. It is kept here for reference and to allow the finalist revisions to draw from other ideas.<br />
<br />
=== Bo Monteque ===<br />
<br />
http://www.monteque.com/kinect/kinect_logo.png <br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
=== Scott Byrns's concept ===<br />
http://dl.dropbox.com/u/15300515/kinectlogo.png<br />
<br />
=== Mungewell's concept ===<br />
SVG source available if adjustment is desired, for the font/etc.<br />
<br />
http://www.mungewell.org/kinect/openkinect_logo.png<br />
<br />
=== Graham Wiebe's concept ===<br />
SVG or other vector formats available upon request. optimized for greyscale. typography can easily be changed to avoid copyright. <br />
<br />
http://fc02.deviantart.net/fs70/f/2010/323/8/9/open_kinect_logo_by_gwiebe-d334lq0.png<br />
<br />
=== Cyril's concept ===<br />
Someone playing in front of a kinect with letters o and k.<br />
<br />
http://cyril.lugan.info/tmp/oK_v1.png<br /><br />
http://cyril.lugan.info/tmp/oK_v1.svg<br />
<br />
=== Ken Moore's concept ===<br />
High quality typography and layout (says "we're serious") with distinctive visual of the Kinect hardware.<br />
<br />
Version 1 - stacked layout is more legible in narrow placements<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_200x100_KenMoore.png<br />
<br />
Version 2 - horizontal layout has nice visual balance, but needs more width for legibility<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_200x100_KenMoore.png<br />
<br />
=== Jonathan Hall's concept ===<br />
Unfortunately, use of the "Kinect" name will likely be seen as trademark infringement. Microsoft registered "Kinect" as a word mark (meaning: a claim to use of the word itself, independent of how it appears) on goods and services related to "computer software, computer hardware, and computer peripherals." (See the USPTO registration dated 10/29/2009: http://tess2.uspto.gov/bin/showfield?f=doc&state=4007:k6ntdc.2.1 )<br />
<br />
Tedious as it may be, we should consider alternatives. I propose an obvious adjustment--"OpenKinetic"--but there may well be better options out there. Below is my concept rendering both "OpenKinect" and "OpenKinetic" with simple typography, horizontal two-color layout, and a bug:<br /><br />
'''Slightly updated: http://clients.junketdesign.com/openkinect/logos/logo_openkinect-02.png'''<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-01.png<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinetic-01.png<br />
<br />
=== Carlos Asmat's logo concept ===<br />
Below you can find my concept of the OpenKinect Logo. Of course, the name could be changed in order to avoid copyright infringements as long as the second word still starts with a "K".<br />
<br />
http://files.carlitoscontraptions.com/OpenKinect_Logo_Carlitos.png<br />
<br />
=== cclaan's concept #1 ===<br />
http://labs.laan.com/projects/stuff/O-Clean.png<br><br />
http://labs.laan.com/projects/stuff/O-Messy.png<br><br />
<br />
=== cclaan's concept #2 ===<br />
<br />
http://labs.laan.com/projects/stuff/KinectDotsNoEdges.png<br><br />
http://labs.laan.com/projects/stuff/KinectDots.png<br><br />
<br />
=== Boulabiar's concept ===<br />
http://boulabiar.net/openkinect/ok.svg<br />
<br />
=== chuan_l ===<br />
<br />
Draft "openKinect" concepts + influences: [ updated 21.11.10 ]<br /><br />
<br />
* El Lissitzky., "Proun" project., elemental shapes -> building blocks.<br />
* Open community., intersecting with hardware / MSFT / camera frustum.<br />
* Font is 13pt [http://hivelogic.com/articles/top-10-programming-fonts Inconsolata] re: programming efforts., season to flavour.<br />
<br />
http://www.lntao.com/images/LN.TAO_Logos_Pathos_Export.png<br />
<br />
===Anthony Bloor's concept===<br />
update to the image posted to the mailing list, i decided to go with the green rather than the black but its easily changed, its designed for on screen graphics rather than print, i decided to go for something that might look good for an app icon. its not an svg, but it can easily be rendered at any resolution.<br><br />
it might be nice to have different colours based on platforms too etc, but i only realised the logo deadline was today, so it was a bit of a rush!<br><br />
* full size logo <br><br />
http://www.platformzero.com/openk/fullSizeLogo.png <br><br />
* wiki icon size <br><br />
http://www.platformzero.com/openk/wikiicon.png <br><br />
* app icon that works better in a square format <br><br />
http://www.platformzero.com/openk/icon.png<br><br />
<br />
=== Danilo Di Cuia's concept #1 ===<br />
<br />
(if you have seen my logos already please refresh your browser as I haven't change the names of the updated logos : ) )<br />
<br />
Idea based on the Kinect sensors and its led:<br />
<br />
http://www.tezzutezzu.com/other/openkinect1.jpg<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
The second idea is based on the 2 cameras point of views that forms the "K" of Kinect inside the "O" of open.<br />
<br />
http://www.tezzutezzu.com/other/openkinect2.jpg<br />
<br />
Here's an animation of the logo:<br />
<br />
http://www.tezzutezzu.com/other/openkinect2_web.mov<br />
<br />
=== Jon Harsem's Concept ===<br />
Everything is vector based. The kinect itself is not considered for the logo - but may form part of an icon set later. Mind you I take Jonathan Hall's point on the trademark issue. <br />
Perhaps OpenK will work ? <br />
<br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001-nt/1099698083_zVgEA-L.png (white bg) <br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001/1099694724_Uyv4L-L.png (/w transparency)<br />
<br />
=== marcan's concept ===<br />
Just an idea that floated around on IRC: [[:Image:Ok-logo.png]]</div>JoshBhttps://openkinect.org/w/index.php?title=Logo_Proposals&diff=504Logo Proposals2010-11-29T01:50:45Z<p>JoshB: Unprotected "Logo Proposals": Voting over, logo proposals unprotected</p>
<hr />
<div>We are taking proposals for an OpenKinect community logo.<br />
<br />
==Rules==<br />
<br />
'''The submission period is over and voting has begun.'''<br />
<br />
* Entries must be you original work and not infringe on anyone's trademarks<br />
* Entries must be in PNG format. A scalable SVG version is highly recommended.<br />
* You may submit multiple proposals. <br />
* Each proposal may include more than image. At least one image must be have a width of 200 pixels and a height of between 100 and 150 pixels. Higher resolutions are encouraged.<br />
<br />
The community is named OpenKinect (see [[Policies#Community_Name_Policy|Community Name Policy]]); however, using Microsoft's purple "Kinect" trademark [http://en.wikipedia.org/wiki/File:Kinect_logo_print.png] or a lookalike is highly discouraged, as it could cause trademark infringement issues. If you include the word "Kinect" in your logo, please keep it visually distinct from Microsoft's trademark.<br />
<br />
==Voting==<br />
<br />
Each person can vote for up to three of their favorite logo concepts. Vote on the mailing list by replying to the "Logo proposal voting" thread and naming up to three logos by the proposal title (for example: "Name name's concept #2"). For logo proposals that include multiple variations within a single image, feel free to clarify which of the variations you prefer.<br />
<br />
Logo concepts should be considered drafts. Pick your favorite ideas but don't get hung up on details like color, which can be changed easily. Logos do need to be distinct from Microsoft's Kinect logo, though.<br />
<br />
Voting will be open until November 28th at 11:59pm UTC. At that point, the results will be tabulated and the three most popular logo concepts will be considered finalists. Finalists will be asked for updated images, if necessary, and then Kyle Machulis (qDot), Hector Martin ([[User:Marcan|marcan]]), and Joshua Blake ([[User:JoshB|JoshB]]) will select a winner from the logo finalists. <br />
<br />
This page will be protected from edits during the voting process.<br />
<br />
== Submissions ==<br />
<br />
=== Bo Monteque ===<br />
<br />
http://www.monteque.com/kinect/kinect_logo.png <br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
=== Scott Byrns's concept ===<br />
http://dl.dropbox.com/u/15300515/kinectlogo.png<br />
<br />
=== Mungewell's concept ===<br />
SVG source available if adjustment is desired, for the font/etc.<br />
<br />
http://www.mungewell.org/kinect/openkinect_logo.png<br />
<br />
=== Graham Wiebe's concept ===<br />
SVG or other vector formats available upon request. optimized for greyscale. typography can easily be changed to avoid copyright. <br />
<br />
http://fc02.deviantart.net/fs70/f/2010/323/8/9/open_kinect_logo_by_gwiebe-d334lq0.png<br />
<br />
=== Cyril's concept ===<br />
Someone playing in front of a kinect with letters o and k.<br />
<br />
http://cyril.lugan.info/tmp/oK_v1.png<br /><br />
http://cyril.lugan.info/tmp/oK_v1.svg<br />
<br />
=== Ken Moore's concept ===<br />
High quality typography and layout (says "we're serious") with distinctive visual of the Kinect hardware.<br />
<br />
Version 1 - stacked layout is more legible in narrow placements<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_200x100_KenMoore.png<br />
<br />
Version 2 - horizontal layout has nice visual balance, but needs more width for legibility<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_200x100_KenMoore.png<br />
<br />
=== Jonathan Hall's concept ===<br />
Unfortunately, use of the "Kinect" name will likely be seen as trademark infringement. Microsoft registered "Kinect" as a word mark (meaning: a claim to use of the word itself, independent of how it appears) on goods and services related to "computer software, computer hardware, and computer peripherals." (See the USPTO registration dated 10/29/2009: http://tess2.uspto.gov/bin/showfield?f=doc&state=4007:k6ntdc.2.1 )<br />
<br />
Tedious as it may be, we should consider alternatives. I propose an obvious adjustment--"OpenKinetic"--but there may well be better options out there. Below is my concept rendering both "OpenKinect" and "OpenKinetic" with simple typography, horizontal two-color layout, and a bug:<br /><br />
'''Slightly updated: http://clients.junketdesign.com/openkinect/logos/logo_openkinect-02.png'''<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-01.png<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinetic-01.png<br />
<br />
=== Carlos Asmat's logo concept ===<br />
Below you can find my concept of the OpenKinect Logo. Of course, the name could be changed in order to avoid copyright infringements as long as the second word still starts with a "K".<br />
<br />
http://files.carlitoscontraptions.com/OpenKinect_Logo_Carlitos.png<br />
<br />
=== cclaan's concept #1 ===<br />
http://labs.laan.com/projects/stuff/O-Clean.png<br><br />
http://labs.laan.com/projects/stuff/O-Messy.png<br><br />
<br />
=== cclaan's concept #2 ===<br />
<br />
http://labs.laan.com/projects/stuff/KinectDotsNoEdges.png<br><br />
http://labs.laan.com/projects/stuff/KinectDots.png<br><br />
<br />
=== Boulabiar's concept ===<br />
http://boulabiar.net/openkinect/ok.svg<br />
<br />
=== chuan_l ===<br />
<br />
Draft "openKinect" concepts + influences: [ updated 21.11.10 ]<br /><br />
<br />
* El Lissitzky., "Proun" project., elemental shapes -> building blocks.<br />
* Open community., intersecting with hardware / MSFT / camera frustum.<br />
* Font is 13pt [http://hivelogic.com/articles/top-10-programming-fonts Inconsolata] re: programming efforts., season to flavour.<br />
<br />
http://www.lntao.com/images/LN.TAO_Logos_Pathos_Export.png<br />
<br />
===Anthony Bloor's concept===<br />
update to the image posted to the mailing list, i decided to go with the green rather than the black but its easily changed, its designed for on screen graphics rather than print, i decided to go for something that might look good for an app icon. its not an svg, but it can easily be rendered at any resolution.<br><br />
it might be nice to have different colours based on platforms too etc, but i only realised the logo deadline was today, so it was a bit of a rush!<br><br />
* full size logo <br><br />
http://www.platformzero.com/openk/fullSizeLogo.png <br><br />
* wiki icon size <br><br />
http://www.platformzero.com/openk/wikiicon.png <br><br />
* app icon that works better in a square format <br><br />
http://www.platformzero.com/openk/icon.png<br><br />
<br />
=== Danilo Di Cuia's concept #1 ===<br />
<br />
(if you have seen my logos already please refresh your browser as I haven't change the names of the updated logos : ) )<br />
<br />
Idea based on the Kinect sensors and its led:<br />
<br />
http://www.tezzutezzu.com/other/openkinect1.jpg<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
The second idea is based on the 2 cameras point of views that forms the "K" of Kinect inside the "O" of open.<br />
<br />
http://www.tezzutezzu.com/other/openkinect2.jpg<br />
<br />
Here's an animation of the logo:<br />
<br />
http://www.tezzutezzu.com/other/openkinect2_web.mov<br />
<br />
=== Jon Harsem's Concept ===<br />
Everything is vector based. The kinect itself is not considered for the logo - but may form part of an icon set later. Mind you I take Jonathan Hall's point on the trademark issue. <br />
Perhaps OpenK will work ? <br />
<br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001-nt/1099698083_zVgEA-L.png (white bg) <br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001/1099694724_Uyv4L-L.png (/w transparency)<br />
<br />
=== marcan's concept ===<br />
Just an idea that floated around on IRC: [[:Image:Ok-logo.png]]</div>JoshBhttps://openkinect.org/w/index.php?title=Gallery&diff=426Gallery2010-11-25T03:36:19Z<p>JoshB: /* Memo Akten */</p>
<hr />
<div>This page collects videos of various people doing tests and experiments with OpenKinect software.<br />
<br />
=== Florian Echtler (floemuc) ===<br />
"Multi-touch" interactions http://www.youtube.com/watch?v=ho6Yhz21BJI<br />
Created with the libTISCH multitouch library: http://tisch.sf.net/<br />
<br />
=== Pete & Matt ===<br />
Fun with a Kinect piano: http://www.youtube.com/watch?v=ppHcj15LypM<br />
<br />
{{#ev:youtube|ppHcj15LypM}}<br />
<br />
=== okreylos ===<br />
3D depth video capture http://www.youtube.com/watch?v=7QrnwoO1-8A<br />
measuring objects in 3D http://idav.ucdavis.edu/~okreylos/ResDev/Kinect/<br />
<br />
=== koabi's work ===<br />
http://www.youtube.com/profile?user=DerKorb#g/u<br />
<br />
<br />
=== Diarmuid Wrenne diarmuid@bluekulu.com ===<br />
<br />
Driving Quake Live with a kinect<br />
<br />
http://www.youtube.com/watch?v=uvP2u2yOcNw<br />
It uses openkinect, python bindings and web.py on the linux to expose nearest point data. The imac runs Quake and a custom java program that calls the linux web server. It uses java.awt.Robot to generate mouse and key stroke events. <br />
<br />
Sorry about the resolution but I'll try to upload a better one later. <br />
<br />
<br />
Openframeworks, box2d, opencv and ofxkinect<br />
<br />
This uses the depth map to determine the closest point to the kinect. It uses this point to draw a line that is part of the box2d world. This line can then be moved around by moving your hand or a magic wand (in my case a roll of string!!) so that other objects with in the 2d world can be manipulated. Works well. <br />
http://www.youtube.com/watch?v=pR46sXjEtzE<br />
<br />
Openframeworks, Box2d and opencv<br />
<br />
Uses the blobs generated by opencv contours to generate a box2d object to manibulate other box2d objects. Works OK but filtering the blobs is quite error prone<br />
http://www.youtube.com/watch?v=NlrKcpUPtwM<br />
<br />
Using web.py to web enable a kinect on linux.<br />
http://www.youtube.com/watch?v=PYq9gkdpiS8<br />
<br />
=== Kyle point cloud viewer ===<br />
initial render in processing: http://www.flickr.com/photos/kylemcdonald/5167174610/<br />
<br />
viewer substituting glview.c: http://www.openframeworks.cc/forum/viewtopic.php?p=24884#p24884<br />
<br />
advanced viewer with DOF using ofxKinect: http://www.openframeworks.cc/forum/viewtopic.php?p=24958#p24958<br />
<br />
=== cclaan ===<br />
Point cloud plus color<br />
http://vimeo.com/16788233<br />
<br />
=== yankeyan ===<br />
Awesome object recognition! http://www.youtube.com/watch?v=fQ59dXOo63o and http://www.youtube.com/watch?v=cRBozGoa69s<br />
<br />
Lightsaber tracking and rendering http://www.youtube.com/watch?v=3EeJCln5KYg<br />
<br />
=== Memo Akten ===<br />
Drawing in 3D http://vimeo.com/16818988<br />
{{#ev:vimeo|16818988}}<br />
<br />
=== L14M333 ===<br />
Moving the motor with a GUI while showing video streams: http://www.youtube.com/watch?v=KsvQpUnlp-Y<br />
<br />
Plotting accelerometer to graph and calibration http://www.youtube.com/watch?v=GWvcgZkADUU (Uses CL NUI (Will switch later))<br />
<br />
Using kinect as a mouse http://www.youtube.com/watch?v=-3-TA6URf9M (Uses CL NUI (Will switch later))<br />
<br />
=== arne_ ===<br />
Full image of the IR dot field:<br />
<br />
http://livingplace.informatik.haw-hamburg.de/blog/wp-content/uploads/2010/11/kinect1.png<br />
<br />
=== kode80apps ===<br />
Head tracking for 3D vision using OpenKinect software:<br />
http://www.youtube.com/watch?v=Y-f_oMOvNAk<br />
http://www.youtube.com/watch?v=CddvvlP4UNM<br />
<br />
=== James Patten ===<br />
Multitouch Tracking on arbitrary planes with Kinect http://www.youtube.com/watch?v=Bth0TkRLVtk<br />
<br />
=== cruxphotography ===<br />
Box cloud http://www.youtube.com/watch?v=e8h6DL0Dc84<br />
<br />
=== Daniel Reetz ===<br />
Removing the IR cut filter from your camera and examining the Kinect IR field, including high res image:<br />
http://www.futurepicture.org/?p=97<br />
<br />
=== Emily Gobeille - Theo Watson ===<br />
Digital puppetry with Kinect http://vimeo.com/16985224<br />
<br />
=== nink ===<br />
<br />
Three Kinects (on three computers) pointing at same subject http://yfrog.com/n3i4bgj<br />
<br />
=== DustyDingo ===<br />
<br />
Two Kinects facing same direction, experiments:[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction.png]<br />
[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_both.png]<br />
[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_single.png]<br />
<br />
Rolling shutter experiments:<br />
Setup:<br />
http://atommuell.mum.jku.at/~aurel/kinect_roling_shuter_proto_2.jpg<br />
<br />
The top image is a plain kinect, the other one has a rolling shuter in front of the laser projector.<br />
Both kinect operate at the same time.<br />
http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_both_one_proj_shutter.png<br />
<br />
Holding the kinect automatically on level:<br />
[http://atommuell.mum.jku.at/~aurel/hold_level_short.avi]<br />
<br />
=== yoda-- ===<br />
<br />
Fist detection http://yoda-jm.performous.org/freenect/in2.png<br />
<br />
=== Zephod / Stijn Kuipers ===<br />
<br />
Windows RBG to Z Projection http://vimeo.com/17007842<br />
<br />
=== netpro2k / Dominick D'Aniello ===<br />
<br />
Quick background removal and parallax demo http://vimeo.com/17023522<br />
3D object manipulation http://vimeo.com/17045326<br />
Kinect Kart http://vimeo.com/17075573<br />
<br />
=== evoluce ===<br />
<br />
Controlling Windows 7 applications with Kinect http://www.youtube.com/watch?v=M-wLOfjVfVc<br />
<br />
=== [[User:marcan|marcan]] ===<br />
<br />
[http://www.youtube.com/watch?v=rKhW-cvpkks The video that started it all]<br /><br />
[http://www.youtube.com/watch?v=Q1heqFVrQGU Laser projection on a moving surface in perspective, using the Kinect for tracking]<br />
<br />
=== [[User:imekinox|imekinox]] ===<br />
"AS3 first communication" http://www.youtube.com/watch?v=_9sDY6WO4mY<br />
<br />
"AS3 second phase, motor & accelerometers" http://www.youtube.com/watch?v=SvfDvGaY348<br />
<br />
"AS3 Very simple hand tracking" http://www.youtube.com/watch?v=yFy_NYcWDMk<br />
<br />
=== Eric Gradman (egradman) ===<br />
"Standard gravity" art project using libfreenect and python<br />
http://www.youtube.com/watch?v=uaci4dcZxYE<br />
<br />
=== Scott Byrns ===<br />
Point Cloud in Java<br />
http://www.youtube.com/watch?v=oIyTCvi-XSI<br />
<br />
Poor-mans Object Tracking in Java<br />
http://www.screencast.com/users/mscottb/folders/Jing/media/fca9fb5e-2053-4614-b1f6-047ebbd4a8ad<br />
<br />
=== [[User:benxtan|Ben X Tan]] ===<br />
Actually...this isn't using OpenKinect. I'm using CL NUI at the moment which is in C#, but I will switch over to libfreenect c++ version on Mac soon...<br />
* Midi Controller<br />
** v0.1 - http://www.youtube.com/watch?v=z1Wp0HEYxSg<br />
*** Midi controlling notes on the X and Y axis<br />
*** http://www.youtube.com/watch?v=-3-TA6URf9M - l14m333 using my code as a mouse controller<br />
*** http://www.youtube.com/watch?v=OilcNuX404o - TIM885885 using my program to play chinese music. Actually sounds musical!<br />
** v0.2 - http://www.youtube.com/watch?v=fCQwNLKJlCU<br />
*** Now shows heat map and plays the C major scale in a 2 octave range. Will be configurable later.<br />
** v0.3 - No video yet, but I just got it to talk to Ableton Live!<br />
<br />
=== [[User:jmpelletier|Jean-Marc Pelletier]] - nesa - cap10subtext ===<br />
jit.freenect.grab: A Max/Jitter external to grab data from the Kinect.<br /><br />
https://github.com/jmpelletier/jit.freenect.grab <br /><br />
http://www.youtube.com/watch?v=WIJA46ocia0 <br /><br />
http://www.youtube.com/watch?v=wS8wyIYn77w <br /><br />
<br />
=== Phillipp Robbel ===<br />
Early experiments with a Microsoft Kinect depth camera on a mobile robot base<br />
http://www.youtube.com/watch?v=dRPEns8MS2o<br />
<br />
=== Jasper Brekelmans ===<br />
Kinect 3D PointCloud Scanner<br />
http://www.youtube.com/watch?v=bZi-1NmQAGM&feature=player_embedded<br />
<br />
=== Thomas Hansen ===<br />
Segmenting point cloud pixels based on depth ranges<br />
http://vimeo.com/17085043<br />
<br />
=== Preston Holmes (ptone) ===<br />
Control of DMX based lighting via Kinect<br />
http://www.youtube.com/watch?v=Kg0Rvj-Seto<br />
<br />
=== Peter Nash (pedronash) ===<br />
Playing around with Processing and Java - seeing what's fun. My experience so far is mostly in smart calibration.<br />
http://www.youtube.com/watch?v=2lF8OJoWogY<br />
<br />
=== Willow Garage ===<br />
Several projects including multiple kinect integration and teleoperation of robots. Read more at http://www.willowgarage.com/blog/2010/11/22/kinect-ros-moving-forward-quickly video: http://www.youtube.com/watch?v=rYUFu64VXkg<br />
<br />
=== Henry Chu ===<br />
Reflection - art exhibit<br />
Interacting with a three-second delayed shadow of yourself<br />
<br />
http://vimeo.com/16959492<br /><br />
http://vimeo.com/17040999<br />
<br />
=== [[User:pkmital|Parag K Mital]] === <br />
Sound modulating point clouds:<br />
<br />
http://vimeo.com/16964263<br />
<br />
=== [[User:CADET|CADET]] === <br />
*Making opensource engine 2Real for fullbody interaction and mixed reality applications<br />
*Kinect Generative Game Prototype http://www.vimeo.com/17135419<br />
*Center for Advances in Digital Entertainment Technologies http://www.cadet.at</div>JoshBhttps://openkinect.org/w/index.php?title=Gallery&diff=425Gallery2010-11-25T03:30:00Z<p>JoshB: /* Pete & Matt */</p>
<hr />
<div>This page collects videos of various people doing tests and experiments with OpenKinect software.<br />
<br />
=== Florian Echtler (floemuc) ===<br />
"Multi-touch" interactions http://www.youtube.com/watch?v=ho6Yhz21BJI<br />
Created with the libTISCH multitouch library: http://tisch.sf.net/<br />
<br />
=== Pete & Matt ===<br />
Fun with a Kinect piano: http://www.youtube.com/watch?v=ppHcj15LypM<br />
<br />
{{#ev:youtube|ppHcj15LypM}}<br />
<br />
=== okreylos ===<br />
3D depth video capture http://www.youtube.com/watch?v=7QrnwoO1-8A<br />
measuring objects in 3D http://idav.ucdavis.edu/~okreylos/ResDev/Kinect/<br />
<br />
=== koabi's work ===<br />
http://www.youtube.com/profile?user=DerKorb#g/u<br />
<br />
<br />
=== Diarmuid Wrenne diarmuid@bluekulu.com ===<br />
<br />
Driving Quake Live with a kinect<br />
<br />
http://www.youtube.com/watch?v=uvP2u2yOcNw<br />
It uses openkinect, python bindings and web.py on the linux to expose nearest point data. The imac runs Quake and a custom java program that calls the linux web server. It uses java.awt.Robot to generate mouse and key stroke events. <br />
<br />
Sorry about the resolution but I'll try to upload a better one later. <br />
<br />
<br />
Openframeworks, box2d, opencv and ofxkinect<br />
<br />
This uses the depth map to determine the closest point to the kinect. It uses this point to draw a line that is part of the box2d world. This line can then be moved around by moving your hand or a magic wand (in my case a roll of string!!) so that other objects with in the 2d world can be manipulated. Works well. <br />
http://www.youtube.com/watch?v=pR46sXjEtzE<br />
<br />
Openframeworks, Box2d and opencv<br />
<br />
Uses the blobs generated by opencv contours to generate a box2d object to manibulate other box2d objects. Works OK but filtering the blobs is quite error prone<br />
http://www.youtube.com/watch?v=NlrKcpUPtwM<br />
<br />
Using web.py to web enable a kinect on linux.<br />
http://www.youtube.com/watch?v=PYq9gkdpiS8<br />
<br />
=== Kyle point cloud viewer ===<br />
initial render in processing: http://www.flickr.com/photos/kylemcdonald/5167174610/<br />
<br />
viewer substituting glview.c: http://www.openframeworks.cc/forum/viewtopic.php?p=24884#p24884<br />
<br />
advanced viewer with DOF using ofxKinect: http://www.openframeworks.cc/forum/viewtopic.php?p=24958#p24958<br />
<br />
=== cclaan ===<br />
Point cloud plus color<br />
http://vimeo.com/16788233<br />
<br />
=== yankeyan ===<br />
Awesome object recognition! http://www.youtube.com/watch?v=fQ59dXOo63o and http://www.youtube.com/watch?v=cRBozGoa69s<br />
<br />
Lightsaber tracking and rendering http://www.youtube.com/watch?v=3EeJCln5KYg<br />
<br />
=== Memo Akten ===<br />
Drawing in 3D http://vimeo.com/16818988<br />
<br />
=== L14M333 ===<br />
Moving the motor with a GUI while showing video streams: http://www.youtube.com/watch?v=KsvQpUnlp-Y<br />
<br />
Plotting accelerometer to graph and calibration http://www.youtube.com/watch?v=GWvcgZkADUU (Uses CL NUI (Will switch later))<br />
<br />
Using kinect as a mouse http://www.youtube.com/watch?v=-3-TA6URf9M (Uses CL NUI (Will switch later))<br />
<br />
=== arne_ ===<br />
Full image of the IR dot field:<br />
<br />
http://livingplace.informatik.haw-hamburg.de/blog/wp-content/uploads/2010/11/kinect1.png<br />
<br />
=== kode80apps ===<br />
Head tracking for 3D vision using OpenKinect software:<br />
http://www.youtube.com/watch?v=Y-f_oMOvNAk<br />
http://www.youtube.com/watch?v=CddvvlP4UNM<br />
<br />
=== James Patten ===<br />
Multitouch Tracking on arbitrary planes with Kinect http://www.youtube.com/watch?v=Bth0TkRLVtk<br />
<br />
=== cruxphotography ===<br />
Box cloud http://www.youtube.com/watch?v=e8h6DL0Dc84<br />
<br />
=== Daniel Reetz ===<br />
Removing the IR cut filter from your camera and examining the Kinect IR field, including high res image:<br />
http://www.futurepicture.org/?p=97<br />
<br />
=== Emily Gobeille - Theo Watson ===<br />
Digital puppetry with Kinect http://vimeo.com/16985224<br />
<br />
=== nink ===<br />
<br />
Three Kinects (on three computers) pointing at same subject http://yfrog.com/n3i4bgj<br />
<br />
=== DustyDingo ===<br />
<br />
Two Kinects facing same direction, experiments:[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction.png]<br />
[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_both.png]<br />
[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_single.png]<br />
<br />
Rolling shutter experiments:<br />
Setup:<br />
http://atommuell.mum.jku.at/~aurel/kinect_roling_shuter_proto_2.jpg<br />
<br />
The top image is a plain kinect, the other one has a rolling shuter in front of the laser projector.<br />
Both kinect operate at the same time.<br />
http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_both_one_proj_shutter.png<br />
<br />
Holding the kinect automatically on level:<br />
[http://atommuell.mum.jku.at/~aurel/hold_level_short.avi]<br />
<br />
=== yoda-- ===<br />
<br />
Fist detection http://yoda-jm.performous.org/freenect/in2.png<br />
<br />
=== Zephod / Stijn Kuipers ===<br />
<br />
Windows RBG to Z Projection http://vimeo.com/17007842<br />
<br />
=== netpro2k / Dominick D'Aniello ===<br />
<br />
Quick background removal and parallax demo http://vimeo.com/17023522<br />
3D object manipulation http://vimeo.com/17045326<br />
Kinect Kart http://vimeo.com/17075573<br />
<br />
=== evoluce ===<br />
<br />
Controlling Windows 7 applications with Kinect http://www.youtube.com/watch?v=M-wLOfjVfVc<br />
<br />
=== [[User:marcan|marcan]] ===<br />
<br />
[http://www.youtube.com/watch?v=rKhW-cvpkks The video that started it all]<br /><br />
[http://www.youtube.com/watch?v=Q1heqFVrQGU Laser projection on a moving surface in perspective, using the Kinect for tracking]<br />
<br />
=== [[User:imekinox|imekinox]] ===<br />
"AS3 first communication" http://www.youtube.com/watch?v=_9sDY6WO4mY<br />
<br />
"AS3 second phase, motor & accelerometers" http://www.youtube.com/watch?v=SvfDvGaY348<br />
<br />
"AS3 Very simple hand tracking" http://www.youtube.com/watch?v=yFy_NYcWDMk<br />
<br />
=== Eric Gradman (egradman) ===<br />
"Standard gravity" art project using libfreenect and python<br />
http://www.youtube.com/watch?v=uaci4dcZxYE<br />
<br />
=== Scott Byrns ===<br />
Point Cloud in Java<br />
http://www.youtube.com/watch?v=oIyTCvi-XSI<br />
<br />
Poor-mans Object Tracking in Java<br />
http://www.screencast.com/users/mscottb/folders/Jing/media/fca9fb5e-2053-4614-b1f6-047ebbd4a8ad<br />
<br />
=== [[User:benxtan|Ben X Tan]] ===<br />
Actually...this isn't using OpenKinect. I'm using CL NUI at the moment which is in C#, but I will switch over to libfreenect c++ version on Mac soon...<br />
* Midi Controller<br />
** v0.1 - http://www.youtube.com/watch?v=z1Wp0HEYxSg<br />
*** Midi controlling notes on the X and Y axis<br />
*** http://www.youtube.com/watch?v=-3-TA6URf9M - l14m333 using my code as a mouse controller<br />
*** http://www.youtube.com/watch?v=OilcNuX404o - TIM885885 using my program to play chinese music. Actually sounds musical!<br />
** v0.2 - http://www.youtube.com/watch?v=fCQwNLKJlCU<br />
*** Now shows heat map and plays the C major scale in a 2 octave range. Will be configurable later.<br />
** v0.3 - No video yet, but I just got it to talk to Ableton Live!<br />
<br />
=== [[User:jmpelletier|Jean-Marc Pelletier]] - nesa - cap10subtext ===<br />
jit.freenect.grab: A Max/Jitter external to grab data from the Kinect.<br /><br />
https://github.com/jmpelletier/jit.freenect.grab <br /><br />
http://www.youtube.com/watch?v=WIJA46ocia0 <br /><br />
http://www.youtube.com/watch?v=wS8wyIYn77w <br /><br />
<br />
=== Phillipp Robbel ===<br />
Early experiments with a Microsoft Kinect depth camera on a mobile robot base<br />
http://www.youtube.com/watch?v=dRPEns8MS2o<br />
<br />
=== Jasper Brekelmans ===<br />
Kinect 3D PointCloud Scanner<br />
http://www.youtube.com/watch?v=bZi-1NmQAGM&feature=player_embedded<br />
<br />
=== Thomas Hansen ===<br />
Segmenting point cloud pixels based on depth ranges<br />
http://vimeo.com/17085043<br />
<br />
=== Preston Holmes (ptone) ===<br />
Control of DMX based lighting via Kinect<br />
http://www.youtube.com/watch?v=Kg0Rvj-Seto<br />
<br />
=== Peter Nash (pedronash) ===<br />
Playing around with Processing and Java - seeing what's fun. My experience so far is mostly in smart calibration.<br />
http://www.youtube.com/watch?v=2lF8OJoWogY<br />
<br />
=== Willow Garage ===<br />
Several projects including multiple kinect integration and teleoperation of robots. Read more at http://www.willowgarage.com/blog/2010/11/22/kinect-ros-moving-forward-quickly video: http://www.youtube.com/watch?v=rYUFu64VXkg<br />
<br />
=== Henry Chu ===<br />
Reflection - art exhibit<br />
Interacting with a three-second delayed shadow of yourself<br />
<br />
http://vimeo.com/16959492<br /><br />
http://vimeo.com/17040999<br />
<br />
=== [[User:pkmital|Parag K Mital]] === <br />
Sound modulating point clouds:<br />
<br />
http://vimeo.com/16964263<br />
<br />
=== [[User:CADET|CADET]] === <br />
*Making opensource engine 2Real for fullbody interaction and mixed reality applications<br />
*Kinect Generative Game Prototype http://www.vimeo.com/17135419<br />
*Center for Advances in Digital Entertainment Technologies http://www.cadet.at</div>JoshBhttps://openkinect.org/w/index.php?title=Gallery&diff=424Gallery2010-11-25T03:21:56Z<p>JoshB: /* Pete & Matt */ Added Youtube links</p>
<hr />
<div>This page collects videos of various people doing tests and experiments with OpenKinect software.<br />
<br />
=== Florian Echtler (floemuc) ===<br />
"Multi-touch" interactions http://www.youtube.com/watch?v=ho6Yhz21BJI<br />
Created with the libTISCH multitouch library: http://tisch.sf.net/<br />
<br />
=== Pete & Matt ===<br />
Fun with a Kinect piano: http://www.youtube.com/watch?v=ppHcj15LypM<br />
<br />
<youtube>ppHcj15LypM</youtube><br />
<br />
=== okreylos ===<br />
3D depth video capture http://www.youtube.com/watch?v=7QrnwoO1-8A<br />
measuring objects in 3D http://idav.ucdavis.edu/~okreylos/ResDev/Kinect/<br />
<br />
=== koabi's work ===<br />
http://www.youtube.com/profile?user=DerKorb#g/u<br />
<br />
<br />
=== Diarmuid Wrenne diarmuid@bluekulu.com ===<br />
<br />
Driving Quake Live with a kinect<br />
<br />
http://www.youtube.com/watch?v=uvP2u2yOcNw<br />
It uses openkinect, python bindings and web.py on the linux to expose nearest point data. The imac runs Quake and a custom java program that calls the linux web server. It uses java.awt.Robot to generate mouse and key stroke events. <br />
<br />
Sorry about the resolution but I'll try to upload a better one later. <br />
<br />
<br />
Openframeworks, box2d, opencv and ofxkinect<br />
<br />
This uses the depth map to determine the closest point to the kinect. It uses this point to draw a line that is part of the box2d world. This line can then be moved around by moving your hand or a magic wand (in my case a roll of string!!) so that other objects with in the 2d world can be manipulated. Works well. <br />
http://www.youtube.com/watch?v=pR46sXjEtzE<br />
<br />
Openframeworks, Box2d and opencv<br />
<br />
Uses the blobs generated by opencv contours to generate a box2d object to manibulate other box2d objects. Works OK but filtering the blobs is quite error prone<br />
http://www.youtube.com/watch?v=NlrKcpUPtwM<br />
<br />
Using web.py to web enable a kinect on linux.<br />
http://www.youtube.com/watch?v=PYq9gkdpiS8<br />
<br />
=== Kyle point cloud viewer ===<br />
initial render in processing: http://www.flickr.com/photos/kylemcdonald/5167174610/<br />
<br />
viewer substituting glview.c: http://www.openframeworks.cc/forum/viewtopic.php?p=24884#p24884<br />
<br />
advanced viewer with DOF using ofxKinect: http://www.openframeworks.cc/forum/viewtopic.php?p=24958#p24958<br />
<br />
=== cclaan ===<br />
Point cloud plus color<br />
http://vimeo.com/16788233<br />
<br />
=== yankeyan ===<br />
Awesome object recognition! http://www.youtube.com/watch?v=fQ59dXOo63o and http://www.youtube.com/watch?v=cRBozGoa69s<br />
<br />
Lightsaber tracking and rendering http://www.youtube.com/watch?v=3EeJCln5KYg<br />
<br />
=== Memo Akten ===<br />
Drawing in 3D http://vimeo.com/16818988<br />
<br />
=== L14M333 ===<br />
Moving the motor with a GUI while showing video streams: http://www.youtube.com/watch?v=KsvQpUnlp-Y<br />
<br />
Plotting accelerometer to graph and calibration http://www.youtube.com/watch?v=GWvcgZkADUU (Uses CL NUI (Will switch later))<br />
<br />
Using kinect as a mouse http://www.youtube.com/watch?v=-3-TA6URf9M (Uses CL NUI (Will switch later))<br />
<br />
=== arne_ ===<br />
Full image of the IR dot field:<br />
<br />
http://livingplace.informatik.haw-hamburg.de/blog/wp-content/uploads/2010/11/kinect1.png<br />
<br />
=== kode80apps ===<br />
Head tracking for 3D vision using OpenKinect software:<br />
http://www.youtube.com/watch?v=Y-f_oMOvNAk<br />
http://www.youtube.com/watch?v=CddvvlP4UNM<br />
<br />
=== James Patten ===<br />
Multitouch Tracking on arbitrary planes with Kinect http://www.youtube.com/watch?v=Bth0TkRLVtk<br />
<br />
=== cruxphotography ===<br />
Box cloud http://www.youtube.com/watch?v=e8h6DL0Dc84<br />
<br />
=== Daniel Reetz ===<br />
Removing the IR cut filter from your camera and examining the Kinect IR field, including high res image:<br />
http://www.futurepicture.org/?p=97<br />
<br />
=== Emily Gobeille - Theo Watson ===<br />
Digital puppetry with Kinect http://vimeo.com/16985224<br />
<br />
=== nink ===<br />
<br />
Three Kinects (on three computers) pointing at same subject http://yfrog.com/n3i4bgj<br />
<br />
=== DustyDingo ===<br />
<br />
Two Kinects facing same direction, experiments:[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction.png]<br />
[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_both.png]<br />
[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_single.png]<br />
<br />
Rolling shutter experiments:<br />
Setup:<br />
http://atommuell.mum.jku.at/~aurel/kinect_roling_shuter_proto_2.jpg<br />
<br />
The top image is a plain kinect, the other one has a rolling shuter in front of the laser projector.<br />
Both kinect operate at the same time.<br />
http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_both_one_proj_shutter.png<br />
<br />
Holding the kinect automatically on level:<br />
[http://atommuell.mum.jku.at/~aurel/hold_level_short.avi]<br />
<br />
=== yoda-- ===<br />
<br />
Fist detection http://yoda-jm.performous.org/freenect/in2.png<br />
<br />
=== Zephod / Stijn Kuipers ===<br />
<br />
Windows RBG to Z Projection http://vimeo.com/17007842<br />
<br />
=== netpro2k / Dominick D'Aniello ===<br />
<br />
Quick background removal and parallax demo http://vimeo.com/17023522<br />
3D object manipulation http://vimeo.com/17045326<br />
Kinect Kart http://vimeo.com/17075573<br />
<br />
=== evoluce ===<br />
<br />
Controlling Windows 7 applications with Kinect http://www.youtube.com/watch?v=M-wLOfjVfVc<br />
<br />
=== [[User:marcan|marcan]] ===<br />
<br />
[http://www.youtube.com/watch?v=rKhW-cvpkks The video that started it all]<br /><br />
[http://www.youtube.com/watch?v=Q1heqFVrQGU Laser projection on a moving surface in perspective, using the Kinect for tracking]<br />
<br />
=== [[User:imekinox|imekinox]] ===<br />
"AS3 first communication" http://www.youtube.com/watch?v=_9sDY6WO4mY<br />
<br />
"AS3 second phase, motor & accelerometers" http://www.youtube.com/watch?v=SvfDvGaY348<br />
<br />
"AS3 Very simple hand tracking" http://www.youtube.com/watch?v=yFy_NYcWDMk<br />
<br />
=== Eric Gradman (egradman) ===<br />
"Standard gravity" art project using libfreenect and python<br />
http://www.youtube.com/watch?v=uaci4dcZxYE<br />
<br />
=== Scott Byrns ===<br />
Point Cloud in Java<br />
http://www.youtube.com/watch?v=oIyTCvi-XSI<br />
<br />
Poor-mans Object Tracking in Java<br />
http://www.screencast.com/users/mscottb/folders/Jing/media/fca9fb5e-2053-4614-b1f6-047ebbd4a8ad<br />
<br />
=== [[User:benxtan|Ben X Tan]] ===<br />
Actually...this isn't using OpenKinect. I'm using CL NUI at the moment which is in C#, but I will switch over to libfreenect c++ version on Mac soon...<br />
* Midi Controller<br />
** v0.1 - http://www.youtube.com/watch?v=z1Wp0HEYxSg<br />
*** Midi controlling notes on the X and Y axis<br />
*** http://www.youtube.com/watch?v=-3-TA6URf9M - l14m333 using my code as a mouse controller<br />
*** http://www.youtube.com/watch?v=OilcNuX404o - TIM885885 using my program to play chinese music. Actually sounds musical!<br />
** v0.2 - http://www.youtube.com/watch?v=fCQwNLKJlCU<br />
*** Now shows heat map and plays the C major scale in a 2 octave range. Will be configurable later.<br />
** v0.3 - No video yet, but I just got it to talk to Ableton Live!<br />
<br />
=== [[User:jmpelletier|Jean-Marc Pelletier]] - nesa - cap10subtext ===<br />
jit.freenect.grab: A Max/Jitter external to grab data from the Kinect.<br /><br />
https://github.com/jmpelletier/jit.freenect.grab <br /><br />
http://www.youtube.com/watch?v=WIJA46ocia0 <br /><br />
http://www.youtube.com/watch?v=wS8wyIYn77w <br /><br />
<br />
=== Phillipp Robbel ===<br />
Early experiments with a Microsoft Kinect depth camera on a mobile robot base<br />
http://www.youtube.com/watch?v=dRPEns8MS2o<br />
<br />
=== Jasper Brekelmans ===<br />
Kinect 3D PointCloud Scanner<br />
http://www.youtube.com/watch?v=bZi-1NmQAGM&feature=player_embedded<br />
<br />
=== Thomas Hansen ===<br />
Segmenting point cloud pixels based on depth ranges<br />
http://vimeo.com/17085043<br />
<br />
=== Preston Holmes (ptone) ===<br />
Control of DMX based lighting via Kinect<br />
http://www.youtube.com/watch?v=Kg0Rvj-Seto<br />
<br />
=== Peter Nash (pedronash) ===<br />
Playing around with Processing and Java - seeing what's fun. My experience so far is mostly in smart calibration.<br />
http://www.youtube.com/watch?v=2lF8OJoWogY<br />
<br />
=== Willow Garage ===<br />
Several projects including multiple kinect integration and teleoperation of robots. Read more at http://www.willowgarage.com/blog/2010/11/22/kinect-ros-moving-forward-quickly video: http://www.youtube.com/watch?v=rYUFu64VXkg<br />
<br />
=== Henry Chu ===<br />
Reflection - art exhibit<br />
Interacting with a three-second delayed shadow of yourself<br />
<br />
http://vimeo.com/16959492<br /><br />
http://vimeo.com/17040999<br />
<br />
=== [[User:pkmital|Parag K Mital]] === <br />
Sound modulating point clouds:<br />
<br />
http://vimeo.com/16964263<br />
<br />
=== [[User:CADET|CADET]] === <br />
*Making opensource engine 2Real for fullbody interaction and mixed reality applications<br />
*Kinect Generative Game Prototype http://www.vimeo.com/17135419<br />
*Center for Advances in Digital Entertainment Technologies http://www.cadet.at</div>JoshBhttps://openkinect.org/w/index.php?title=Gallery&diff=376Gallery2010-11-23T20:12:15Z<p>JoshB: /* Ben X Tan */</p>
<hr />
<div>This page collects videos of various people doing tests and experiments with OpenKinect software.<br />
<br />
=== Florian Echtler (floemuc) ===<br />
"Multi-touch" interactions http://www.youtube.com/watch?v=ho6Yhz21BJI<br />
Created with the libTISCH multitouch library: http://tisch.sf.net/<br />
<br />
=== Pete & Matt ===<br />
Fun with a Kinect piano: http://www.youtube.com/watch?v=ppHcj15LypM<br />
<br />
=== okreylos ===<br />
3D depth video capture http://www.youtube.com/watch?v=7QrnwoO1-8A<br />
measuring objects in 3D http://idav.ucdavis.edu/~okreylos/ResDev/Kinect/<br />
<br />
=== koabi's work ===<br />
http://www.youtube.com/profile?user=DerKorb#g/u<br />
<br />
<br />
=== Diarmuid Wrenne diarmuid@bluekulu.com ===<br />
<br />
Openframeworks, box2d, opencv and ofxkinect<br />
<br />
This uses the depth map to determine the closest point to the kinect. It uses this point to draw a line that is part of the box2d world. This line can then be moved around by moving your hand or a magic wand (in my case a roll of string!!) so that other objects with in the 2d world can be manipulated. Works well. <br />
http://www.youtube.com/watch?v=pR46sXjEtzE<br />
<br />
Openframeworks, Box2d and opencv<br />
<br />
Uses the blobs generated by opencv contours to generate a box2d object to manibulate other box2d objects. Works OK but filtering the blobs is quite error prone<br />
http://www.youtube.com/watch?v=NlrKcpUPtwM<br />
<br />
Using web.py to web enable a kinect on linux.<br />
http://www.youtube.com/watch?v=PYq9gkdpiS8<br />
<br />
=== Kyle point cloud viewer ===<br />
initial render in processing: http://www.flickr.com/photos/kylemcdonald/5167174610/<br />
<br />
viewer substituting glview.c: http://www.openframeworks.cc/forum/viewtopic.php?p=24884#p24884<br />
<br />
advanced viewer with DOF using ofxKinect: http://www.openframeworks.cc/forum/viewtopic.php?p=24958#p24958<br />
<br />
=== cclaan ===<br />
Point cloud plus color<br />
http://vimeo.com/16788233<br />
<br />
=== yankeyan ===<br />
Awesome object recognition! http://www.youtube.com/watch?v=fQ59dXOo63o and http://www.youtube.com/watch?v=cRBozGoa69s<br />
<br />
Lightsaber tracking and rendering http://www.youtube.com/watch?v=3EeJCln5KYg<br />
<br />
=== Memo Akten ===<br />
Drawing in 3D http://vimeo.com/16818988<br />
<br />
=== L14M333 ===<br />
Moving the motor with a GUI while showing video streams: http://www.youtube.com/watch?v=KsvQpUnlp-Y<br />
<br />
Plotting accelerometer to graph and calibration http://www.youtube.com/watch?v=GWvcgZkADUU (Uses CL NUI (Will switch later))<br />
<br />
Using kinect as a mouse http://www.youtube.com/watch?v=-3-TA6URf9M (Uses CL NUI (Will switch later))<br />
<br />
=== arne_ ===<br />
Full image of the IR dot field:<br />
<br />
http://livingplace.informatik.haw-hamburg.de/blog/wp-content/uploads/2010/11/kinect1.png<br />
<br />
=== kode80apps ===<br />
Head tracking for 3D vision using OpenKinect software:<br />
http://www.youtube.com/watch?v=Y-f_oMOvNAk<br />
http://www.youtube.com/watch?v=CddvvlP4UNM<br />
<br />
=== James Patten ===<br />
Multitouch Tracking on arbitrary planes with Kinect http://www.youtube.com/watch?v=Bth0TkRLVtk<br />
<br />
=== cruxphotography ===<br />
Box cloud http://www.youtube.com/watch?v=e8h6DL0Dc84<br />
<br />
=== Daniel Reetz ===<br />
Removing the IR cut filter from your camera and examining the Kinect IR field, including high res image:<br />
http://www.futurepicture.org/?p=97<br />
<br />
=== Emily Gobeille - Theo Watson ===<br />
Digital puppetry with Kinect http://vimeo.com/16985224<br />
<br />
=== nink ===<br />
<br />
Three Kinects (on three computers) pointing at same subject http://yfrog.com/n3i4bgj<br />
<br />
=== DustyDingo ===<br />
<br />
Two Kinects facing same direction, experiments:[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction.png]<br />
[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_both.png]<br />
[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_single.png]<br />
<br />
Rolling shutter experiments:<br />
Setup:<br />
http://atommuell.mum.jku.at/~aurel/kinect_roling_shuter_proto_2.jpg<br />
<br />
The top image is a plain kinect, the other one has a rolling shuter in front of the laser projector.<br />
Both kinect operate at the same time.<br />
http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_both_one_proj_shutter.png<br />
<br />
Holding the kinect automatically on level:<br />
[http://atommuell.mum.jku.at/~aurel/hold_level_short.avi]<br />
<br />
=== yoda-- ===<br />
<br />
Fist detection http://yoda-jm.performous.org/freenect/in2.png<br />
<br />
=== Zephod / Stijn Kuipers ===<br />
<br />
Windows RBG to Z Projection http://vimeo.com/17007842<br />
<br />
=== netpro2k / Dominick D'Aniello ===<br />
<br />
Quick background removal and parallax demo http://vimeo.com/17023522<br />
3D object manipulation http://vimeo.com/17045326<br />
Kinect Kart http://vimeo.com/17075573<br />
<br />
=== evoluce ===<br />
<br />
Controlling Windows 7 applications with Kinect http://www.youtube.com/watch?v=M-wLOfjVfVc<br />
<br />
=== [[User:marcan|marcan]] ===<br />
<br />
[http://www.youtube.com/watch?v=rKhW-cvpkks The video that started it all]<br /><br />
[http://www.youtube.com/watch?v=Q1heqFVrQGU Laser projection on a moving surface in perspective, using the Kinect for tracking]<br />
<br />
=== [[User:imekinox|imekinox]] ===<br />
"AS3 first communication" http://www.youtube.com/watch?v=_9sDY6WO4mY<br />
<br />
"AS3 second phase, motor & accelerometers" http://www.youtube.com/watch?v=SvfDvGaY348<br />
<br />
=== Eric Gradman (egradman) ===<br />
"Standard gravity" art project using libfreenect and python<br />
http://www.youtube.com/watch?v=uaci4dcZxYE<br />
<br />
=== Scott Byrns ===<br />
Point Cloud in Java<br />
http://www.youtube.com/watch?v=oIyTCvi-XSI<br />
<br />
Poor-mans Object Tracking in Java<br />
http://www.screencast.com/users/mscottb/folders/Jing/media/fca9fb5e-2053-4614-b1f6-047ebbd4a8ad<br />
<br />
=== [[User:benxtan|Ben X Tan]] ===<br />
Actually...this isn't using OpenKinect. I'm using CL NUI at the moment which is in C#, but I will switch over to libfreenect c++ version on Mac soon...<br />
* Midi Controller<br />
** v0.1 - http://www.youtube.com/watch?v=z1Wp0HEYxSg<br />
*** Midi controlling notes on the X and Y axis<br />
*** http://www.youtube.com/watch?v=-3-TA6URf9M - l14m333 using my code as a mouse controller<br />
*** http://www.youtube.com/watch?v=OilcNuX404o - TIM885885 using my program to play chinese music. Actually sounds musical!<br />
** v0.2 - http://www.youtube.com/watch?v=fCQwNLKJlCU<br />
*** Now shows heat map and plays the C major scale in a 2 octave range. Will be configurable later.<br />
** v0.3 - No video yet, but I just got it to talk to Ableton Live!<br />
<br />
=== [[User:jmpelletier|Jean-Marc Pelletier]] - nesa - cap10subtext ===<br />
jit.freenect.grab: A Max/Jitter external to grab data from the Kinect.<br /><br />
https://github.com/jmpelletier/jit.freenect.grab <br /><br />
http://www.youtube.com/watch?v=WIJA46ocia0 <br /><br />
http://www.youtube.com/watch?v=wS8wyIYn77w <br /><br />
<br />
=== Phillipp Robbel ===<br />
Early experiments with a Microsoft Kinect depth camera on a mobile robot base<br />
http://www.youtube.com/watch?v=dRPEns8MS2o<br />
<br />
=== Jasper Brekelmans ===<br />
Kinect 3D PointCloud Scanner<br />
http://www.youtube.com/watch?v=bZi-1NmQAGM&feature=player_embedded<br />
<br />
=== Thomas Hansen ===<br />
Segmenting point cloud pixels based on depth ranges<br />
http://vimeo.com/17085043<br />
<br />
=== Preston Holmes (ptone) ===<br />
Control of DMX based lighting via Kinect<br />
http://www.youtube.com/watch?v=Kg0Rvj-Seto<br />
<br />
=== Peter Nash (pedronash) ===<br />
Playing around with Processing and Java - seeing what's fun. My experience so far is mostly in smart calibration.<br />
http://www.youtube.com/watch?v=2lF8OJoWogY<br />
<br />
=== Willow Garage ===<br />
Several projects including multiple kinect integration and teleoperation of robots. Read more at http://www.willowgarage.com/blog/2010/11/22/kinect-ros-moving-forward-quickly video: http://www.youtube.com/watch?v=rYUFu64VXkg<br />
<br />
=== Henry Chu ===<br />
Reflection - art exhibit<br />
Interacting with a three-second delayed shadow of yourself<br />
<br />
http://vimeo.com/16959492<br /><br />
http://vimeo.com/17040999<br />
<br />
=== [[User:pkmital|Parag K Mital]] === <br />
Sound modulating point clouds:<br />
<br />
http://vimeo.com/16964263</div>JoshBhttps://openkinect.org/w/index.php?title=Gallery&diff=365Gallery2010-11-23T16:16:24Z<p>JoshB: /* Henry Chu */</p>
<hr />
<div>This page collects videos of various people doing tests and experiments with OpenKinect software.<br />
<br />
=== Florian Echtler (floemuc) ===<br />
"Multi-touch" interactions http://www.youtube.com/watch?v=ho6Yhz21BJI<br />
Created with the libTISCH multitouch library: http://tisch.sf.net/<br />
<br />
=== Pete & Matt ===<br />
Fun with a Kinect piano: http://www.youtube.com/watch?v=ppHcj15LypM<br />
<br />
=== okreylos ===<br />
3D depth video capture http://www.youtube.com/watch?v=7QrnwoO1-8A<br />
measuring objects in 3D http://idav.ucdavis.edu/~okreylos/ResDev/Kinect/<br />
<br />
=== koabi's work ===<br />
http://www.youtube.com/profile?user=DerKorb#g/u<br />
<br />
=== Kyle point cloud viewer ===<br />
initial render in processing: http://www.flickr.com/photos/kylemcdonald/5167174610/<br />
<br />
viewer substituting glview.c: http://www.openframeworks.cc/forum/viewtopic.php?p=24884#p24884<br />
<br />
advanced viewer with DOF using ofxKinect: http://www.openframeworks.cc/forum/viewtopic.php?p=24958#p24958<br />
<br />
=== cclaan ===<br />
Point cloud plus color<br />
http://vimeo.com/16788233<br />
<br />
=== yankeyan ===<br />
Awesome object recognition! http://www.youtube.com/watch?v=fQ59dXOo63o and http://www.youtube.com/watch?v=cRBozGoa69s<br />
<br />
Lightsaber tracking and rendering http://www.youtube.com/watch?v=3EeJCln5KYg<br />
<br />
=== Memo Akten ===<br />
Drawing in 3D http://vimeo.com/16818988<br />
<br />
=== L14M333 ===<br />
Moving the motor with a GUI while showing video streams: http://www.youtube.com/watch?v=KsvQpUnlp-Y<br />
<br />
Plotting accelerometer to graph and calibration http://www.youtube.com/watch?v=GWvcgZkADUU (Uses CL NUI (Will switch later))<br />
<br />
Using kinect as a mouse http://www.youtube.com/watch?v=-3-TA6URf9M (Uses CL NUI (Will switch later))<br />
<br />
=== arne_ ===<br />
Full image of the IR dot field:<br />
<br />
http://livingplace.informatik.haw-hamburg.de/blog/wp-content/uploads/2010/11/kinect1.png<br />
<br />
=== kode80apps ===<br />
Head tracking for 3D vision using OpenKinect software:<br />
http://www.youtube.com/watch?v=Y-f_oMOvNAk<br />
http://www.youtube.com/watch?v=CddvvlP4UNM<br />
<br />
=== James Patten ===<br />
Multitouch Tracking on arbitrary planes with Kinect http://www.youtube.com/watch?v=Bth0TkRLVtk<br />
<br />
=== cruxphotography ===<br />
Box cloud http://www.youtube.com/watch?v=e8h6DL0Dc84<br />
<br />
=== Daniel Reetz ===<br />
Removing the IR cut filter from your camera and examining the Kinect IR field, including high res image:<br />
http://www.futurepicture.org/?p=97<br />
<br />
=== Emily Gobeille - Theo Watson ===<br />
Digital puppetry with Kinect http://vimeo.com/16985224<br />
<br />
=== nink ===<br />
<br />
Three Kinects (on three computers) pointing at same subject http://yfrog.com/n3i4bgj<br />
<br />
=== DustyDingo ===<br />
<br />
Two Kinects facing same direction, experiments:[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction.png]<br />
[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_both.png]<br />
[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_single.png]<br />
<br />
Rolling shutter experiments:<br />
Setup:<br />
http://atommuell.mum.jku.at/~aurel/kinect_roling_shuter_proto_2.jpg<br />
<br />
The top image is a plain kinect, the other one has a rolling shuter in front of the laser projector.<br />
Both kinect operate at the same time.<br />
http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_both_one_proj_shutter.png<br />
<br />
Holding the kinect automatically on level:<br />
[http://atommuell.mum.jku.at/~aurel/hold_level_short.avi]<br />
<br />
=== yoda-- ===<br />
<br />
Fist detection http://yoda-jm.performous.org/freenect/in2.png<br />
<br />
=== Zephod / Stijn Kuipers ===<br />
<br />
Windows RBG to Z Projection http://vimeo.com/17007842<br />
<br />
=== netpro2k / Dominick D'Aniello ===<br />
<br />
Quick background removal and parallax demo http://vimeo.com/17023522<br />
3D object manipulation http://vimeo.com/17045326<br />
Kinect Kart http://vimeo.com/17075573<br />
<br />
=== evoluce ===<br />
<br />
Controlling Windows 7 applications with Kinect http://www.youtube.com/watch?v=M-wLOfjVfVc<br />
<br />
=== [[User:marcan|marcan]] ===<br />
<br />
[http://www.youtube.com/watch?v=rKhW-cvpkks The video that started it all]<br /><br />
[http://www.youtube.com/watch?v=Q1heqFVrQGU Laser projection on a moving surface in perspective, using the Kinect for tracking]<br />
<br />
=== [[User:imekinox|imekinox]] ===<br />
"AS3 first communication" http://www.youtube.com/watch?v=_9sDY6WO4mY<br />
<br />
"AS3 second phase, motor & accelerometers" http://www.youtube.com/watch?v=SvfDvGaY348<br />
<br />
=== Eric Gradman (egradman) ===<br />
"Standard gravity" art project using libfreenect and python<br />
http://www.youtube.com/watch?v=uaci4dcZxYE<br />
<br />
=== Scott Byrns ===<br />
Point Cloud in Java<br />
http://www.youtube.com/watch?v=oIyTCvi-XSI<br />
<br />
Poor-mans Object Tracking in Java<br />
http://www.screencast.com/users/mscottb/folders/Jing/media/fca9fb5e-2053-4614-b1f6-047ebbd4a8ad<br />
<br />
=== [[User:benxtan|Ben X Tan]] ===<br />
Actually...this isn't using OpenKinect. I'm using CL NUI at the moment, but will switch over soon...<br />
* Midi Controller<br />
** v.01 - http://www.youtube.com/watch?v=z1Wp0HEYxSg<br />
** v.02 - http://www.youtube.com/watch?v=fCQwNLKJlCU<br />
<br />
=== [[User:jmpelletier|Jean-Marc Pelletier]] - nesa - cap10subtext ===<br />
jit.freenect.grab: A Max/Jitter external to grab data from the Kinect.<br /><br />
https://github.com/jmpelletier/jit.freenect.grab <br /><br />
http://www.youtube.com/watch?v=WIJA46ocia0 <br /><br />
http://www.youtube.com/watch?v=wS8wyIYn77w <br /><br />
<br />
=== Phillipp Robbel ===<br />
Early experiments with a Microsoft Kinect depth camera on a mobile robot base<br />
http://www.youtube.com/watch?v=dRPEns8MS2o<br />
<br />
=== Jasper Brekelmans ===<br />
Kinect 3D PointCloud Scanner<br />
http://www.youtube.com/watch?v=bZi-1NmQAGM&feature=player_embedded<br />
<br />
=== Thomas Hansen ===<br />
Segmenting point cloud pixels based on depth ranges<br />
http://vimeo.com/17085043<br />
<br />
=== Preston Holmes (ptone) ===<br />
Control of DMX based lighting via Kinect<br />
http://www.youtube.com/watch?v=Kg0Rvj-Seto<br />
<br />
=== Peter Nash (pedronash) ===<br />
Playing around with Processing and Java - seeing what's fun. My experience so far is mostly in smart calibration.<br />
http://www.youtube.com/watch?v=2lF8OJoWogY<br />
<br />
=== Willow Garage ===<br />
Several projects including multiple kinect integration and teleoperation of robots. Read more at http://www.willowgarage.com/blog/2010/11/22/kinect-ros-moving-forward-quickly video: http://www.youtube.com/watch?v=rYUFu64VXkg<br />
<br />
=== Henry Chu ===<br />
Reflection - art exhibit<br />
Interacting with a three-second delayed shadow of yourself<br />
<br />
http://vimeo.com/16959492<br /><br />
http://vimeo.com/17040999</div>JoshBhttps://openkinect.org/w/index.php?title=Gallery&diff=364Gallery2010-11-23T16:14:13Z<p>JoshB: Added Henry Chu shadow boxing</p>
<hr />
<div>This page collects videos of various people doing tests and experiments with OpenKinect software.<br />
<br />
=== Florian Echtler (floemuc) ===<br />
"Multi-touch" interactions http://www.youtube.com/watch?v=ho6Yhz21BJI<br />
Created with the libTISCH multitouch library: http://tisch.sf.net/<br />
<br />
=== Pete & Matt ===<br />
Fun with a Kinect piano: http://www.youtube.com/watch?v=ppHcj15LypM<br />
<br />
=== okreylos ===<br />
3D depth video capture http://www.youtube.com/watch?v=7QrnwoO1-8A<br />
measuring objects in 3D http://idav.ucdavis.edu/~okreylos/ResDev/Kinect/<br />
<br />
=== koabi's work ===<br />
http://www.youtube.com/profile?user=DerKorb#g/u<br />
<br />
=== Kyle point cloud viewer ===<br />
initial render in processing: http://www.flickr.com/photos/kylemcdonald/5167174610/<br />
<br />
viewer substituting glview.c: http://www.openframeworks.cc/forum/viewtopic.php?p=24884#p24884<br />
<br />
advanced viewer with DOF using ofxKinect: http://www.openframeworks.cc/forum/viewtopic.php?p=24958#p24958<br />
<br />
=== cclaan ===<br />
Point cloud plus color<br />
http://vimeo.com/16788233<br />
<br />
=== yankeyan ===<br />
Awesome object recognition! http://www.youtube.com/watch?v=fQ59dXOo63o and http://www.youtube.com/watch?v=cRBozGoa69s<br />
<br />
Lightsaber tracking and rendering http://www.youtube.com/watch?v=3EeJCln5KYg<br />
<br />
=== Memo Akten ===<br />
Drawing in 3D http://vimeo.com/16818988<br />
<br />
=== L14M333 ===<br />
Moving the motor with a GUI while showing video streams: http://www.youtube.com/watch?v=KsvQpUnlp-Y<br />
<br />
Plotting accelerometer to graph and calibration http://www.youtube.com/watch?v=GWvcgZkADUU (Uses CL NUI (Will switch later))<br />
<br />
Using kinect as a mouse http://www.youtube.com/watch?v=-3-TA6URf9M (Uses CL NUI (Will switch later))<br />
<br />
=== arne_ ===<br />
Full image of the IR dot field:<br />
<br />
http://livingplace.informatik.haw-hamburg.de/blog/wp-content/uploads/2010/11/kinect1.png<br />
<br />
=== kode80apps ===<br />
Head tracking for 3D vision using OpenKinect software:<br />
http://www.youtube.com/watch?v=Y-f_oMOvNAk<br />
http://www.youtube.com/watch?v=CddvvlP4UNM<br />
<br />
=== James Patten ===<br />
Multitouch Tracking on arbitrary planes with Kinect http://www.youtube.com/watch?v=Bth0TkRLVtk<br />
<br />
=== cruxphotography ===<br />
Box cloud http://www.youtube.com/watch?v=e8h6DL0Dc84<br />
<br />
=== Daniel Reetz ===<br />
Removing the IR cut filter from your camera and examining the Kinect IR field, including high res image:<br />
http://www.futurepicture.org/?p=97<br />
<br />
=== Emily Gobeille - Theo Watson ===<br />
Digital puppetry with Kinect http://vimeo.com/16985224<br />
<br />
=== nink ===<br />
<br />
Three Kinects (on three computers) pointing at same subject http://yfrog.com/n3i4bgj<br />
<br />
=== DustyDingo ===<br />
<br />
Two Kinects facing same direction, experiments:[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction.png]<br />
[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_both.png]<br />
[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_single.png]<br />
<br />
Rolling shutter experiments:<br />
Setup:<br />
http://atommuell.mum.jku.at/~aurel/kinect_roling_shuter_proto_2.jpg<br />
<br />
The top image is a plain kinect, the other one has a rolling shuter in front of the laser projector.<br />
Both kinect operate at the same time.<br />
http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_both_one_proj_shutter.png<br />
<br />
Holding the kinect automatically on level:<br />
[http://atommuell.mum.jku.at/~aurel/hold_level_short.avi]<br />
<br />
=== yoda-- ===<br />
<br />
Fist detection http://yoda-jm.performous.org/freenect/in2.png<br />
<br />
=== Zephod / Stijn Kuipers ===<br />
<br />
Windows RBG to Z Projection http://vimeo.com/17007842<br />
<br />
=== netpro2k / Dominick D'Aniello ===<br />
<br />
Quick background removal and parallax demo http://vimeo.com/17023522<br />
3D object manipulation http://vimeo.com/17045326<br />
Kinect Kart http://vimeo.com/17075573<br />
<br />
=== evoluce ===<br />
<br />
Controlling Windows 7 applications with Kinect http://www.youtube.com/watch?v=M-wLOfjVfVc<br />
<br />
=== [[User:marcan|marcan]] ===<br />
<br />
[http://www.youtube.com/watch?v=rKhW-cvpkks The video that started it all]<br /><br />
[http://www.youtube.com/watch?v=Q1heqFVrQGU Laser projection on a moving surface in perspective, using the Kinect for tracking]<br />
<br />
=== [[User:imekinox|imekinox]] ===<br />
"AS3 first communication" http://www.youtube.com/watch?v=_9sDY6WO4mY<br />
<br />
"AS3 second phase, motor & accelerometers" http://www.youtube.com/watch?v=SvfDvGaY348<br />
<br />
=== Eric Gradman (egradman) ===<br />
"Standard gravity" art project using libfreenect and python<br />
http://www.youtube.com/watch?v=uaci4dcZxYE<br />
<br />
=== Scott Byrns ===<br />
Point Cloud in Java<br />
http://www.youtube.com/watch?v=oIyTCvi-XSI<br />
<br />
Poor-mans Object Tracking in Java<br />
http://www.screencast.com/users/mscottb/folders/Jing/media/fca9fb5e-2053-4614-b1f6-047ebbd4a8ad<br />
<br />
=== [[User:benxtan|Ben X Tan]] ===<br />
Actually...this isn't using OpenKinect. I'm using CL NUI at the moment, but will switch over soon...<br />
* Midi Controller<br />
** v.01 - http://www.youtube.com/watch?v=z1Wp0HEYxSg<br />
** v.02 - http://www.youtube.com/watch?v=fCQwNLKJlCU<br />
<br />
=== [[User:jmpelletier|Jean-Marc Pelletier]] - nesa - cap10subtext ===<br />
jit.freenect.grab: A Max/Jitter external to grab data from the Kinect.<br /><br />
https://github.com/jmpelletier/jit.freenect.grab <br /><br />
http://www.youtube.com/watch?v=WIJA46ocia0 <br /><br />
http://www.youtube.com/watch?v=wS8wyIYn77w <br /><br />
<br />
=== Phillipp Robbel ===<br />
Early experiments with a Microsoft Kinect depth camera on a mobile robot base<br />
http://www.youtube.com/watch?v=dRPEns8MS2o<br />
<br />
=== Jasper Brekelmans ===<br />
Kinect 3D PointCloud Scanner<br />
http://www.youtube.com/watch?v=bZi-1NmQAGM&feature=player_embedded<br />
<br />
=== Thomas Hansen ===<br />
Segmenting point cloud pixels based on depth ranges<br />
http://vimeo.com/17085043<br />
<br />
=== Preston Holmes (ptone) ===<br />
Control of DMX based lighting via Kinect<br />
http://www.youtube.com/watch?v=Kg0Rvj-Seto<br />
<br />
=== Peter Nash (pedronash) ===<br />
Playing around with Processing and Java - seeing what's fun. My experience so far is mostly in smart calibration.<br />
http://www.youtube.com/watch?v=2lF8OJoWogY<br />
<br />
=== Willow Garage ===<br />
Several projects including multiple kinect integration and teleoperation of robots. Read more at http://www.willowgarage.com/blog/2010/11/22/kinect-ros-moving-forward-quickly video: http://www.youtube.com/watch?v=rYUFu64VXkg<br />
<br />
=== Henry Chu ===<br />
Shadow boxing a three-second delayed shadow of himself<br />
http://vimeo.com/16959492</div>JoshBhttps://openkinect.org/w/index.php?title=Logo_Proposals&diff=346Logo Proposals2010-11-23T05:24:49Z<p>JoshB: /* Rules */ Added clarification that the submission period has ended</p>
<hr />
<div>We are taking proposals for an OpenKinect community logo.<br />
<br />
==Rules==<br />
<br />
'''The submission period is over and voting has begun.'''<br />
<br />
* Entries must be you original work and not infringe on anyone's trademarks<br />
* Entries must be in PNG format. A scalable SVG version is highly recommended.<br />
* You may submit multiple proposals. <br />
* Each proposal may include more than image. At least one image must be have a width of 200 pixels and a height of between 100 and 150 pixels. Higher resolutions are encouraged.<br />
<br />
The community is named OpenKinect (see [[Policies#Community_Name_Policy|Community Name Policy]]); however, using Microsoft's purple "Kinect" trademark [http://en.wikipedia.org/wiki/File:Kinect_logo_print.png] or a lookalike is highly discouraged, as it could cause trademark infringement issues. If you include the word "Kinect" in your logo, please keep it visually distinct from Microsoft's trademark.<br />
<br />
==Voting==<br />
<br />
Each person can vote for up to three of their favorite logo concepts. Vote on the mailing list by replying to the "Logo proposal voting" thread and naming up to three logos by the proposal title (for example: "Name name's concept #2"). For logo proposals that include multiple variations within a single image, feel free to clarify which of the variations you prefer.<br />
<br />
Logo concepts should be considered drafts. Pick your favorite ideas but don't get hung up on details like color, which can be changed easily. Logos do need to be distinct from Microsoft's Kinect logo, though.<br />
<br />
Voting will be open until November 28th at 11:59pm UTC. At that point, the results will be tabulated and the three most popular logo concepts will be considered finalists. Finalists will be asked for updated images, if necessary, and then Kyle Machulis (qDot), Hector Martin ([[User:Marcan|marcan]]), and Joshua Blake ([[User:JoshB|JoshB]]) will select a winner from the logo finalists. <br />
<br />
This page will be protected from edits during the voting process.<br />
<br />
== Submissions ==<br />
<br />
=== Bo Monteque ===<br />
<br />
http://www.monteque.com/kinect/kinect_logo.png <br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
=== Scott Byrns's concept ===<br />
http://dl.dropbox.com/u/15300515/kinectlogo.png<br />
<br />
=== Mungewell's concept ===<br />
SVG source available if adjustment is desired, for the font/etc.<br />
<br />
http://www.mungewell.org/kinect/openkinect_logo.png<br />
<br />
=== Graham Wiebe's concept ===<br />
SVG or other vector formats available upon request. optimized for greyscale. typography can easily be changed to avoid copyright. <br />
<br />
http://fc02.deviantart.net/fs70/f/2010/323/8/9/open_kinect_logo_by_gwiebe-d334lq0.png<br />
<br />
=== Cyril's concept ===<br />
Someone playing in front of a kinect with letters o and k.<br />
<br />
http://cyril.lugan.info/tmp/oK_v1.png<br /><br />
http://cyril.lugan.info/tmp/oK_v1.svg<br />
<br />
=== Ken Moore's concept ===<br />
High quality typography and layout (says "we're serious") with distinctive visual of the Kinect hardware.<br />
<br />
Version 1 - stacked layout is more legible in narrow placements<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_200x100_KenMoore.png<br />
<br />
Version 2 - horizontal layout has nice visual balance, but needs more width for legibility<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_200x100_KenMoore.png<br />
<br />
=== Jonathan Hall's concept ===<br />
Unfortunately, use of the "Kinect" name will likely be seen as trademark infringement. Microsoft registered "Kinect" as a word mark (meaning: a claim to use of the word itself, independent of how it appears) on goods and services related to "computer software, computer hardware, and computer peripherals." (See the USPTO registration dated 10/29/2009: http://tess2.uspto.gov/bin/showfield?f=doc&state=4007:k6ntdc.2.1 )<br />
<br />
Tedious as it may be, we should consider alternatives. I propose an obvious adjustment--"OpenKinetic"--but there may well be better options out there. Below is my concept rendering both "OpenKinect" and "OpenKinetic" with simple typography, horizontal two-color layout, and a bug:<br /><br />
'''Slightly updated: http://clients.junketdesign.com/openkinect/logos/logo_openkinect-02.png'''<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-01.png<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinetic-01.png<br />
<br />
=== Carlos Asmat's logo concept ===<br />
Below you can find my concept of the OpenKinect Logo. Of course, the name could be changed in order to avoid copyright infringements as long as the second word still starts with a "K".<br />
<br />
http://files.carlitoscontraptions.com/OpenKinect_Logo_Carlitos.png<br />
<br />
=== cclaan's concept #1 ===<br />
http://labs.laan.com/projects/stuff/O-Clean.png<br><br />
http://labs.laan.com/projects/stuff/O-Messy.png<br><br />
<br />
=== cclaan's concept #2 ===<br />
<br />
http://labs.laan.com/projects/stuff/KinectDotsNoEdges.png<br><br />
http://labs.laan.com/projects/stuff/KinectDots.png<br><br />
<br />
=== Boulabiar's concept ===<br />
http://boulabiar.net/openkinect/ok.svg<br />
<br />
=== chuan_l ===<br />
<br />
Draft "openKinect" concepts + influences: [ updated 21.11.10 ]<br /><br />
<br />
* El Lissitzky., "Proun" project., elemental shapes -> building blocks.<br />
* Open community., intersecting with hardware / MSFT / camera frustum.<br />
* Font is 13pt [http://hivelogic.com/articles/top-10-programming-fonts Inconsolata] re: programming efforts., season to flavour.<br />
<br />
http://www.lntao.com/images/LN.TAO_Logos_Pathos_Export.png<br />
<br />
===Anthony Bloor's concept===<br />
update to the image posted to the mailing list, i decided to go with the green rather than the black but its easily changed, its designed for on screen graphics rather than print, i decided to go for something that might look good for an app icon. its not an svg, but it can easily be rendered at any resolution.<br><br />
it might be nice to have different colours based on platforms too etc, but i only realised the logo deadline was today, so it was a bit of a rush!<br><br />
* full size logo <br><br />
http://www.platformzero.com/openk/fullSizeLogo.png <br><br />
* wiki icon size <br><br />
http://www.platformzero.com/openk/wikiicon.png <br><br />
* app icon that works better in a square format <br><br />
http://www.platformzero.com/openk/icon.png<br><br />
<br />
=== Danilo Di Cuia's concept #1 ===<br />
<br />
(if you have seen my logos already please refresh your browser as I haven't change the names of the updated logos : ) )<br />
<br />
Idea based on the Kinect sensors and its led:<br />
<br />
http://www.tezzutezzu.com/other/openkinect1.jpg<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
The second idea is based on the 2 cameras point of views that forms the "K" of Kinect inside the "O" of open.<br />
<br />
http://www.tezzutezzu.com/other/openkinect2.jpg<br />
<br />
Here's an animation of the logo:<br />
<br />
http://www.tezzutezzu.com/other/openkinect2_web.mov<br />
<br />
=== Jon Harsem's Concept ===<br />
Everything is vector based. The kinect itself is not considered for the logo - but may form part of an icon set later. Mind you I take Jonathan Hall's point on the trademark issue. <br />
Perhaps OpenK will work ? <br />
<br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001-nt/1099698083_zVgEA-L.png (white bg) <br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001/1099694724_Uyv4L-L.png (/w transparency)<br />
<br />
=== marcan's concept ===<br />
Just an idea that floated around on IRC: [[:Image:Ok-logo.png]]</div>JoshBhttps://openkinect.org/w/index.php?title=Main_Page&diff=345Main Page2010-11-23T03:29:49Z<p>JoshB: /* Communications */ Added announce mailing list</p>
<hr />
<div>'''Welcome to the OpenKinect project'''<br />
<br />
== About ==<br />
<br />
OpenKinect is an open community of people interested in making use of the amazing Xbox Kinect hardware with our PCs and other devices. We are working on free, open source libraries that will enable the Kinect to be used with Windows, Linux, and Mac.<br />
<br />
Some general information about how Kinect works can be found in [http://www.freepatentsonline.com/20100118123.pdf this document].<br />
<br />
Source code is available here: https://github.com/OpenKinect/libfreenect<br />
<br />
== Communications ==<br />
<br />
If you want to participate or just watch the progress of the the OpenKinect effort, subscribe to the [[http://groups.google.com/group/openkinect/ OpenKinect mailing list]]. In the application form, please tell us something about yourself and you'll be approved automatically. You could also subscribe to a low-traffic [[http://groups.google.com/group/openkinect-announce/ announcement-only mailing list]].<br />
<br />
You can follow us on Twitter http://twitter.com/openkinect <br />
Please use the #tag #openkinect when tweeting your work<br />
<br />
You can also chat with people developing on OpenKinect software on IRC: #OpenKinect on freenode.net. <br />
<br />
If you need an IRC client, check:<br />
<br />
* Chatzilla (for firefox): https://addons.mozilla.org/en-US/firefox/addon/16/<br />
* http://webchat.freenode.net/<br />
* http://quassel-irc.org/<br />
* http://www.mirc.com/<br />
<br />
Channel logs (Daily rotation) can be found at http://falcon4ever.pcsx2.net/kinect/logs/<br />
<br />
= Wiki Page Index =<br />
<br />
=== Project information ===<br />
<br />
* [[Roadmap|Project Roadmap]]<br />
* [[Policies|Project Policies]]<br />
* [[Contributing Code]] - How to contribute code<br />
* [[Contributing]] - There many ways to contribute besides coding<br />
* [[Code Integration]] - How to deal with how we use git<br />
* [[Getting Started]] - Downloading and building OpenKinect<br />
* [[People]] - Who is doing what<br />
* [[Gallery]] Videos and links to things people are doing with OpenKinect <br />
* [[FAQ]]<br />
* [[Logo_Proposals|Logo Proposals]]<br />
* [[Project_ideas|Project Ideas]]<br />
<br />
=== API Documentation ===<br />
<br />
* [[High Level]] - High-level API documentation<br />
<br />
=== Knowledge base ===<br />
<br />
* [[lsusb output]] - Device identifier output<br />
* [[USB Devices]] - Overview of the hardware devices<br />
* [[Protocol Documentation]] - General information about the Kinect USB procotol<br />
* [[USB Protocol Information]] - Other information about the Kinect USB protocol<br />
* [[Init Analysis]] - Messing with various init sequences<br />
* [[Imaging Information]] - Information about the imaging data returned by the Kinect<br />
* [[Research Material]] - Research material for software layer implementation<br />
* [[Hardware_info]] - Hardware information<br />
<br />
== Links ==<br />
<br />
=== Installation/Compilation Guides ===<br />
http://www.spoofscript.com/blog/?p=327 - Compiling OpenKinect on a stubborn OSX 10.6.5<br />
<br />
=== Comment Threads ===<br />
* http://ladyada.net/learn/diykinect/ - How the Kinect was hacked very detailed overview of what was involved <br />
* http://www.adafruit.com/blog/2010/11/04/the-open-kinect-project-the-ok-prize-get-1000-bounty-for-kinect-for-xbox-360-open-source-drivers/ - Adafruit's competition. Comment thread contains list of some of the people working on this.<br />
* http://hackaday.com/2010/11/04/kilobuck-open-kinect-project-prize/ - Hackaday's coverage of the bounty. Again, interesting comment thread.<br />
<br />
=== Tech ===<br />
<br />
* http://www.ifixit.com/Teardown/Microsoft-Kinect-Teardown/4066/ - Hardware teardown. Chip info is here. (via adafruit)<br />
* http://kinecthacks.net/kinect-pinout/ - Pinout info of the Kinect Sensor<br />
* http://www.primesense.com/?p=535 - Primesense reference implementation (via adafruit thread)<br />
* http://www.sensorland.com/HowPage090.html - How sensors work and the bayer filter<br />
* http://nvie.com/posts/a-successful-git-branching-model/ - Model for branching within Git<br />
* http://www.numenta.com/htm-overview/education/HTM_CorticalLearningAlgorithms.pdf - Suggestions to implement pseudocode near the end<br />
* http://www.dwheeler.com/essays/floss-license-slide.html Which licenses are compatible with which<br />
<br />
=== Kinect Themed sites ===<br />
* http://www.reddit.com/r/openkinect/ OpenKinect news and discussion community<br />
* http://www.kinectHacks.net - Kinect hacking blog and forum<br />
* http://www.freenect.com/ - Kinect hacking news<br />
* http://www.modmykinect.com - Kinect articles and a page dedicated to kinect ideas<br />
<br />
=== Random ===<br />
<br />
* Linux contribution procedure http://git.kernel.org/?p=linux/kernel/git/torvalds/linux-2.6.git;a=blob;f=Documentation/SubmittingPatches<br />
* Git project contribution procedure http://git.kernel.org/?p=git/git.git;a=blob_plain;f=Documentation/SubmittingPatches;hb=HEAD</div>JoshBhttps://openkinect.org/w/index.php?title=Gallery&diff=311Gallery2010-11-22T18:12:15Z<p>JoshB: Added Thomas Hansen</p>
<hr />
<div>This page collects videos of various people doing tests and experiments with OpenKinect software.<br />
<br />
=== Florian Echtler (floemuc) ===<br />
"Multi-touch" interactions http://www.youtube.com/watch?v=ho6Yhz21BJI<br />
Created with the libTISCH multitouch library: http://tisch.sf.net/<br />
<br />
=== Pete & Matt ===<br />
Fun with a Kinect piano: http://www.youtube.com/watch?v=ppHcj15LypM<br />
<br />
=== okreylos ===<br />
3D depth video capture http://www.youtube.com/watch?v=7QrnwoO1-8A<br />
measuring objects in 3D http://idav.ucdavis.edu/~okreylos/ResDev/Kinect/<br />
<br />
=== koabi's work ===<br />
http://www.youtube.com/profile?user=DerKorb#g/u<br />
<br />
=== Kyle point cloud viewer ===<br />
initial render in processing: http://www.flickr.com/photos/kylemcdonald/5167174610/<br />
<br />
viewer substituting glview.c: http://www.openframeworks.cc/forum/viewtopic.php?p=24884#p24884<br />
<br />
advanced viewer with DOF using ofxKinect: http://www.openframeworks.cc/forum/viewtopic.php?p=24958#p24958<br />
<br />
=== cclaan ===<br />
Point cloud plus color<br />
http://vimeo.com/16788233<br />
<br />
=== yankeyan ===<br />
Awesome object recognition! http://www.youtube.com/watch?v=fQ59dXOo63o and http://www.youtube.com/watch?v=cRBozGoa69s<br />
<br />
Lightsaber tracking and rendering http://www.youtube.com/watch?v=3EeJCln5KYg<br />
<br />
=== Memo Akten ===<br />
Drawing in 3D http://vimeo.com/16818988<br />
<br />
=== L14M333 ===<br />
Moving the motor with a GUI while showing video streams: http://www.youtube.com/watch?v=KsvQpUnlp-Y<br />
<br />
Plotting accelerometer to graph and calibration http://www.youtube.com/watch?v=GWvcgZkADUU (Uses CL NUI (Will switch later))<br />
<br />
=== arne_ ===<br />
Full image of the IR dot field:<br />
<br />
http://livingplace.informatik.haw-hamburg.de/blog/wp-content/uploads/2010/11/kinect1.png<br />
<br />
=== kode80apps ===<br />
Head tracking for 3D vision using OpenKinect software:<br />
http://www.youtube.com/watch?v=Y-f_oMOvNAk<br />
http://www.youtube.com/watch?v=CddvvlP4UNM<br />
<br />
=== James Patten ===<br />
Multitouch Tracking on arbitrary planes with Kinect http://www.youtube.com/watch?v=Bth0TkRLVtk<br />
<br />
=== cruxphotography ===<br />
Box cloud http://www.youtube.com/watch?v=e8h6DL0Dc84<br />
<br />
=== Daniel Reetz ===<br />
Removing the IR cut filter from your camera and examining the Kinect IR field, including high res image:<br />
http://www.futurepicture.org/?p=97<br />
<br />
=== Emily Gobeille - Theo Watson ===<br />
Digital puppetry with Kinect http://vimeo.com/16985224<br />
<br />
=== nink ===<br />
<br />
Three Kinects (on three computers) pointing at same subject http://yfrog.com/n3i4bgj<br />
<br />
=== DustyDingo ===<br />
<br />
Two Kinects facing same direction, experiments:[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction.png]<br />
[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_both.png]<br />
[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_single.png]<br />
<br />
Rolling shutter experiments:<br />
Setup:<br />
http://atommuell.mum.jku.at/~aurel/kinect_roling_shuter_proto_2.jpg<br />
<br />
The top image is a plain kinect, the other one has a rolling shuter in front of the laser projector.<br />
Both kinect operate at the same time.<br />
http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_both_one_proj_shutter.png<br />
<br />
Holding the kinect automatically on level:<br />
[http://atommuell.mum.jku.at/~aurel/hold_level_short.avi]<br />
<br />
=== yoda-- ===<br />
<br />
Fist detection http://yoda-jm.performous.org/freenect/in2.png<br />
<br />
=== Zephod / Stijn Kuipers ===<br />
<br />
Windows RBG to Z Projection http://vimeo.com/17007842<br />
<br />
=== netpro2k / Dominick D'Aniello ===<br />
<br />
Quick background removal and parallax demo http://vimeo.com/17023522<br />
3D object manipulation http://vimeo.com/17045326<br />
Kinect Kart http://vimeo.com/17075573<br />
<br />
=== evoluce ===<br />
<br />
Controlling Windows 7 applications with Kinect http://www.youtube.com/watch?v=M-wLOfjVfVc<br />
<br />
=== [[User:marcan|marcan]] ===<br />
<br />
[http://www.youtube.com/watch?v=rKhW-cvpkks The video that started it all]<br /><br />
[http://www.youtube.com/watch?v=Q1heqFVrQGU Laser projection on a moving surface in perspective, using the Kinect for tracking]<br />
<br />
=== [[User:imekinox|imekinox]] ===<br />
"AS3 first communication" http://www.youtube.com/watch?v=_9sDY6WO4mY<br />
<br />
"AS3 second phase, motor & accelerometers" http://www.youtube.com/watch?v=SvfDvGaY348<br />
<br />
=== Eric Gradman (egradman) ===<br />
"Standard gravity" art project using libfreenect and python<br />
http://www.youtube.com/watch?v=uaci4dcZxYE<br />
<br />
=== Scott Byrns ===<br />
Point Cloud in Java<br />
http://www.youtube.com/watch?v=oIyTCvi-XSI<br />
<br />
Poor-mans Object Tracking in Java<br />
http://www.screencast.com/users/mscottb/folders/Jing/media/fca9fb5e-2053-4614-b1f6-047ebbd4a8ad<br />
<br />
=== [[User:benxtan|Ben X Tan]] ===<br />
Actually...this isn't using OpenKinect. I'm using CL NUI at the moment, but will switch over soon...<br />
* Midi Controller<br />
** v.01 - http://www.youtube.com/watch?v=z1Wp0HEYxSg<br />
** v.02 - http://www.youtube.com/watch?v=fCQwNLKJlCU<br />
<br />
=== [[User:jmpelletier|Jean-Marc Pelletier]] - nesa - cap10subtext ===<br />
jit.freenect.grab: A Max/Jitter external to grab data from the Kinect.<br /><br />
https://github.com/jmpelletier/jit.freenect.grab <br /><br />
http://www.youtube.com/watch?v=WIJA46ocia0 <br /><br />
http://www.youtube.com/watch?v=wS8wyIYn77w <br /><br />
<br />
=== Phillipp Robbel ===<br />
Early experiments with a Microsoft Kinect depth camera on a mobile robot base<br />
http://www.youtube.com/watch?v=dRPEns8MS2o<br />
<br />
=== Jasper Brekelmans ===<br />
Kinect 3D PointCloud Scanner<br />
http://www.youtube.com/watch?v=bZi-1NmQAGM&feature=player_embedded<br />
<br />
=== Thomas Hansen ===<br />
Segmenting point cloud pixels based on depth ranges<br />
http://vimeo.com/17085043</div>JoshBhttps://openkinect.org/w/index.php?title=Gallery&diff=298Gallery2010-11-22T07:33:47Z<p>JoshB: Added Phillip Robbel's robot video</p>
<hr />
<div>This page collects videos of various people doing tests and experiments with OpenKinect software.<br />
<br />
=== Florian Echtler (floemuc) ===<br />
"Multi-touch" interactions http://www.youtube.com/watch?v=ho6Yhz21BJI<br />
Created with the libTISCH multitouch library: http://tisch.sf.net/<br />
<br />
=== Pete & Matt ===<br />
Fun with a Kinect piano: http://www.youtube.com/watch?v=ppHcj15LypM<br />
<br />
=== okreylos ===<br />
3D depth video capture http://www.youtube.com/watch?v=7QrnwoO1-8A<br />
measuring objects in 3D http://idav.ucdavis.edu/~okreylos/ResDev/Kinect/<br />
<br />
=== koabi's work ===<br />
http://www.youtube.com/profile?user=DerKorb#g/u<br />
<br />
=== Kyle point cloud viewer ===<br />
initial render in processing: http://www.flickr.com/photos/kylemcdonald/5167174610/<br />
<br />
viewer substituting glview.c: http://www.openframeworks.cc/forum/viewtopic.php?p=24884#p24884<br />
<br />
advanced viewer with DOF using ofxKinect: http://www.openframeworks.cc/forum/viewtopic.php?p=24958#p24958<br />
<br />
=== cclaan ===<br />
Point cloud plus color<br />
http://vimeo.com/16788233<br />
<br />
=== yankeyan ===<br />
Awesome object recognition! http://www.youtube.com/watch?v=fQ59dXOo63o and http://www.youtube.com/watch?v=cRBozGoa69s<br />
<br />
Lightsaber tracking and rendering http://www.youtube.com/watch?v=3EeJCln5KYg<br />
<br />
=== Memo Akten ===<br />
Drawing in 3D http://vimeo.com/16818988<br />
<br />
=== L14M333 ===<br />
Moving the motor with a GUI while showing video streams: http://www.youtube.com/watch?v=KsvQpUnlp-Y<br />
<br />
=== arne_ ===<br />
Full image of the IR dot field:<br />
<br />
http://livingplace.informatik.haw-hamburg.de/blog/wp-content/uploads/2010/11/kinect1.png<br />
<br />
=== kode80apps ===<br />
Head tracking for 3D vision using OpenKinect software:<br />
http://www.youtube.com/watch?v=Y-f_oMOvNAk<br />
http://www.youtube.com/watch?v=CddvvlP4UNM<br />
<br />
=== James Patten ===<br />
Multitouch Tracking on arbitrary planes with Kinect http://www.youtube.com/watch?v=Bth0TkRLVtk<br />
<br />
=== cruxphotography ===<br />
Box cloud http://www.youtube.com/watch?v=e8h6DL0Dc84<br />
<br />
=== Daniel Reetz ===<br />
Removing the IR cut filter from your camera and examining the Kinect IR field, including high res image:<br />
http://www.futurepicture.org/?p=97<br />
<br />
=== Emily Gobeille - Theo Watson ===<br />
Digital puppetry with Kinect http://vimeo.com/16985224<br />
<br />
=== nink ===<br />
<br />
Three Kinects (on three computers) pointing at same subject http://yfrog.com/n3i4bgj<br />
<br />
=== DustyDingo ===<br />
<br />
Two Kinects facing same direction, experiments:[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction.png]<br />
[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_both.png]<br />
[http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_single.png]<br />
<br />
Rolling shutter experiments:<br />
Setup:<br />
http://atommuell.mum.jku.at/~aurel/kinect_roling_shuter_proto_2.jpg<br />
<br />
The top image is a plain kinect, the other one has a rolling shuter in front of the laser projector.<br />
Both kinect operate at the same time.<br />
http://atommuell.mum.jku.at/~aurel/two_kinects_same_direction_c_both_one_proj_shutter.png<br />
<br />
Holding the kinect automatically on level:<br />
[http://atommuell.mum.jku.at/~aurel/hold_level_short.avi]<br />
<br />
=== yoda-- ===<br />
<br />
Fist detection http://yoda-jm.performous.org/freenect/in2.png<br />
<br />
=== Zephod / Stijn Kuipers ===<br />
<br />
Windows RBG to Z Projection http://vimeo.com/17007842<br />
<br />
=== netpro2k / Dominick D'Aniello ===<br />
<br />
Quick background removal and parallax demo http://vimeo.com/17023522<br />
3D object manipulation http://vimeo.com/17045326<br />
<br />
=== evoluce ===<br />
<br />
Controlling Windows 7 applications with Kinect http://www.youtube.com/watch?v=M-wLOfjVfVc<br />
<br />
=== [[User:marcan|marcan]] ===<br />
<br />
[http://www.youtube.com/watch?v=rKhW-cvpkks The video that started it all]<br /><br />
[http://www.youtube.com/watch?v=Q1heqFVrQGU Laser projection on a moving surface in perspective, using the Kinect for tracking]<br />
<br />
=== [[User:imekinox|imekinox]] ===<br />
"AS3 first communication" http://www.youtube.com/watch?v=_9sDY6WO4mY<br />
<br />
"AS3 second phase, motor & accelerometers" http://www.youtube.com/watch?v=SvfDvGaY348<br />
<br />
=== Eric Gradman (egradman) ===<br />
"Standard gravity" art project using libfreenect and python<br />
http://www.youtube.com/watch?v=uaci4dcZxYE<br />
<br />
=== Scott Byrns ===<br />
Point Cloud in Java<br />
http://www.youtube.com/watch?v=oIyTCvi-XSI<br />
<br />
Poor-mans Object Tracking in Java<br />
http://www.screencast.com/users/mscottb/folders/Jing/media/fca9fb5e-2053-4614-b1f6-047ebbd4a8ad<br />
<br />
=== [[User:benxtan|Ben X Tan]] ===<br />
Midi Controller - http://www.youtube.com/watch?v=z1Wp0HEYxSg<br />
<br />
=== [[User:jmpelletier|Jean-Marc Pelletier]] - nesa - cap10subtext ===<br />
jit.freenect.grab: A Max/Jitter external to grab data from the Kinect.<br /><br />
https://github.com/jmpelletier/jit.freenect.grab <br /><br />
http://www.youtube.com/watch?v=WIJA46ocia0 <br /><br />
http://www.youtube.com/watch?v=wS8wyIYn77w <br /><br />
<br />
=== Phillipp Robbel ===<br />
Early experiments with a Microsoft Kinect depth camera on a mobile robot base<br />
http://www.youtube.com/watch?v=dRPEns8MS2o</div>JoshBhttps://openkinect.org/w/index.php?title=Logo_Proposals&diff=297Logo Proposals2010-11-22T06:10:49Z<p>JoshB: /* Voting */</p>
<hr />
<div>We are taking proposals for an OpenKinect community logo.<br />
<br />
==Rules==<br />
<br />
* Entries must be you original work and not infringe on anyone's trademarks<br />
* Entries must be in PNG format. A scalable SVG version is highly recommended.<br />
* You may submit multiple proposals. <br />
* Each proposal may include more than image. At least one image must be have a width of 200 pixels and a height of between 100 and 150 pixels. Higher resolutions are encouraged.<br />
<br />
The community is named OpenKinect (see [[Policies#Community_Name_Policy|Community Name Policy]]); however, using Microsoft's purple "Kinect" trademark [http://en.wikipedia.org/wiki/File:Kinect_logo_print.png] or a lookalike is highly discouraged, as it could cause trademark infringement issues. If you include the word "Kinect" in your logo, please keep it visually distinct from Microsoft's trademark.<br />
<br />
==Voting==<br />
<br />
Each person can vote for up to three of their favorite logo concepts. Vote on the mailing list by replying to the "Logo proposal voting" thread and naming up to three logos by the proposal title (for example: "Name name's concept #2"). For logo proposals that include multiple variations within a single image, feel free to clarify which of the variations you prefer.<br />
<br />
Logo concepts should be considered drafts. Pick your favorite ideas but don't get hung up on details like color, which can be changed easily. Logos do need to be distinct from Microsoft's Kinect logo, though.<br />
<br />
Voting will be open until November 28th at 11:59pm UTC. At that point, the results will be tabulated and the three most popular logo concepts will be considered finalists. Finalists will be asked for updated images, if necessary, and then Kyle Machulis (qDot), Hector Martin ([[User:Marcan|marcan]]), and Joshua Blake ([[User:JoshB|JoshB]]) will select a winner from the logo finalists. <br />
<br />
This page will be protected from edits during the voting process.<br />
<br />
== Submissions ==<br />
<br />
=== Bo Monteque ===<br />
<br />
http://www.monteque.com/kinect/kinect_logo.png <br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
=== Scott Byrns's concept ===<br />
http://dl.dropbox.com/u/15300515/kinectlogo.png<br />
<br />
=== Mungewell's concept ===<br />
SVG source available if adjustment is desired, for the font/etc.<br />
<br />
http://www.mungewell.org/kinect/openkinect_logo.png<br />
<br />
=== Graham Wiebe's concept ===<br />
SVG or other vector formats available upon request. optimized for greyscale. typography can easily be changed to avoid copyright. <br />
<br />
http://fc02.deviantart.net/fs70/f/2010/323/8/9/open_kinect_logo_by_gwiebe-d334lq0.png<br />
<br />
=== Cyril's concept ===<br />
Someone playing in front of a kinect with letters o and k.<br />
<br />
http://cyril.lugan.info/tmp/oK_v1.png<br /><br />
http://cyril.lugan.info/tmp/oK_v1.svg<br />
<br />
=== Ken Moore's concept ===<br />
High quality typography and layout (says "we're serious") with distinctive visual of the Kinect hardware.<br />
<br />
Version 1 - stacked layout is more legible in narrow placements<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_200x100_KenMoore.png<br />
<br />
Version 2 - horizontal layout has nice visual balance, but needs more width for legibility<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_200x100_KenMoore.png<br />
<br />
=== Jonathan Hall's concept ===<br />
Unfortunately, use of the "Kinect" name will likely be seen as trademark infringement. Microsoft registered "Kinect" as a word mark (meaning: a claim to use of the word itself, independent of how it appears) on goods and services related to "computer software, computer hardware, and computer peripherals." (See the USPTO registration dated 10/29/2009: http://tess2.uspto.gov/bin/showfield?f=doc&state=4007:k6ntdc.2.1 )<br />
<br />
Tedious as it may be, we should consider alternatives. I propose an obvious adjustment--"OpenKinetic"--but there may well be better options out there. Below is my concept rendering both "OpenKinect" and "OpenKinetic" with simple typography, horizontal two-color layout, and a bug:<br /><br />
'''Slightly updated: http://clients.junketdesign.com/openkinect/logos/logo_openkinect-02.png'''<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-01.png<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinetic-01.png<br />
<br />
=== Carlos Asmat's logo concept ===<br />
Below you can find my concept of the OpenKinect Logo. Of course, the name could be changed in order to avoid copyright infringements as long as the second word still starts with a "K".<br />
<br />
http://files.carlitoscontraptions.com/OpenKinect_Logo_Carlitos.png<br />
<br />
=== cclaan's concept #1 ===<br />
http://labs.laan.com/projects/stuff/O-Clean.png<br><br />
http://labs.laan.com/projects/stuff/O-Messy.png<br><br />
<br />
=== cclaan's concept #2 ===<br />
<br />
http://labs.laan.com/projects/stuff/KinectDotsNoEdges.png<br><br />
http://labs.laan.com/projects/stuff/KinectDots.png<br><br />
<br />
=== Boulabiar's concept ===<br />
http://boulabiar.net/openkinect/ok.svg<br />
<br />
=== chuan_l ===<br />
<br />
Draft "openKinect" concepts + influences: [ updated 21.11.10 ]<br /><br />
<br />
* El Lissitzky., "Proun" project., elemental shapes -> building blocks.<br />
* Open community., intersecting with hardware / MSFT / camera frustum.<br />
* Font is 13pt [http://hivelogic.com/articles/top-10-programming-fonts Inconsolata] re: programming efforts., season to flavour.<br />
<br />
http://www.lntao.com/images/LN.TAO_Logos_Pathos_Export.png<br />
<br />
===Anthony Bloor's concept===<br />
update to the image posted to the mailing list, i decided to go with the green rather than the black but its easily changed, its designed for on screen graphics rather than print, i decided to go for something that might look good for an app icon. its not an svg, but it can easily be rendered at any resolution.<br><br />
it might be nice to have different colours based on platforms too etc, but i only realised the logo deadline was today, so it was a bit of a rush!<br><br />
* full size logo <br><br />
http://www.platformzero.com/openk/fullSizeLogo.png <br><br />
* wiki icon size <br><br />
http://www.platformzero.com/openk/wikiicon.png <br><br />
* app icon that works better in a square format <br><br />
http://www.platformzero.com/openk/icon.png<br><br />
<br />
=== Danilo Di Cuia's concept #1 ===<br />
<br />
(if you have seen my logos already please refresh your browser as I haven't change the names of the updated logos : ) )<br />
<br />
Idea based on the Kinect sensors and its led:<br />
<br />
http://www.tezzutezzu.com/other/openkinect1.jpg<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
The second idea is based on the 2 cameras point of views that forms the "K" of Kinect inside the "O" of open.<br />
<br />
http://www.tezzutezzu.com/other/openkinect2.jpg<br />
<br />
Here's an animation of the logo:<br />
<br />
http://www.tezzutezzu.com/other/openkinect2_web.mov<br />
<br />
=== Jon Harsem's Concept ===<br />
Everything is vector based. The kinect itself is not considered for the logo - but may form part of an icon set later. Mind you I take Jonathan Hall's point on the trademark issue. <br />
Perhaps OpenK will work ? <br />
<br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001-nt/1099698083_zVgEA-L.png (white bg) <br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001/1099694724_Uyv4L-L.png (/w transparency)<br />
<br />
=== marcan's concept ===<br />
Just an idea that floated around on IRC: [[:Image:Ok-logo.png]]</div>JoshBhttps://openkinect.org/w/index.php?title=Logo_Proposals&diff=296Logo Proposals2010-11-22T06:09:18Z<p>JoshB: Added voting instructions</p>
<hr />
<div>We are taking proposals for an OpenKinect community logo.<br />
<br />
==Rules==<br />
<br />
* Entries must be you original work and not infringe on anyone's trademarks<br />
* Entries must be in PNG format. A scalable SVG version is highly recommended.<br />
* You may submit multiple proposals. <br />
* Each proposal may include more than image. At least one image must be have a width of 200 pixels and a height of between 100 and 150 pixels. Higher resolutions are encouraged.<br />
<br />
The community is named OpenKinect (see [[Policies#Community_Name_Policy|Community Name Policy]]); however, using Microsoft's purple "Kinect" trademark [http://en.wikipedia.org/wiki/File:Kinect_logo_print.png] or a lookalike is highly discouraged, as it could cause trademark infringement issues. If you include the word "Kinect" in your logo, please keep it visually distinct from Microsoft's trademark.<br />
<br />
==Voting==<br />
<br />
Each person can vote for up to three of their favorite logo concepts. Vote on the mailing list in the "Logo proposal voting" thread by naming up to three logos by the header text (for example: "Name name's concept #2"). For logo proposals that include multiple variations within a single image, feel free to clarify which of the variations you prefer.<br />
<br />
Logo concepts should be considered drafts. Pick your favorite ideas but don't get hung up on details like color, which can be changed easily. Logos do need to be distinct from Microsoft's Kinect logo, though.<br />
<br />
Voting will be open until November 28th at 11:59pm UTC. At that point, the results will be tabulated and the three most popular logo concepts will be considered finalists. Finalists will be asked for updated images, if necessary, and then Kyle Machulis (qDot), Hector Martin ([[User:Marcan|marcan]]), and Joshua Blake ([[User:JoshB|JoshB]]) will select a winner from the logo finalists. <br />
<br />
This page will be protected from edits during the voting process.<br />
<br />
== Submissions ==<br />
<br />
=== Bo Monteque ===<br />
<br />
http://www.monteque.com/kinect/kinect_logo.png <br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
=== Scott Byrns's concept ===<br />
http://dl.dropbox.com/u/15300515/kinectlogo.png<br />
<br />
=== Mungewell's concept ===<br />
SVG source available if adjustment is desired, for the font/etc.<br />
<br />
http://www.mungewell.org/kinect/openkinect_logo.png<br />
<br />
=== Graham Wiebe's concept ===<br />
SVG or other vector formats available upon request. optimized for greyscale. typography can easily be changed to avoid copyright. <br />
<br />
http://fc02.deviantart.net/fs70/f/2010/323/8/9/open_kinect_logo_by_gwiebe-d334lq0.png<br />
<br />
=== Cyril's concept ===<br />
Someone playing in front of a kinect with letters o and k.<br />
<br />
http://cyril.lugan.info/tmp/oK_v1.png<br /><br />
http://cyril.lugan.info/tmp/oK_v1.svg<br />
<br />
=== Ken Moore's concept ===<br />
High quality typography and layout (says "we're serious") with distinctive visual of the Kinect hardware.<br />
<br />
Version 1 - stacked layout is more legible in narrow placements<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_200x100_KenMoore.png<br />
<br />
Version 2 - horizontal layout has nice visual balance, but needs more width for legibility<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_200x100_KenMoore.png<br />
<br />
=== Jonathan Hall's concept ===<br />
Unfortunately, use of the "Kinect" name will likely be seen as trademark infringement. Microsoft registered "Kinect" as a word mark (meaning: a claim to use of the word itself, independent of how it appears) on goods and services related to "computer software, computer hardware, and computer peripherals." (See the USPTO registration dated 10/29/2009: http://tess2.uspto.gov/bin/showfield?f=doc&state=4007:k6ntdc.2.1 )<br />
<br />
Tedious as it may be, we should consider alternatives. I propose an obvious adjustment--"OpenKinetic"--but there may well be better options out there. Below is my concept rendering both "OpenKinect" and "OpenKinetic" with simple typography, horizontal two-color layout, and a bug:<br /><br />
'''Slightly updated: http://clients.junketdesign.com/openkinect/logos/logo_openkinect-02.png'''<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-01.png<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinetic-01.png<br />
<br />
=== Carlos Asmat's logo concept ===<br />
Below you can find my concept of the OpenKinect Logo. Of course, the name could be changed in order to avoid copyright infringements as long as the second word still starts with a "K".<br />
<br />
http://files.carlitoscontraptions.com/OpenKinect_Logo_Carlitos.png<br />
<br />
=== cclaan's concept #1 ===<br />
http://labs.laan.com/projects/stuff/O-Clean.png<br><br />
http://labs.laan.com/projects/stuff/O-Messy.png<br><br />
<br />
=== cclaan's concept #2 ===<br />
<br />
http://labs.laan.com/projects/stuff/KinectDotsNoEdges.png<br><br />
http://labs.laan.com/projects/stuff/KinectDots.png<br><br />
<br />
=== Boulabiar's concept ===<br />
http://boulabiar.net/openkinect/ok.svg<br />
<br />
=== chuan_l ===<br />
<br />
Draft "openKinect" concepts + influences: [ updated 21.11.10 ]<br /><br />
<br />
* El Lissitzky., "Proun" project., elemental shapes -> building blocks.<br />
* Open community., intersecting with hardware / MSFT / camera frustum.<br />
* Font is 13pt [http://hivelogic.com/articles/top-10-programming-fonts Inconsolata] re: programming efforts., season to flavour.<br />
<br />
http://www.lntao.com/images/LN.TAO_Logos_Pathos_Export.png<br />
<br />
===Anthony Bloor's concept===<br />
update to the image posted to the mailing list, i decided to go with the green rather than the black but its easily changed, its designed for on screen graphics rather than print, i decided to go for something that might look good for an app icon. its not an svg, but it can easily be rendered at any resolution.<br><br />
it might be nice to have different colours based on platforms too etc, but i only realised the logo deadline was today, so it was a bit of a rush!<br><br />
* full size logo <br><br />
http://www.platformzero.com/openk/fullSizeLogo.png <br><br />
* wiki icon size <br><br />
http://www.platformzero.com/openk/wikiicon.png <br><br />
* app icon that works better in a square format <br><br />
http://www.platformzero.com/openk/icon.png<br><br />
<br />
=== Danilo Di Cuia's concept #1 ===<br />
<br />
(if you have seen my logos already please refresh your browser as I haven't change the names of the updated logos : ) )<br />
<br />
Idea based on the Kinect sensors and its led:<br />
<br />
http://www.tezzutezzu.com/other/openkinect1.jpg<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
The second idea is based on the 2 cameras point of views that forms the "K" of Kinect inside the "O" of open.<br />
<br />
http://www.tezzutezzu.com/other/openkinect2.jpg<br />
<br />
Here's an animation of the logo:<br />
<br />
http://www.tezzutezzu.com/other/openkinect2_web.mov<br />
<br />
=== Jon Harsem's Concept ===<br />
Everything is vector based. The kinect itself is not considered for the logo - but may form part of an icon set later. Mind you I take Jonathan Hall's point on the trademark issue. <br />
Perhaps OpenK will work ? <br />
<br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001-nt/1099698083_zVgEA-L.png (white bg) <br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001/1099694724_Uyv4L-L.png (/w transparency)<br />
<br />
=== marcan's concept ===<br />
Just an idea that floated around on IRC: [[:Image:Ok-logo.png]]</div>JoshBhttps://openkinect.org/w/index.php?title=Logo_Proposals&diff=293Logo Proposals2010-11-22T05:13:07Z<p>JoshB: /* Cyril's concept */</p>
<hr />
<div>We are taking proposals for an OpenKinect community logo.<br />
<br />
==Rules==<br />
<br />
* Entries must be you original work and not infringe on anyone's trademarks<br />
* Entries must be in PNG format. A scalable SVG version is highly recommended.<br />
* You may submit multiple proposals. <br />
* Each proposal may include more than image. At least one image must be have a width of 200 pixels and a height of between 100 and 150 pixels. Higher resolutions are encouraged.<br />
<br />
The community is named OpenKinect (see [[Policies#Community_Name_Policy|Community Name Policy]]); however, using Microsoft's purple "Kinect" trademark [http://en.wikipedia.org/wiki/File:Kinect_logo_print.png] or a lookalike is highly discouraged, as it could cause trademark infringement issues. If you include the word "Kinect" in your logo, please keep it visually distinct from Microsoft's trademark.<br />
<br />
Unless otherwise agreed, proposals will be open until 11/21/2010 at 5:00pm UTC, at which point Josh Blake we will have a vote on the mailing list.<br />
<br />
== Logo proposals ==<br />
<br />
If you have created a logo you want to submit, add it below using the template shown.<br />
<br />
<br />
=== Yourname's logo #1 ===<br />
Add an image to your logo here<br />
<br />
ImageURL<br />
<br />
<br />
== Submissions ==<br />
<br />
=== Bo Monteque ===<br />
<br />
http://www.monteque.com/kinect/kinect_logo.png <br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
=== Scott Byrns's concept ===<br />
http://dl.dropbox.com/u/15300515/kinectlogo.png<br />
<br />
=== Mungewell's concept ===<br />
SVG source available if adjustment is desired, for the font/etc.<br />
<br />
http://www.mungewell.org/kinect/openkinect_logo.png<br />
<br />
=== Graham Wiebe's concept ===<br />
SVG or other vector formats available upon request. optimized for greyscale. typography can easily be changed to avoid copyright. <br />
<br />
http://fc02.deviantart.net/fs70/f/2010/323/8/9/open_kinect_logo_by_gwiebe-d334lq0.png<br />
<br />
=== Cyril's concept ===<br />
Someone playing in front of a kinect with letters o and k.<br />
<br />
http://cyril.lugan.info/tmp/oK_v1.png<br /><br />
http://cyril.lugan.info/tmp/oK_v1.svg<br />
<br />
=== Ken Moore's concept ===<br />
High quality typography and layout (says "we're serious") with distinctive visual of the Kinect hardware.<br />
<br />
Version 1 - stacked layout is more legible in narrow placements<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_200x100_KenMoore.png<br />
<br />
Version 2 - horizontal layout has nice visual balance, but needs more width for legibility<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_200x100_KenMoore.png<br />
<br />
=== Jonathan Hall's concept ===<br />
Unfortunately, use of the "Kinect" name will likely be seen as trademark infringement. Microsoft registered "Kinect" as a word mark (meaning: a claim to use of the word itself, independent of how it appears) on goods and services related to "computer software, computer hardware, and computer peripherals." (See the USPTO registration dated 10/29/2009: http://tess2.uspto.gov/bin/showfield?f=doc&state=4007:k6ntdc.2.1 )<br />
<br />
Tedious as it may be, we should consider alternatives. I propose an obvious adjustment--"OpenKinetic"--but there may well be better options out there. Below is my concept rendering both "OpenKinect" and "OpenKinetic" with simple typography, horizontal two-color layout, and a bug:<br /><br />
'''Slightly updated: http://clients.junketdesign.com/openkinect/logos/logo_openkinect-02.png'''<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-01.png<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinetic-01.png<br />
<br />
=== Carlos Asmat's logo concept ===<br />
Below you can find my concept of the OpenKinect Logo. Of course, the name could be changed in order to avoid copyright infringements as long as the second word still starts with a "K".<br />
<br />
http://files.carlitoscontraptions.com/OpenKinect_Logo_Carlitos.png<br />
<br />
=== cclaan's concept #1 ===<br />
http://labs.laan.com/projects/stuff/O-Clean.png<br><br />
http://labs.laan.com/projects/stuff/O-Messy.png<br><br />
<br />
=== cclaan's concept #2 ===<br />
<br />
http://labs.laan.com/projects/stuff/KinectDotsNoEdges.png<br><br />
http://labs.laan.com/projects/stuff/KinectDots.png<br><br />
<br />
=== Boulabiar's concept ===<br />
http://boulabiar.net/openkinect/ok.svg<br />
<br />
=== chuan_l ===<br />
<br />
Draft "openKinect" concepts + influences: [ updated 21.11.10 ]<br /><br />
<br />
* El Lissitzky., "Proun" project., elemental shapes -> building blocks.<br />
* Open community., intersecting with hardware / MSFT / camera frustum.<br />
* Font is 13pt [http://hivelogic.com/articles/top-10-programming-fonts Inconsolata] re: programming efforts., season to flavour.<br />
<br />
http://www.lntao.com/images/LN.TAO_Logos_Pathos_Export.png<br />
<br />
===Anthony Bloor's concept===<br />
update to the image posted to the mailing list, i decided to go with the green rather than the black but its easily changed, its designed for on screen graphics rather than print, i decided to go for something that might look good for an app icon. its not an svg, but it can easily be rendered at any resolution.<br><br />
it might be nice to have different colours based on platforms too etc, but i only realised the logo deadline was today, so it was a bit of a rush!<br><br />
* full size logo <br><br />
http://www.platformzero.com/openk/fullSizeLogo.png <br><br />
* wiki icon size <br><br />
http://www.platformzero.com/openk/wikiicon.png <br><br />
* app icon that works better in a square format <br><br />
http://www.platformzero.com/openk/icon.png<br><br />
<br />
=== Danilo Di Cuia's concept #1 ===<br />
<br />
(if you have seen my logos already please refresh your browser as I haven't change the names of the updated logos : ) )<br />
<br />
Idea based on the Kinect sensors and its led:<br />
<br />
http://www.tezzutezzu.com/other/openkinect1.jpg<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
The second idea is based on the 2 cameras point of views that forms the "K" of Kinect inside the "O" of open.<br />
<br />
http://www.tezzutezzu.com/other/openkinect2.jpg<br />
<br />
Here's an animation of the logo:<br />
<br />
http://www.tezzutezzu.com/other/openkinect2_web.mov<br />
<br />
=== Jon Harsem's Concept ===<br />
Everything is vector based. The kinect itself is not considered for the logo - but may form part of an icon set later. Mind you I take Jonathan Hall's point on the trademark issue. <br />
Perhaps OpenK will work ? <br />
<br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001-nt/1099698083_zVgEA-L.png (white bg) <br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001/1099694724_Uyv4L-L.png (/w transparency)<br />
<br />
=== marcan's concept ===<br />
Just an idea that floated around on IRC: [[:Image:Ok-logo.png]]</div>JoshBhttps://openkinect.org/w/index.php?title=Logo_Proposals&diff=292Logo Proposals2010-11-22T05:12:00Z<p>JoshB: Reverted edits by JoshB (talk) to last revision by 76.182.138.15</p>
<hr />
<div>We are taking proposals for an OpenKinect community logo.<br />
<br />
==Rules==<br />
<br />
* Entries must be you original work and not infringe on anyone's trademarks<br />
* Entries must be in PNG format. A scalable SVG version is highly recommended.<br />
* You may submit multiple proposals. <br />
* Each proposal may include more than image. At least one image must be have a width of 200 pixels and a height of between 100 and 150 pixels. Higher resolutions are encouraged.<br />
<br />
The community is named OpenKinect (see [[Policies#Community_Name_Policy|Community Name Policy]]); however, using Microsoft's purple "Kinect" trademark [http://en.wikipedia.org/wiki/File:Kinect_logo_print.png] or a lookalike is highly discouraged, as it could cause trademark infringement issues. If you include the word "Kinect" in your logo, please keep it visually distinct from Microsoft's trademark.<br />
<br />
Unless otherwise agreed, proposals will be open until 11/21/2010 at 5:00pm UTC, at which point Josh Blake we will have a vote on the mailing list.<br />
<br />
== Logo proposals ==<br />
<br />
If you have created a logo you want to submit, add it below using the template shown.<br />
<br />
<br />
=== Yourname's logo #1 ===<br />
Add an image to your logo here<br />
<br />
ImageURL<br />
<br />
<br />
== Submissions ==<br />
<br />
=== Bo Monteque ===<br />
<br />
http://www.monteque.com/kinect/kinect_logo.png <br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
=== Scott Byrns's concept ===<br />
http://dl.dropbox.com/u/15300515/kinectlogo.png<br />
<br />
=== Mungewell's concept ===<br />
SVG source available if adjustment is desired, for the font/etc.<br />
<br />
http://www.mungewell.org/kinect/openkinect_logo.png<br />
<br />
=== Graham Wiebe's concept ===<br />
SVG or other vector formats available upon request. optimized for greyscale. typography can easily be changed to avoid copyright. <br />
<br />
http://fc02.deviantart.net/fs70/f/2010/323/8/9/open_kinect_logo_by_gwiebe-d334lq0.png<br />
<br />
=== Cyril's concept ===<br />
Someone playing in front of a kinect with letters o and k.<br />
<br />
http://cyril.lugan.info/tmp/oK_v1.png<br />
http://cyril.lugan.info/tmp/oK_v1.svg<br />
<br />
=== Ken Moore's concept ===<br />
High quality typography and layout (says "we're serious") with distinctive visual of the Kinect hardware.<br />
<br />
Version 1 - stacked layout is more legible in narrow placements<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_200x100_KenMoore.png<br />
<br />
Version 2 - horizontal layout has nice visual balance, but needs more width for legibility<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_200x100_KenMoore.png<br />
<br />
=== Jonathan Hall's concept ===<br />
Unfortunately, use of the "Kinect" name will likely be seen as trademark infringement. Microsoft registered "Kinect" as a word mark (meaning: a claim to use of the word itself, independent of how it appears) on goods and services related to "computer software, computer hardware, and computer peripherals." (See the USPTO registration dated 10/29/2009: http://tess2.uspto.gov/bin/showfield?f=doc&state=4007:k6ntdc.2.1 )<br />
<br />
Tedious as it may be, we should consider alternatives. I propose an obvious adjustment--"OpenKinetic"--but there may well be better options out there. Below is my concept rendering both "OpenKinect" and "OpenKinetic" with simple typography, horizontal two-color layout, and a bug:<br /><br />
'''Slightly updated: http://clients.junketdesign.com/openkinect/logos/logo_openkinect-02.png'''<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-01.png<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinetic-01.png<br />
<br />
=== Carlos Asmat's logo concept ===<br />
Below you can find my concept of the OpenKinect Logo. Of course, the name could be changed in order to avoid copyright infringements as long as the second word still starts with a "K".<br />
<br />
http://files.carlitoscontraptions.com/OpenKinect_Logo_Carlitos.png<br />
<br />
=== cclaan's concept #1 ===<br />
http://labs.laan.com/projects/stuff/O-Clean.png<br><br />
http://labs.laan.com/projects/stuff/O-Messy.png<br><br />
<br />
=== cclaan's concept #2 ===<br />
<br />
http://labs.laan.com/projects/stuff/KinectDotsNoEdges.png<br><br />
http://labs.laan.com/projects/stuff/KinectDots.png<br><br />
<br />
=== Boulabiar's concept ===<br />
http://boulabiar.net/openkinect/ok.svg<br />
<br />
=== chuan_l ===<br />
<br />
Draft "openKinect" concepts + influences: [ updated 21.11.10 ]<br /><br />
<br />
* El Lissitzky., "Proun" project., elemental shapes -> building blocks.<br />
* Open community., intersecting with hardware / MSFT / camera frustum.<br />
* Font is 13pt [http://hivelogic.com/articles/top-10-programming-fonts Inconsolata] re: programming efforts., season to flavour.<br />
<br />
http://www.lntao.com/images/LN.TAO_Logos_Pathos_Export.png<br />
<br />
===Anthony Bloor's concept===<br />
update to the image posted to the mailing list, i decided to go with the green rather than the black but its easily changed, its designed for on screen graphics rather than print, i decided to go for something that might look good for an app icon. its not an svg, but it can easily be rendered at any resolution.<br><br />
it might be nice to have different colours based on platforms too etc, but i only realised the logo deadline was today, so it was a bit of a rush!<br><br />
* full size logo <br><br />
http://www.platformzero.com/openk/fullSizeLogo.png <br><br />
* wiki icon size <br><br />
http://www.platformzero.com/openk/wikiicon.png <br><br />
* app icon that works better in a square format <br><br />
http://www.platformzero.com/openk/icon.png<br><br />
<br />
=== Danilo Di Cuia's concept #1 ===<br />
<br />
(if you have seen my logos already please refresh your browser as I haven't change the names of the updated logos : ) )<br />
<br />
Idea based on the Kinect sensors and its led:<br />
<br />
http://www.tezzutezzu.com/other/openkinect1.jpg<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
The second idea is based on the 2 cameras point of views that forms the "K" of Kinect inside the "O" of open.<br />
<br />
http://www.tezzutezzu.com/other/openkinect2.jpg<br />
<br />
Here's an animation of the logo:<br />
<br />
http://www.tezzutezzu.com/other/openkinect2_web.mov<br />
<br />
=== Jon Harsem's Concept ===<br />
Everything is vector based. The kinect itself is not considered for the logo - but may form part of an icon set later. Mind you I take Jonathan Hall's point on the trademark issue. <br />
Perhaps OpenK will work ? <br />
<br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001-nt/1099698083_zVgEA-L.png (white bg) <br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001/1099694724_Uyv4L-L.png (/w transparency)<br />
<br />
=== marcan's concept ===<br />
Just an idea that floated around on IRC: [[:Image:Ok-logo.png]]</div>JoshBhttps://openkinect.org/w/index.php?title=Logo_Proposals&diff=291Logo Proposals2010-11-22T05:07:49Z<p>JoshB: /* Ken Moore's concept */</p>
<hr />
<div>We are taking proposals for an OpenKinect community logo.<br />
<br />
==Rules==<br />
<br />
* Entries must be you original work and not infringe on anyone's trademarks<br />
* Entries must be in PNG format. A scalable SVG version is highly recommended.<br />
* You may submit multiple proposals. <br />
* Each proposal may include more than image. At least one image must be have a width of 200 pixels and a height of between 100 and 150 pixels. Higher resolutions are encouraged.<br />
<br />
The community is named OpenKinect (see [[Policies#Community_Name_Policy|Community Name Policy]]); however, using Microsoft's purple "Kinect" trademark [http://en.wikipedia.org/wiki/File:Kinect_logo_print.png] or a lookalike is highly discouraged, as it could cause trademark infringement issues. If you include the word "Kinect" in your logo, please keep it visually distinct from Microsoft's trademark.<br />
<br />
Unless otherwise agreed, proposals will be open until 11/21/2010 at 5:00pm UTC, at which point Josh Blake we will have a vote on the mailing list.<br />
<br />
== Logo proposals ==<br />
<br />
If you have created a logo you want to submit, add it below using the template shown.<br />
<br />
<br />
=== Yourname's logo #1 ===<br />
Add an image to your logo here<br />
<br />
ImageURL<br />
<br />
<br />
== Submissions ==<br />
<br />
=== Bo Monteque ===<br />
<br />
http://www.monteque.com/kinect/kinect_logo.png <br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
=== Scott Byrns's concept ===<br />
http://dl.dropbox.com/u/15300515/kinectlogo.png<br />
<br />
[Mod note: similar to the Microsoft Kinect logo color and font]<br />
<br />
=== Mungewell's concept ===<br />
SVG source available if adjustment is desired, for the font/etc.<br />
<br />
http://www.mungewell.org/kinect/openkinect_logo.png<br />
<br />
=== Graham Wiebe's concept ===<br />
SVG or other vector formats available upon request. optimized for greyscale. typography can easily be changed to avoid copyright. <br />
<br />
http://fc02.deviantart.net/fs70/f/2010/323/8/9/open_kinect_logo_by_gwiebe-d334lq0.png<br />
<br />
[Mod note: similar to the Microsoft Kinect logo colors]<br />
<br />
=== Cyril's concept ===<br />
Someone playing in front of a kinect with letters o and k.<br />
<br />
http://cyril.lugan.info/tmp/oK_v1.png<br/><br />
http://cyril.lugan.info/tmp/oK_v1.svg<br />
<br />
=== Ken Moore's concept ===<br />
High quality typography and layout (says "we're serious") with distinctive visual of the Kinect hardware.<br />
<br />
Version 1 - stacked layout is more legible in narrow placements<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_200x100_KenMoore.png<br />
<br />
Version 2 - horizontal layout has nice visual balance, but needs more width for legibility<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_200x100_KenMoore.png<br />
<br />
[Mod note: similar to the Microsoft Kinect logo color and font]<br />
<br />
=== Jonathan Hall's concept ===<br />
Unfortunately, use of the "Kinect" name will likely be seen as trademark infringement. Microsoft registered "Kinect" as a word mark (meaning: a claim to use of the word itself, independent of how it appears) on goods and services related to "computer software, computer hardware, and computer peripherals." (See the USPTO registration dated 10/29/2009: http://tess2.uspto.gov/bin/showfield?f=doc&state=4007:k6ntdc.2.1 )<br />
<br />
Tedious as it may be, we should consider alternatives. I propose an obvious adjustment--"OpenKinetic"--but there may well be better options out there. Below is my concept rendering both "OpenKinect" and "OpenKinetic" with simple typography, horizontal two-color layout, and a bug:<br /><br />
'''Slightly updated: http://clients.junketdesign.com/openkinect/logos/logo_openkinect-02.png'''<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-01.png<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinetic-01.png<br />
<br />
=== Carlos Asmat's logo concept ===<br />
Below you can find my concept of the OpenKinect Logo. Of course, the name could be changed in order to avoid copyright infringements as long as the second word still starts with a "K".<br />
<br />
http://files.carlitoscontraptions.com/OpenKinect_Logo_Carlitos.png<br />
<br />
=== cclaan's concept #1 ===<br />
http://labs.laan.com/projects/stuff/O-Clean.png<br><br />
http://labs.laan.com/projects/stuff/O-Messy.png<br><br />
<br />
=== cclaan's concept #2 ===<br />
<br />
http://labs.laan.com/projects/stuff/KinectDotsNoEdges.png<br><br />
http://labs.laan.com/projects/stuff/KinectDots.png<br><br />
<br />
=== Boulabiar's concept ===<br />
http://boulabiar.net/openkinect/ok.svg<br />
<br />
=== chuan_l ===<br />
<br />
Draft "openKinect" concepts + influences: [ updated 21.11.10 ]<br /><br />
<br />
* El Lissitzky., "Proun" project., elemental shapes -> building blocks.<br />
* Open community., intersecting with hardware / MSFT / camera frustum.<br />
* Font is 13pt [http://hivelogic.com/articles/top-10-programming-fonts Inconsolata] re: programming efforts., season to flavour.<br />
<br />
http://www.lntao.com/images/LN.TAO_Logos_Pathos_Export.png<br />
<br />
===Anthony Bloor's concept===<br />
update to the image posted to the mailing list, i decided to go with the green rather than the black but its easily changed, its designed for on screen graphics rather than print, i decided to go for something that might look good for an app icon. its not an svg, but it can easily be rendered at any resolution.<br><br />
it might be nice to have different colours based on platforms too etc, but i only realised the logo deadline was today, so it was a bit of a rush!<br><br />
* full size logo <br><br />
http://www.platformzero.com/openk/fullSizeLogo.png <br><br />
* wiki icon size <br><br />
http://www.platformzero.com/openk/wikiicon.png <br><br />
* app icon that works better in a square format <br><br />
http://www.platformzero.com/openk/icon.png<br><br />
<br />
=== Danilo Di Cuia's concept #1 ===<br />
<br />
(if you have seen my logos already please refresh your browser as I haven't change the names of the updated logos : ) )<br />
<br />
Idea based on the Kinect sensors and its led:<br />
<br />
http://www.tezzutezzu.com/other/openkinect1.jpg<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
The second idea is based on the 2 cameras point of views that forms the "K" of Kinect inside the "O" of open.<br />
<br />
http://www.tezzutezzu.com/other/openkinect2.jpg<br />
<br />
Here's an animation of the logo:<br />
<br />
http://www.tezzutezzu.com/other/openkinect2_web.mov<br />
<br />
=== Jon Harsem's Concept ===<br />
Everything is vector based. The kinect itself is not considered for the logo - but may form part of an icon set later. Mind you I take Jonathan Hall's point on the trademark issue. <br />
Perhaps OpenK will work ? <br />
<br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001-nt/1099698083_zVgEA-L.png (white bg) <br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001/1099694724_Uyv4L-L.png (/w transparency)<br />
<br />
=== marcan's concept ===<br />
Just an idea that floated around on IRC: [[:Image:Ok-logo.png]]</div>JoshBhttps://openkinect.org/w/index.php?title=Logo_Proposals&diff=290Logo Proposals2010-11-22T05:07:34Z<p>JoshB: /* Graham Wiebe's concept */</p>
<hr />
<div>We are taking proposals for an OpenKinect community logo.<br />
<br />
==Rules==<br />
<br />
* Entries must be you original work and not infringe on anyone's trademarks<br />
* Entries must be in PNG format. A scalable SVG version is highly recommended.<br />
* You may submit multiple proposals. <br />
* Each proposal may include more than image. At least one image must be have a width of 200 pixels and a height of between 100 and 150 pixels. Higher resolutions are encouraged.<br />
<br />
The community is named OpenKinect (see [[Policies#Community_Name_Policy|Community Name Policy]]); however, using Microsoft's purple "Kinect" trademark [http://en.wikipedia.org/wiki/File:Kinect_logo_print.png] or a lookalike is highly discouraged, as it could cause trademark infringement issues. If you include the word "Kinect" in your logo, please keep it visually distinct from Microsoft's trademark.<br />
<br />
Unless otherwise agreed, proposals will be open until 11/21/2010 at 5:00pm UTC, at which point Josh Blake we will have a vote on the mailing list.<br />
<br />
== Logo proposals ==<br />
<br />
If you have created a logo you want to submit, add it below using the template shown.<br />
<br />
<br />
=== Yourname's logo #1 ===<br />
Add an image to your logo here<br />
<br />
ImageURL<br />
<br />
<br />
== Submissions ==<br />
<br />
=== Bo Monteque ===<br />
<br />
http://www.monteque.com/kinect/kinect_logo.png <br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
=== Scott Byrns's concept ===<br />
http://dl.dropbox.com/u/15300515/kinectlogo.png<br />
<br />
[Mod note: similar to the Microsoft Kinect logo color and font]<br />
<br />
=== Mungewell's concept ===<br />
SVG source available if adjustment is desired, for the font/etc.<br />
<br />
http://www.mungewell.org/kinect/openkinect_logo.png<br />
<br />
=== Graham Wiebe's concept ===<br />
SVG or other vector formats available upon request. optimized for greyscale. typography can easily be changed to avoid copyright. <br />
<br />
http://fc02.deviantart.net/fs70/f/2010/323/8/9/open_kinect_logo_by_gwiebe-d334lq0.png<br />
<br />
[Mod note: similar to the Microsoft Kinect logo colors]<br />
<br />
=== Cyril's concept ===<br />
Someone playing in front of a kinect with letters o and k.<br />
<br />
http://cyril.lugan.info/tmp/oK_v1.png<br/><br />
http://cyril.lugan.info/tmp/oK_v1.svg<br />
<br />
=== Ken Moore's concept ===<br />
High quality typography and layout (says "we're serious") with distinctive visual of the Kinect hardware.<br />
<br />
Version 1 - stacked layout is more legible in narrow placements<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_200x100_KenMoore.png<br />
<br />
Version 2 - horizontal layout has nice visual balance, but needs more width for legibility<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_200x100_KenMoore.png<br />
<br />
[Mod note: confusingly similar to the Microsoft Kinect logo color and font]<br />
<br />
=== Jonathan Hall's concept ===<br />
Unfortunately, use of the "Kinect" name will likely be seen as trademark infringement. Microsoft registered "Kinect" as a word mark (meaning: a claim to use of the word itself, independent of how it appears) on goods and services related to "computer software, computer hardware, and computer peripherals." (See the USPTO registration dated 10/29/2009: http://tess2.uspto.gov/bin/showfield?f=doc&state=4007:k6ntdc.2.1 )<br />
<br />
Tedious as it may be, we should consider alternatives. I propose an obvious adjustment--"OpenKinetic"--but there may well be better options out there. Below is my concept rendering both "OpenKinect" and "OpenKinetic" with simple typography, horizontal two-color layout, and a bug:<br /><br />
'''Slightly updated: http://clients.junketdesign.com/openkinect/logos/logo_openkinect-02.png'''<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-01.png<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinetic-01.png<br />
<br />
=== Carlos Asmat's logo concept ===<br />
Below you can find my concept of the OpenKinect Logo. Of course, the name could be changed in order to avoid copyright infringements as long as the second word still starts with a "K".<br />
<br />
http://files.carlitoscontraptions.com/OpenKinect_Logo_Carlitos.png<br />
<br />
=== cclaan's concept #1 ===<br />
http://labs.laan.com/projects/stuff/O-Clean.png<br><br />
http://labs.laan.com/projects/stuff/O-Messy.png<br><br />
<br />
=== cclaan's concept #2 ===<br />
<br />
http://labs.laan.com/projects/stuff/KinectDotsNoEdges.png<br><br />
http://labs.laan.com/projects/stuff/KinectDots.png<br><br />
<br />
=== Boulabiar's concept ===<br />
http://boulabiar.net/openkinect/ok.svg<br />
<br />
=== chuan_l ===<br />
<br />
Draft "openKinect" concepts + influences: [ updated 21.11.10 ]<br /><br />
<br />
* El Lissitzky., "Proun" project., elemental shapes -> building blocks.<br />
* Open community., intersecting with hardware / MSFT / camera frustum.<br />
* Font is 13pt [http://hivelogic.com/articles/top-10-programming-fonts Inconsolata] re: programming efforts., season to flavour.<br />
<br />
http://www.lntao.com/images/LN.TAO_Logos_Pathos_Export.png<br />
<br />
===Anthony Bloor's concept===<br />
update to the image posted to the mailing list, i decided to go with the green rather than the black but its easily changed, its designed for on screen graphics rather than print, i decided to go for something that might look good for an app icon. its not an svg, but it can easily be rendered at any resolution.<br><br />
it might be nice to have different colours based on platforms too etc, but i only realised the logo deadline was today, so it was a bit of a rush!<br><br />
* full size logo <br><br />
http://www.platformzero.com/openk/fullSizeLogo.png <br><br />
* wiki icon size <br><br />
http://www.platformzero.com/openk/wikiicon.png <br><br />
* app icon that works better in a square format <br><br />
http://www.platformzero.com/openk/icon.png<br><br />
<br />
=== Danilo Di Cuia's concept #1 ===<br />
<br />
(if you have seen my logos already please refresh your browser as I haven't change the names of the updated logos : ) )<br />
<br />
Idea based on the Kinect sensors and its led:<br />
<br />
http://www.tezzutezzu.com/other/openkinect1.jpg<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
The second idea is based on the 2 cameras point of views that forms the "K" of Kinect inside the "O" of open.<br />
<br />
http://www.tezzutezzu.com/other/openkinect2.jpg<br />
<br />
Here's an animation of the logo:<br />
<br />
http://www.tezzutezzu.com/other/openkinect2_web.mov<br />
<br />
=== Jon Harsem's Concept ===<br />
Everything is vector based. The kinect itself is not considered for the logo - but may form part of an icon set later. Mind you I take Jonathan Hall's point on the trademark issue. <br />
Perhaps OpenK will work ? <br />
<br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001-nt/1099698083_zVgEA-L.png (white bg) <br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001/1099694724_Uyv4L-L.png (/w transparency)<br />
<br />
=== marcan's concept ===<br />
Just an idea that floated around on IRC: [[:Image:Ok-logo.png]]</div>JoshBhttps://openkinect.org/w/index.php?title=Logo_Proposals&diff=289Logo Proposals2010-11-22T05:07:11Z<p>JoshB: /* Scott Byrns's concept */</p>
<hr />
<div>We are taking proposals for an OpenKinect community logo.<br />
<br />
==Rules==<br />
<br />
* Entries must be you original work and not infringe on anyone's trademarks<br />
* Entries must be in PNG format. A scalable SVG version is highly recommended.<br />
* You may submit multiple proposals. <br />
* Each proposal may include more than image. At least one image must be have a width of 200 pixels and a height of between 100 and 150 pixels. Higher resolutions are encouraged.<br />
<br />
The community is named OpenKinect (see [[Policies#Community_Name_Policy|Community Name Policy]]); however, using Microsoft's purple "Kinect" trademark [http://en.wikipedia.org/wiki/File:Kinect_logo_print.png] or a lookalike is highly discouraged, as it could cause trademark infringement issues. If you include the word "Kinect" in your logo, please keep it visually distinct from Microsoft's trademark.<br />
<br />
Unless otherwise agreed, proposals will be open until 11/21/2010 at 5:00pm UTC, at which point Josh Blake we will have a vote on the mailing list.<br />
<br />
== Logo proposals ==<br />
<br />
If you have created a logo you want to submit, add it below using the template shown.<br />
<br />
<br />
=== Yourname's logo #1 ===<br />
Add an image to your logo here<br />
<br />
ImageURL<br />
<br />
<br />
== Submissions ==<br />
<br />
=== Bo Monteque ===<br />
<br />
http://www.monteque.com/kinect/kinect_logo.png <br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
=== Scott Byrns's concept ===<br />
http://dl.dropbox.com/u/15300515/kinectlogo.png<br />
<br />
[Mod note: similar to the Microsoft Kinect logo color and font]<br />
<br />
=== Mungewell's concept ===<br />
SVG source available if adjustment is desired, for the font/etc.<br />
<br />
http://www.mungewell.org/kinect/openkinect_logo.png<br />
<br />
=== Graham Wiebe's concept ===<br />
SVG or other vector formats available upon request. optimized for greyscale. typography can easily be changed to avoid copyright. <br />
<br />
http://fc02.deviantart.net/fs70/f/2010/323/8/9/open_kinect_logo_by_gwiebe-d334lq0.png<br />
<br />
[Mod note: similar to the Microsoft Kinect logo colors, could be updated easily]<br />
<br />
=== Cyril's concept ===<br />
Someone playing in front of a kinect with letters o and k.<br />
<br />
http://cyril.lugan.info/tmp/oK_v1.png<br/><br />
http://cyril.lugan.info/tmp/oK_v1.svg<br />
<br />
=== Ken Moore's concept ===<br />
High quality typography and layout (says "we're serious") with distinctive visual of the Kinect hardware.<br />
<br />
Version 1 - stacked layout is more legible in narrow placements<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_200x100_KenMoore.png<br />
<br />
Version 2 - horizontal layout has nice visual balance, but needs more width for legibility<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_200x100_KenMoore.png<br />
<br />
[Mod note: confusingly similar to the Microsoft Kinect logo color and font]<br />
<br />
=== Jonathan Hall's concept ===<br />
Unfortunately, use of the "Kinect" name will likely be seen as trademark infringement. Microsoft registered "Kinect" as a word mark (meaning: a claim to use of the word itself, independent of how it appears) on goods and services related to "computer software, computer hardware, and computer peripherals." (See the USPTO registration dated 10/29/2009: http://tess2.uspto.gov/bin/showfield?f=doc&state=4007:k6ntdc.2.1 )<br />
<br />
Tedious as it may be, we should consider alternatives. I propose an obvious adjustment--"OpenKinetic"--but there may well be better options out there. Below is my concept rendering both "OpenKinect" and "OpenKinetic" with simple typography, horizontal two-color layout, and a bug:<br /><br />
'''Slightly updated: http://clients.junketdesign.com/openkinect/logos/logo_openkinect-02.png'''<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-01.png<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinetic-01.png<br />
<br />
=== Carlos Asmat's logo concept ===<br />
Below you can find my concept of the OpenKinect Logo. Of course, the name could be changed in order to avoid copyright infringements as long as the second word still starts with a "K".<br />
<br />
http://files.carlitoscontraptions.com/OpenKinect_Logo_Carlitos.png<br />
<br />
=== cclaan's concept #1 ===<br />
http://labs.laan.com/projects/stuff/O-Clean.png<br><br />
http://labs.laan.com/projects/stuff/O-Messy.png<br><br />
<br />
=== cclaan's concept #2 ===<br />
<br />
http://labs.laan.com/projects/stuff/KinectDotsNoEdges.png<br><br />
http://labs.laan.com/projects/stuff/KinectDots.png<br><br />
<br />
=== Boulabiar's concept ===<br />
http://boulabiar.net/openkinect/ok.svg<br />
<br />
=== chuan_l ===<br />
<br />
Draft "openKinect" concepts + influences: [ updated 21.11.10 ]<br /><br />
<br />
* El Lissitzky., "Proun" project., elemental shapes -> building blocks.<br />
* Open community., intersecting with hardware / MSFT / camera frustum.<br />
* Font is 13pt [http://hivelogic.com/articles/top-10-programming-fonts Inconsolata] re: programming efforts., season to flavour.<br />
<br />
http://www.lntao.com/images/LN.TAO_Logos_Pathos_Export.png<br />
<br />
===Anthony Bloor's concept===<br />
update to the image posted to the mailing list, i decided to go with the green rather than the black but its easily changed, its designed for on screen graphics rather than print, i decided to go for something that might look good for an app icon. its not an svg, but it can easily be rendered at any resolution.<br><br />
it might be nice to have different colours based on platforms too etc, but i only realised the logo deadline was today, so it was a bit of a rush!<br><br />
* full size logo <br><br />
http://www.platformzero.com/openk/fullSizeLogo.png <br><br />
* wiki icon size <br><br />
http://www.platformzero.com/openk/wikiicon.png <br><br />
* app icon that works better in a square format <br><br />
http://www.platformzero.com/openk/icon.png<br><br />
<br />
=== Danilo Di Cuia's concept #1 ===<br />
<br />
(if you have seen my logos already please refresh your browser as I haven't change the names of the updated logos : ) )<br />
<br />
Idea based on the Kinect sensors and its led:<br />
<br />
http://www.tezzutezzu.com/other/openkinect1.jpg<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
The second idea is based on the 2 cameras point of views that forms the "K" of Kinect inside the "O" of open.<br />
<br />
http://www.tezzutezzu.com/other/openkinect2.jpg<br />
<br />
Here's an animation of the logo:<br />
<br />
http://www.tezzutezzu.com/other/openkinect2_web.mov<br />
<br />
=== Jon Harsem's Concept ===<br />
Everything is vector based. The kinect itself is not considered for the logo - but may form part of an icon set later. Mind you I take Jonathan Hall's point on the trademark issue. <br />
Perhaps OpenK will work ? <br />
<br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001-nt/1099698083_zVgEA-L.png (white bg) <br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001/1099694724_Uyv4L-L.png (/w transparency)<br />
<br />
=== marcan's concept ===<br />
Just an idea that floated around on IRC: [[:Image:Ok-logo.png]]</div>JoshBhttps://openkinect.org/w/index.php?title=Logo_Proposals&diff=288Logo Proposals2010-11-22T05:06:22Z<p>JoshB: /* Graham Wiebe's concept */</p>
<hr />
<div>We are taking proposals for an OpenKinect community logo.<br />
<br />
==Rules==<br />
<br />
* Entries must be you original work and not infringe on anyone's trademarks<br />
* Entries must be in PNG format. A scalable SVG version is highly recommended.<br />
* You may submit multiple proposals. <br />
* Each proposal may include more than image. At least one image must be have a width of 200 pixels and a height of between 100 and 150 pixels. Higher resolutions are encouraged.<br />
<br />
The community is named OpenKinect (see [[Policies#Community_Name_Policy|Community Name Policy]]); however, using Microsoft's purple "Kinect" trademark [http://en.wikipedia.org/wiki/File:Kinect_logo_print.png] or a lookalike is highly discouraged, as it could cause trademark infringement issues. If you include the word "Kinect" in your logo, please keep it visually distinct from Microsoft's trademark.<br />
<br />
Unless otherwise agreed, proposals will be open until 11/21/2010 at 5:00pm UTC, at which point Josh Blake we will have a vote on the mailing list.<br />
<br />
== Logo proposals ==<br />
<br />
If you have created a logo you want to submit, add it below using the template shown.<br />
<br />
<br />
=== Yourname's logo #1 ===<br />
Add an image to your logo here<br />
<br />
ImageURL<br />
<br />
<br />
== Submissions ==<br />
<br />
=== Bo Monteque ===<br />
<br />
http://www.monteque.com/kinect/kinect_logo.png <br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
=== Scott Byrns's concept ===<br />
http://dl.dropbox.com/u/15300515/kinectlogo.png<br />
<br />
[Mod note: confusingly similar to the Microsoft Kinect logo color and font]<br />
<br />
=== Mungewell's concept ===<br />
SVG source available if adjustment is desired, for the font/etc.<br />
<br />
http://www.mungewell.org/kinect/openkinect_logo.png<br />
<br />
=== Graham Wiebe's concept ===<br />
SVG or other vector formats available upon request. optimized for greyscale. typography can easily be changed to avoid copyright. <br />
<br />
http://fc02.deviantart.net/fs70/f/2010/323/8/9/open_kinect_logo_by_gwiebe-d334lq0.png<br />
<br />
[Mod note: similar to the Microsoft Kinect logo colors, could be updated easily]<br />
<br />
=== Cyril's concept ===<br />
Someone playing in front of a kinect with letters o and k.<br />
<br />
http://cyril.lugan.info/tmp/oK_v1.png<br/><br />
http://cyril.lugan.info/tmp/oK_v1.svg<br />
<br />
=== Ken Moore's concept ===<br />
High quality typography and layout (says "we're serious") with distinctive visual of the Kinect hardware.<br />
<br />
Version 1 - stacked layout is more legible in narrow placements<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_200x100_KenMoore.png<br />
<br />
Version 2 - horizontal layout has nice visual balance, but needs more width for legibility<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_200x100_KenMoore.png<br />
<br />
[Mod note: confusingly similar to the Microsoft Kinect logo color and font]<br />
<br />
=== Jonathan Hall's concept ===<br />
Unfortunately, use of the "Kinect" name will likely be seen as trademark infringement. Microsoft registered "Kinect" as a word mark (meaning: a claim to use of the word itself, independent of how it appears) on goods and services related to "computer software, computer hardware, and computer peripherals." (See the USPTO registration dated 10/29/2009: http://tess2.uspto.gov/bin/showfield?f=doc&state=4007:k6ntdc.2.1 )<br />
<br />
Tedious as it may be, we should consider alternatives. I propose an obvious adjustment--"OpenKinetic"--but there may well be better options out there. Below is my concept rendering both "OpenKinect" and "OpenKinetic" with simple typography, horizontal two-color layout, and a bug:<br /><br />
'''Slightly updated: http://clients.junketdesign.com/openkinect/logos/logo_openkinect-02.png'''<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-01.png<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinetic-01.png<br />
<br />
=== Carlos Asmat's logo concept ===<br />
Below you can find my concept of the OpenKinect Logo. Of course, the name could be changed in order to avoid copyright infringements as long as the second word still starts with a "K".<br />
<br />
http://files.carlitoscontraptions.com/OpenKinect_Logo_Carlitos.png<br />
<br />
=== cclaan's concept #1 ===<br />
http://labs.laan.com/projects/stuff/O-Clean.png<br><br />
http://labs.laan.com/projects/stuff/O-Messy.png<br><br />
<br />
=== cclaan's concept #2 ===<br />
<br />
http://labs.laan.com/projects/stuff/KinectDotsNoEdges.png<br><br />
http://labs.laan.com/projects/stuff/KinectDots.png<br><br />
<br />
=== Boulabiar's concept ===<br />
http://boulabiar.net/openkinect/ok.svg<br />
<br />
=== chuan_l ===<br />
<br />
Draft "openKinect" concepts + influences: [ updated 21.11.10 ]<br /><br />
<br />
* El Lissitzky., "Proun" project., elemental shapes -> building blocks.<br />
* Open community., intersecting with hardware / MSFT / camera frustum.<br />
* Font is 13pt [http://hivelogic.com/articles/top-10-programming-fonts Inconsolata] re: programming efforts., season to flavour.<br />
<br />
http://www.lntao.com/images/LN.TAO_Logos_Pathos_Export.png<br />
<br />
===Anthony Bloor's concept===<br />
update to the image posted to the mailing list, i decided to go with the green rather than the black but its easily changed, its designed for on screen graphics rather than print, i decided to go for something that might look good for an app icon. its not an svg, but it can easily be rendered at any resolution.<br><br />
it might be nice to have different colours based on platforms too etc, but i only realised the logo deadline was today, so it was a bit of a rush!<br><br />
* full size logo <br><br />
http://www.platformzero.com/openk/fullSizeLogo.png <br><br />
* wiki icon size <br><br />
http://www.platformzero.com/openk/wikiicon.png <br><br />
* app icon that works better in a square format <br><br />
http://www.platformzero.com/openk/icon.png<br><br />
<br />
=== Danilo Di Cuia's concept #1 ===<br />
<br />
(if you have seen my logos already please refresh your browser as I haven't change the names of the updated logos : ) )<br />
<br />
Idea based on the Kinect sensors and its led:<br />
<br />
http://www.tezzutezzu.com/other/openkinect1.jpg<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
The second idea is based on the 2 cameras point of views that forms the "K" of Kinect inside the "O" of open.<br />
<br />
http://www.tezzutezzu.com/other/openkinect2.jpg<br />
<br />
Here's an animation of the logo:<br />
<br />
http://www.tezzutezzu.com/other/openkinect2_web.mov<br />
<br />
=== Jon Harsem's Concept ===<br />
Everything is vector based. The kinect itself is not considered for the logo - but may form part of an icon set later. Mind you I take Jonathan Hall's point on the trademark issue. <br />
Perhaps OpenK will work ? <br />
<br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001-nt/1099698083_zVgEA-L.png (white bg) <br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001/1099694724_Uyv4L-L.png (/w transparency)<br />
<br />
=== marcan's concept ===<br />
Just an idea that floated around on IRC: [[:Image:Ok-logo.png]]</div>JoshBhttps://openkinect.org/w/index.php?title=Logo_Proposals&diff=287Logo Proposals2010-11-22T05:04:09Z<p>JoshB: /* Ken Moore's concept */</p>
<hr />
<div>We are taking proposals for an OpenKinect community logo.<br />
<br />
==Rules==<br />
<br />
* Entries must be you original work and not infringe on anyone's trademarks<br />
* Entries must be in PNG format. A scalable SVG version is highly recommended.<br />
* You may submit multiple proposals. <br />
* Each proposal may include more than image. At least one image must be have a width of 200 pixels and a height of between 100 and 150 pixels. Higher resolutions are encouraged.<br />
<br />
The community is named OpenKinect (see [[Policies#Community_Name_Policy|Community Name Policy]]); however, using Microsoft's purple "Kinect" trademark [http://en.wikipedia.org/wiki/File:Kinect_logo_print.png] or a lookalike is highly discouraged, as it could cause trademark infringement issues. If you include the word "Kinect" in your logo, please keep it visually distinct from Microsoft's trademark.<br />
<br />
Unless otherwise agreed, proposals will be open until 11/21/2010 at 5:00pm UTC, at which point Josh Blake we will have a vote on the mailing list.<br />
<br />
== Logo proposals ==<br />
<br />
If you have created a logo you want to submit, add it below using the template shown.<br />
<br />
<br />
=== Yourname's logo #1 ===<br />
Add an image to your logo here<br />
<br />
ImageURL<br />
<br />
<br />
== Submissions ==<br />
<br />
=== Bo Monteque ===<br />
<br />
http://www.monteque.com/kinect/kinect_logo.png <br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
=== Scott Byrns's concept ===<br />
http://dl.dropbox.com/u/15300515/kinectlogo.png<br />
<br />
[Mod note: confusingly similar to the Microsoft Kinect logo color and font]<br />
<br />
=== Mungewell's concept ===<br />
SVG source available if adjustment is desired, for the font/etc.<br />
<br />
http://www.mungewell.org/kinect/openkinect_logo.png<br />
<br />
=== Graham Wiebe's concept ===<br />
SVG or other vector formats available upon request. optimized for greyscale. typography can easily be changed to avoid copyright. <br />
<br />
http://fc02.deviantart.net/fs70/f/2010/323/8/9/open_kinect_logo_by_gwiebe-d334lq0.png<br />
<br />
=== Cyril's concept ===<br />
Someone playing in front of a kinect with letters o and k.<br />
<br />
http://cyril.lugan.info/tmp/oK_v1.png<br/><br />
http://cyril.lugan.info/tmp/oK_v1.svg<br />
<br />
=== Ken Moore's concept ===<br />
High quality typography and layout (says "we're serious") with distinctive visual of the Kinect hardware.<br />
<br />
Version 1 - stacked layout is more legible in narrow placements<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_200x100_KenMoore.png<br />
<br />
Version 2 - horizontal layout has nice visual balance, but needs more width for legibility<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_200x100_KenMoore.png<br />
<br />
[Mod note: confusingly similar to the Microsoft Kinect logo color and font]<br />
<br />
=== Jonathan Hall's concept ===<br />
Unfortunately, use of the "Kinect" name will likely be seen as trademark infringement. Microsoft registered "Kinect" as a word mark (meaning: a claim to use of the word itself, independent of how it appears) on goods and services related to "computer software, computer hardware, and computer peripherals." (See the USPTO registration dated 10/29/2009: http://tess2.uspto.gov/bin/showfield?f=doc&state=4007:k6ntdc.2.1 )<br />
<br />
Tedious as it may be, we should consider alternatives. I propose an obvious adjustment--"OpenKinetic"--but there may well be better options out there. Below is my concept rendering both "OpenKinect" and "OpenKinetic" with simple typography, horizontal two-color layout, and a bug:<br /><br />
'''Slightly updated: http://clients.junketdesign.com/openkinect/logos/logo_openkinect-02.png'''<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-01.png<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinetic-01.png<br />
<br />
=== Carlos Asmat's logo concept ===<br />
Below you can find my concept of the OpenKinect Logo. Of course, the name could be changed in order to avoid copyright infringements as long as the second word still starts with a "K".<br />
<br />
http://files.carlitoscontraptions.com/OpenKinect_Logo_Carlitos.png<br />
<br />
=== cclaan's concept #1 ===<br />
http://labs.laan.com/projects/stuff/O-Clean.png<br><br />
http://labs.laan.com/projects/stuff/O-Messy.png<br><br />
<br />
=== cclaan's concept #2 ===<br />
<br />
http://labs.laan.com/projects/stuff/KinectDotsNoEdges.png<br><br />
http://labs.laan.com/projects/stuff/KinectDots.png<br><br />
<br />
=== Boulabiar's concept ===<br />
http://boulabiar.net/openkinect/ok.svg<br />
<br />
=== chuan_l ===<br />
<br />
Draft "openKinect" concepts + influences: [ updated 21.11.10 ]<br /><br />
<br />
* El Lissitzky., "Proun" project., elemental shapes -> building blocks.<br />
* Open community., intersecting with hardware / MSFT / camera frustum.<br />
* Font is 13pt [http://hivelogic.com/articles/top-10-programming-fonts Inconsolata] re: programming efforts., season to flavour.<br />
<br />
http://www.lntao.com/images/LN.TAO_Logos_Pathos_Export.png<br />
<br />
===Anthony Bloor's concept===<br />
update to the image posted to the mailing list, i decided to go with the green rather than the black but its easily changed, its designed for on screen graphics rather than print, i decided to go for something that might look good for an app icon. its not an svg, but it can easily be rendered at any resolution.<br><br />
it might be nice to have different colours based on platforms too etc, but i only realised the logo deadline was today, so it was a bit of a rush!<br><br />
* full size logo <br><br />
http://www.platformzero.com/openk/fullSizeLogo.png <br><br />
* wiki icon size <br><br />
http://www.platformzero.com/openk/wikiicon.png <br><br />
* app icon that works better in a square format <br><br />
http://www.platformzero.com/openk/icon.png<br><br />
<br />
=== Danilo Di Cuia's concept #1 ===<br />
<br />
(if you have seen my logos already please refresh your browser as I haven't change the names of the updated logos : ) )<br />
<br />
Idea based on the Kinect sensors and its led:<br />
<br />
http://www.tezzutezzu.com/other/openkinect1.jpg<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
The second idea is based on the 2 cameras point of views that forms the "K" of Kinect inside the "O" of open.<br />
<br />
http://www.tezzutezzu.com/other/openkinect2.jpg<br />
<br />
Here's an animation of the logo:<br />
<br />
http://www.tezzutezzu.com/other/openkinect2_web.mov<br />
<br />
=== Jon Harsem's Concept ===<br />
Everything is vector based. The kinect itself is not considered for the logo - but may form part of an icon set later. Mind you I take Jonathan Hall's point on the trademark issue. <br />
Perhaps OpenK will work ? <br />
<br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001-nt/1099698083_zVgEA-L.png (white bg) <br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001/1099694724_Uyv4L-L.png (/w transparency)<br />
<br />
=== marcan's concept ===<br />
Just an idea that floated around on IRC: [[:Image:Ok-logo.png]]</div>JoshBhttps://openkinect.org/w/index.php?title=Logo_Proposals&diff=286Logo Proposals2010-11-22T05:03:06Z<p>JoshB: /* Cyril's concept */</p>
<hr />
<div>We are taking proposals for an OpenKinect community logo.<br />
<br />
==Rules==<br />
<br />
* Entries must be you original work and not infringe on anyone's trademarks<br />
* Entries must be in PNG format. A scalable SVG version is highly recommended.<br />
* You may submit multiple proposals. <br />
* Each proposal may include more than image. At least one image must be have a width of 200 pixels and a height of between 100 and 150 pixels. Higher resolutions are encouraged.<br />
<br />
The community is named OpenKinect (see [[Policies#Community_Name_Policy|Community Name Policy]]); however, using Microsoft's purple "Kinect" trademark [http://en.wikipedia.org/wiki/File:Kinect_logo_print.png] or a lookalike is highly discouraged, as it could cause trademark infringement issues. If you include the word "Kinect" in your logo, please keep it visually distinct from Microsoft's trademark.<br />
<br />
Unless otherwise agreed, proposals will be open until 11/21/2010 at 5:00pm UTC, at which point Josh Blake we will have a vote on the mailing list.<br />
<br />
== Logo proposals ==<br />
<br />
If you have created a logo you want to submit, add it below using the template shown.<br />
<br />
<br />
=== Yourname's logo #1 ===<br />
Add an image to your logo here<br />
<br />
ImageURL<br />
<br />
<br />
== Submissions ==<br />
<br />
=== Bo Monteque ===<br />
<br />
http://www.monteque.com/kinect/kinect_logo.png <br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
=== Scott Byrns's concept ===<br />
http://dl.dropbox.com/u/15300515/kinectlogo.png<br />
<br />
[Mod note: confusingly similar to the Microsoft Kinect logo color and font]<br />
<br />
=== Mungewell's concept ===<br />
SVG source available if adjustment is desired, for the font/etc.<br />
<br />
http://www.mungewell.org/kinect/openkinect_logo.png<br />
<br />
=== Graham Wiebe's concept ===<br />
SVG or other vector formats available upon request. optimized for greyscale. typography can easily be changed to avoid copyright. <br />
<br />
http://fc02.deviantart.net/fs70/f/2010/323/8/9/open_kinect_logo_by_gwiebe-d334lq0.png<br />
<br />
=== Cyril's concept ===<br />
Someone playing in front of a kinect with letters o and k.<br />
<br />
http://cyril.lugan.info/tmp/oK_v1.png<br/><br />
http://cyril.lugan.info/tmp/oK_v1.svg<br />
<br />
=== Ken Moore's concept ===<br />
High quality typography and layout (says "we're serious") with distinctive visual of the Kinect hardware.<br />
<br />
Version 1 - stacked layout is more legible in narrow placements<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_200x100_KenMoore.png<br />
<br />
Version 2 - horizontal layout has nice visual balance, but needs more width for legibility<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_200x100_KenMoore.png<br />
<br />
=== Jonathan Hall's concept ===<br />
Unfortunately, use of the "Kinect" name will likely be seen as trademark infringement. Microsoft registered "Kinect" as a word mark (meaning: a claim to use of the word itself, independent of how it appears) on goods and services related to "computer software, computer hardware, and computer peripherals." (See the USPTO registration dated 10/29/2009: http://tess2.uspto.gov/bin/showfield?f=doc&state=4007:k6ntdc.2.1 )<br />
<br />
Tedious as it may be, we should consider alternatives. I propose an obvious adjustment--"OpenKinetic"--but there may well be better options out there. Below is my concept rendering both "OpenKinect" and "OpenKinetic" with simple typography, horizontal two-color layout, and a bug:<br /><br />
'''Slightly updated: http://clients.junketdesign.com/openkinect/logos/logo_openkinect-02.png'''<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-01.png<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinetic-01.png<br />
<br />
=== Carlos Asmat's logo concept ===<br />
Below you can find my concept of the OpenKinect Logo. Of course, the name could be changed in order to avoid copyright infringements as long as the second word still starts with a "K".<br />
<br />
http://files.carlitoscontraptions.com/OpenKinect_Logo_Carlitos.png<br />
<br />
=== cclaan's concept #1 ===<br />
http://labs.laan.com/projects/stuff/O-Clean.png<br><br />
http://labs.laan.com/projects/stuff/O-Messy.png<br><br />
<br />
=== cclaan's concept #2 ===<br />
<br />
http://labs.laan.com/projects/stuff/KinectDotsNoEdges.png<br><br />
http://labs.laan.com/projects/stuff/KinectDots.png<br><br />
<br />
=== Boulabiar's concept ===<br />
http://boulabiar.net/openkinect/ok.svg<br />
<br />
=== chuan_l ===<br />
<br />
Draft "openKinect" concepts + influences: [ updated 21.11.10 ]<br /><br />
<br />
* El Lissitzky., "Proun" project., elemental shapes -> building blocks.<br />
* Open community., intersecting with hardware / MSFT / camera frustum.<br />
* Font is 13pt [http://hivelogic.com/articles/top-10-programming-fonts Inconsolata] re: programming efforts., season to flavour.<br />
<br />
http://www.lntao.com/images/LN.TAO_Logos_Pathos_Export.png<br />
<br />
===Anthony Bloor's concept===<br />
update to the image posted to the mailing list, i decided to go with the green rather than the black but its easily changed, its designed for on screen graphics rather than print, i decided to go for something that might look good for an app icon. its not an svg, but it can easily be rendered at any resolution.<br><br />
it might be nice to have different colours based on platforms too etc, but i only realised the logo deadline was today, so it was a bit of a rush!<br><br />
* full size logo <br><br />
http://www.platformzero.com/openk/fullSizeLogo.png <br><br />
* wiki icon size <br><br />
http://www.platformzero.com/openk/wikiicon.png <br><br />
* app icon that works better in a square format <br><br />
http://www.platformzero.com/openk/icon.png<br><br />
<br />
=== Danilo Di Cuia's concept #1 ===<br />
<br />
(if you have seen my logos already please refresh your browser as I haven't change the names of the updated logos : ) )<br />
<br />
Idea based on the Kinect sensors and its led:<br />
<br />
http://www.tezzutezzu.com/other/openkinect1.jpg<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
The second idea is based on the 2 cameras point of views that forms the "K" of Kinect inside the "O" of open.<br />
<br />
http://www.tezzutezzu.com/other/openkinect2.jpg<br />
<br />
Here's an animation of the logo:<br />
<br />
http://www.tezzutezzu.com/other/openkinect2_web.mov<br />
<br />
=== Jon Harsem's Concept ===<br />
Everything is vector based. The kinect itself is not considered for the logo - but may form part of an icon set later. Mind you I take Jonathan Hall's point on the trademark issue. <br />
Perhaps OpenK will work ? <br />
<br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001-nt/1099698083_zVgEA-L.png (white bg) <br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001/1099694724_Uyv4L-L.png (/w transparency)<br />
<br />
=== marcan's concept ===<br />
Just an idea that floated around on IRC: [[:Image:Ok-logo.png]]</div>JoshBhttps://openkinect.org/w/index.php?title=Logo_Proposals&diff=285Logo Proposals2010-11-22T05:02:04Z<p>JoshB: /* Scott Byrns's concept */</p>
<hr />
<div>We are taking proposals for an OpenKinect community logo.<br />
<br />
==Rules==<br />
<br />
* Entries must be you original work and not infringe on anyone's trademarks<br />
* Entries must be in PNG format. A scalable SVG version is highly recommended.<br />
* You may submit multiple proposals. <br />
* Each proposal may include more than image. At least one image must be have a width of 200 pixels and a height of between 100 and 150 pixels. Higher resolutions are encouraged.<br />
<br />
The community is named OpenKinect (see [[Policies#Community_Name_Policy|Community Name Policy]]); however, using Microsoft's purple "Kinect" trademark [http://en.wikipedia.org/wiki/File:Kinect_logo_print.png] or a lookalike is highly discouraged, as it could cause trademark infringement issues. If you include the word "Kinect" in your logo, please keep it visually distinct from Microsoft's trademark.<br />
<br />
Unless otherwise agreed, proposals will be open until 11/21/2010 at 5:00pm UTC, at which point Josh Blake we will have a vote on the mailing list.<br />
<br />
== Logo proposals ==<br />
<br />
If you have created a logo you want to submit, add it below using the template shown.<br />
<br />
<br />
=== Yourname's logo #1 ===<br />
Add an image to your logo here<br />
<br />
ImageURL<br />
<br />
<br />
== Submissions ==<br />
<br />
=== Bo Monteque ===<br />
<br />
http://www.monteque.com/kinect/kinect_logo.png <br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
=== Scott Byrns's concept ===<br />
http://dl.dropbox.com/u/15300515/kinectlogo.png<br />
<br />
[Mod note: confusingly similar to the Microsoft Kinect logo color and font]<br />
<br />
=== Mungewell's concept ===<br />
SVG source available if adjustment is desired, for the font/etc.<br />
<br />
http://www.mungewell.org/kinect/openkinect_logo.png<br />
<br />
=== Graham Wiebe's concept ===<br />
SVG or other vector formats available upon request. optimized for greyscale. typography can easily be changed to avoid copyright. <br />
<br />
http://fc02.deviantart.net/fs70/f/2010/323/8/9/open_kinect_logo_by_gwiebe-d334lq0.png<br />
<br />
=== Cyril's concept ===<br />
Someone playing in front of a kinect with letters o and k.<br />
<br />
http://cyril.lugan.info/tmp/oK_v1.png<br />
http://cyril.lugan.info/tmp/oK_v1.svg<br />
<br />
=== Ken Moore's concept ===<br />
High quality typography and layout (says "we're serious") with distinctive visual of the Kinect hardware.<br />
<br />
Version 1 - stacked layout is more legible in narrow placements<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_200x100_KenMoore.png<br />
<br />
Version 2 - horizontal layout has nice visual balance, but needs more width for legibility<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_200x100_KenMoore.png<br />
<br />
=== Jonathan Hall's concept ===<br />
Unfortunately, use of the "Kinect" name will likely be seen as trademark infringement. Microsoft registered "Kinect" as a word mark (meaning: a claim to use of the word itself, independent of how it appears) on goods and services related to "computer software, computer hardware, and computer peripherals." (See the USPTO registration dated 10/29/2009: http://tess2.uspto.gov/bin/showfield?f=doc&state=4007:k6ntdc.2.1 )<br />
<br />
Tedious as it may be, we should consider alternatives. I propose an obvious adjustment--"OpenKinetic"--but there may well be better options out there. Below is my concept rendering both "OpenKinect" and "OpenKinetic" with simple typography, horizontal two-color layout, and a bug:<br /><br />
'''Slightly updated: http://clients.junketdesign.com/openkinect/logos/logo_openkinect-02.png'''<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-01.png<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinetic-01.png<br />
<br />
=== Carlos Asmat's logo concept ===<br />
Below you can find my concept of the OpenKinect Logo. Of course, the name could be changed in order to avoid copyright infringements as long as the second word still starts with a "K".<br />
<br />
http://files.carlitoscontraptions.com/OpenKinect_Logo_Carlitos.png<br />
<br />
=== cclaan's concept #1 ===<br />
http://labs.laan.com/projects/stuff/O-Clean.png<br><br />
http://labs.laan.com/projects/stuff/O-Messy.png<br><br />
<br />
=== cclaan's concept #2 ===<br />
<br />
http://labs.laan.com/projects/stuff/KinectDotsNoEdges.png<br><br />
http://labs.laan.com/projects/stuff/KinectDots.png<br><br />
<br />
=== Boulabiar's concept ===<br />
http://boulabiar.net/openkinect/ok.svg<br />
<br />
=== chuan_l ===<br />
<br />
Draft "openKinect" concepts + influences: [ updated 21.11.10 ]<br /><br />
<br />
* El Lissitzky., "Proun" project., elemental shapes -> building blocks.<br />
* Open community., intersecting with hardware / MSFT / camera frustum.<br />
* Font is 13pt [http://hivelogic.com/articles/top-10-programming-fonts Inconsolata] re: programming efforts., season to flavour.<br />
<br />
http://www.lntao.com/images/LN.TAO_Logos_Pathos_Export.png<br />
<br />
===Anthony Bloor's concept===<br />
update to the image posted to the mailing list, i decided to go with the green rather than the black but its easily changed, its designed for on screen graphics rather than print, i decided to go for something that might look good for an app icon. its not an svg, but it can easily be rendered at any resolution.<br><br />
it might be nice to have different colours based on platforms too etc, but i only realised the logo deadline was today, so it was a bit of a rush!<br><br />
* full size logo <br><br />
http://www.platformzero.com/openk/fullSizeLogo.png <br><br />
* wiki icon size <br><br />
http://www.platformzero.com/openk/wikiicon.png <br><br />
* app icon that works better in a square format <br><br />
http://www.platformzero.com/openk/icon.png<br><br />
<br />
=== Danilo Di Cuia's concept #1 ===<br />
<br />
(if you have seen my logos already please refresh your browser as I haven't change the names of the updated logos : ) )<br />
<br />
Idea based on the Kinect sensors and its led:<br />
<br />
http://www.tezzutezzu.com/other/openkinect1.jpg<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
The second idea is based on the 2 cameras point of views that forms the "K" of Kinect inside the "O" of open.<br />
<br />
http://www.tezzutezzu.com/other/openkinect2.jpg<br />
<br />
Here's an animation of the logo:<br />
<br />
http://www.tezzutezzu.com/other/openkinect2_web.mov<br />
<br />
=== Jon Harsem's Concept ===<br />
Everything is vector based. The kinect itself is not considered for the logo - but may form part of an icon set later. Mind you I take Jonathan Hall's point on the trademark issue. <br />
Perhaps OpenK will work ? <br />
<br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001-nt/1099698083_zVgEA-L.png (white bg) <br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001/1099694724_Uyv4L-L.png (/w transparency)<br />
<br />
=== marcan's concept ===<br />
Just an idea that floated around on IRC: [[:Image:Ok-logo.png]]</div>JoshBhttps://openkinect.org/w/index.php?title=Logo_Proposals&diff=284Logo Proposals2010-11-22T05:00:19Z<p>JoshB: Protected "Logo Proposals": Protected during logo voting ([edit=sysop] (expires 05:00, 29 November 2010 (UTC)) [move=sysop] (expires 05:00, 29 November 2010 (UTC)))</p>
<hr />
<div>We are taking proposals for an OpenKinect community logo.<br />
<br />
==Rules==<br />
<br />
* Entries must be you original work and not infringe on anyone's trademarks<br />
* Entries must be in PNG format. A scalable SVG version is highly recommended.<br />
* You may submit multiple proposals. <br />
* Each proposal may include more than image. At least one image must be have a width of 200 pixels and a height of between 100 and 150 pixels. Higher resolutions are encouraged.<br />
<br />
The community is named OpenKinect (see [[Policies#Community_Name_Policy|Community Name Policy]]); however, using Microsoft's purple "Kinect" trademark [http://en.wikipedia.org/wiki/File:Kinect_logo_print.png] or a lookalike is highly discouraged, as it could cause trademark infringement issues. If you include the word "Kinect" in your logo, please keep it visually distinct from Microsoft's trademark.<br />
<br />
Unless otherwise agreed, proposals will be open until 11/21/2010 at 5:00pm UTC, at which point Josh Blake we will have a vote on the mailing list.<br />
<br />
== Logo proposals ==<br />
<br />
If you have created a logo you want to submit, add it below using the template shown.<br />
<br />
<br />
=== Yourname's logo #1 ===<br />
Add an image to your logo here<br />
<br />
ImageURL<br />
<br />
<br />
== Submissions ==<br />
<br />
=== Bo Monteque ===<br />
<br />
http://www.monteque.com/kinect/kinect_logo.png <br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
<br />
http://celsius.ws/clients/openkinect/concept2.png<br />
<br />
=== Scott Byrns's concept ===<br />
http://dl.dropbox.com/u/15300515/kinectlogo.png<br />
<br />
=== Mungewell's concept ===<br />
SVG source available if adjustment is desired, for the font/etc.<br />
<br />
http://www.mungewell.org/kinect/openkinect_logo.png<br />
<br />
=== Graham Wiebe's concept ===<br />
SVG or other vector formats available upon request. optimized for greyscale. typography can easily be changed to avoid copyright. <br />
<br />
http://fc02.deviantart.net/fs70/f/2010/323/8/9/open_kinect_logo_by_gwiebe-d334lq0.png<br />
<br />
=== Cyril's concept ===<br />
Someone playing in front of a kinect with letters o and k.<br />
<br />
http://cyril.lugan.info/tmp/oK_v1.png<br />
http://cyril.lugan.info/tmp/oK_v1.svg<br />
<br />
=== Ken Moore's concept ===<br />
High quality typography and layout (says "we're serious") with distinctive visual of the Kinect hardware.<br />
<br />
Version 1 - stacked layout is more legible in narrow placements<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_200x100_KenMoore.png<br />
<br />
Version 2 - horizontal layout has nice visual balance, but needs more width for legibility<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_200x100_KenMoore.png<br />
<br />
=== Jonathan Hall's concept ===<br />
Unfortunately, use of the "Kinect" name will likely be seen as trademark infringement. Microsoft registered "Kinect" as a word mark (meaning: a claim to use of the word itself, independent of how it appears) on goods and services related to "computer software, computer hardware, and computer peripherals." (See the USPTO registration dated 10/29/2009: http://tess2.uspto.gov/bin/showfield?f=doc&state=4007:k6ntdc.2.1 )<br />
<br />
Tedious as it may be, we should consider alternatives. I propose an obvious adjustment--"OpenKinetic"--but there may well be better options out there. Below is my concept rendering both "OpenKinect" and "OpenKinetic" with simple typography, horizontal two-color layout, and a bug:<br /><br />
'''Slightly updated: http://clients.junketdesign.com/openkinect/logos/logo_openkinect-02.png'''<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-01.png<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinetic-01.png<br />
<br />
=== Carlos Asmat's logo concept ===<br />
Below you can find my concept of the OpenKinect Logo. Of course, the name could be changed in order to avoid copyright infringements as long as the second word still starts with a "K".<br />
<br />
http://files.carlitoscontraptions.com/OpenKinect_Logo_Carlitos.png<br />
<br />
=== cclaan's concept #1 ===<br />
http://labs.laan.com/projects/stuff/O-Clean.png<br><br />
http://labs.laan.com/projects/stuff/O-Messy.png<br><br />
<br />
=== cclaan's concept #2 ===<br />
<br />
http://labs.laan.com/projects/stuff/KinectDotsNoEdges.png<br><br />
http://labs.laan.com/projects/stuff/KinectDots.png<br><br />
<br />
=== Boulabiar's concept ===<br />
http://boulabiar.net/openkinect/ok.svg<br />
<br />
=== chuan_l ===<br />
<br />
Draft "openKinect" concepts + influences: [ updated 21.11.10 ]<br /><br />
<br />
* El Lissitzky., "Proun" project., elemental shapes -> building blocks.<br />
* Open community., intersecting with hardware / MSFT / camera frustum.<br />
* Font is 13pt [http://hivelogic.com/articles/top-10-programming-fonts Inconsolata] re: programming efforts., season to flavour.<br />
<br />
http://www.lntao.com/images/LN.TAO_Logos_Pathos_Export.png<br />
<br />
===Anthony Bloor's concept===<br />
update to the image posted to the mailing list, i decided to go with the green rather than the black but its easily changed, its designed for on screen graphics rather than print, i decided to go for something that might look good for an app icon. its not an svg, but it can easily be rendered at any resolution.<br><br />
it might be nice to have different colours based on platforms too etc, but i only realised the logo deadline was today, so it was a bit of a rush!<br><br />
* full size logo <br><br />
http://www.platformzero.com/openk/fullSizeLogo.png <br><br />
* wiki icon size <br><br />
http://www.platformzero.com/openk/wikiicon.png <br><br />
* app icon that works better in a square format <br><br />
http://www.platformzero.com/openk/icon.png<br><br />
<br />
=== Danilo Di Cuia's concept #1 ===<br />
<br />
(if you have seen my logos already please refresh your browser as I haven't change the names of the updated logos : ) )<br />
<br />
Idea based on the Kinect sensors and its led:<br />
<br />
http://www.tezzutezzu.com/other/openkinect1.jpg<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
<br />
The second idea is based on the 2 cameras point of views that forms the "K" of Kinect inside the "O" of open.<br />
<br />
http://www.tezzutezzu.com/other/openkinect2.jpg<br />
<br />
Here's an animation of the logo:<br />
<br />
http://www.tezzutezzu.com/other/openkinect2_web.mov<br />
<br />
=== Jon Harsem's Concept ===<br />
Everything is vector based. The kinect itself is not considered for the logo - but may form part of an icon set later. Mind you I take Jonathan Hall's point on the trademark issue. <br />
Perhaps OpenK will work ? <br />
<br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001-nt/1099698083_zVgEA-L.png (white bg) <br />
* http://fotodojo.smugmug.com/Illustrations/Sample-Illustrations/ok-logos-001/1099694724_Uyv4L-L.png (/w transparency)<br />
<br />
=== marcan's concept ===<br />
Just an idea that floated around on IRC: [[:Image:Ok-logo.png]]</div>JoshBhttps://openkinect.org/w/index.php?title=People&diff=279People2010-11-22T02:56:37Z<p>JoshB: /* Community lead */</p>
<hr />
<div>This page lists the people currently involved in the OpenKinect community and development effort. If you're starting a new project or working on a particular new feature, check here to make sure someone else isn't already working on it!<br />
<br />
= Community lead =<br />
Joshua Blake ([[User:JoshB|JoshB]]) is the OpenKinect community founder and lead. He is responsible for bringing together everyone interested in OpenKinect and tries to coordinate the project's efforts and the people who work on them. He also serves as a point-of-contact between the OpenKinect community and other projects, companies, and the general public.<br />
<br />
= Subprojects =<br />
<br />
== Administration ==<br />
This includes mailing list and PR efforts such as twitter and blogs.<br />
<br />
* Joshua Blake ([[User:JoshB|JoshB]])<br />
* Seth Sandler (cerupcat), assists with Google Group mailing list apps<br />
* Nink, primarily runs @openkinect on twitter<br />
* Hector Martin (marcan), runs the openkinect.org server and Wiki software<br />
<br />
== Repo maintainers ==<br />
Repo Maintainers have commit access to the official repository and integrate pull requests and patches.<br />
<br />
* Kyle Machulis (qDot)<br />
* Hector Martin ([[User:Marcan|marcan]])<br />
* Joshua Blake ([[User:JoshB|JoshB]])<br />
<br />
== libfreenect ==<br />
libfreenect is the driver and API project that includes all code that communicates directly with the hardware for Linux, OS X, and Windows. The repository is located at https://github.com/OpenKinect/libfreenect/.<br />
<br />
* Hector Martin ([[User:Marcan|marcan]]) - original author and current maintainer<br />
* Kyle Machulis (qDot) - integration, Git master, win32<br />
* Joshua Blake ([[User:JoshB|JoshB]]) - win32, C# wrapper<br />
* Arne Bernin - debian/ubuntu packaging<br />
* Theo Watson (ofTheo) - ofxKinect: OpenFrameworks wrapper for libfreenect<br />
* stephanemagnenat - Working on ROS node which uses libfreenect, would like to push changes upstream. Our lab could help with calibration.<br />
* Drew Fisher (zarvox) - Working on camera protocol reverse engineering & documentation<br />
* zephod - Working on audio protocol and Win32 C++ <br />
* Tully Foote (tfoote) - Working on ROS node https://github.com/ros-pkg-git/kinect and managing separate branch used for integration with the ROS bindings https://github.com/ros-pkg-git/libfreenect<br />
* Aditya Gaddam (LostInCake) - Help with C# wrapper if and when Josh needs it. Or just testing if not.<br />
* Scott Byrns (scottb) - Java wrapper<br />
* Aditya Gaddam (LostInCake) - ruby wrapper<br />
* Juan Carlos del Valle (ekinox) - Action Script 3 server and API<br />
* Mike Slinn (mslinn) - Action Script 3<br />
* Mark Renouf (mrenouf/tweakt) - Ubuntu packaging</div>JoshBhttps://openkinect.org/w/index.php?title=Logo_Proposals&diff=233Logo Proposals2010-11-21T18:22:20Z<p>JoshB: /* Joe Lackner's concepts */</p>
<hr />
<div>We are taking proposals for an OpenKinect community logo.<br />
<br />
==Rules==<br />
<br />
* Entries must be you original work and not infringe on anyone's trademarks<br />
* Entries must be in PNG format. A scalable SVG version is highly recommended.<br />
* You may submit multiple proposals. <br />
* Each proposal may include more than image. At least one image must be have a width of 200 pixels and a height of between 100 and 150 pixels. Higher resolutions are encouraged.<br />
<br />
The community is named OpenKinect (see [[Policies#Community_Name_Policy|Community Name Policy]]); however, using Microsoft's purple "Kinect" trademark [http://en.wikipedia.org/wiki/File:Kinect_logo_print.png] or a lookalike is highly discouraged, as it could cause trademark infringement issues. If you include the word "Kinect" in your logo, please keep it visually distinct from Microsoft's trademark.<br />
<br />
Unless otherwise agreed, proposals will be open until 11/21/2010 at 5:00pm UTC, at which point Josh Blake we will have a vote on the mailing list.<br />
<br />
== Logo proposals ==<br />
<br />
If you have created a logo you want to submit, add it below using the template shown.<br />
<br />
<br />
=== Yourname's logo #1 ===<br />
Add an image to your logo here<br />
<br />
ImageURL<br />
<br />
<br />
== Submissions ==<br />
<br />
=== Joe Lackner's concept ===<br />
Here are a few ideas - trying to reflect openess, IR grid arrays and dual cameras.<br />
<br />
http://celsius.ws/clients/openkinect/concept1.png<br />
<br />
=== Scott Byrns's concept ===<br />
http://dl.dropbox.com/u/15300515/kinectlogo.png<br />
<br />
=== Mungewell's concept ===<br />
SVG source available if adjustment is desired, for the font/etc.<br />
<br />
http://www.mungewell.org/kinect/openkinect_logo.png<br />
<br />
=== Graham Wiebe's concept ===<br />
SVG or other vector formats available upon request. optimized for greyscale. typography can easily be changed to avoid copyright. <br />
<br />
http://fc02.deviantart.net/fs70/f/2010/323/8/9/open_kinect_logo_by_gwiebe-d334lq0.png<br />
<br />
=== Cyril's concept ===<br />
Someone playing in front of a kinect with letters o and k.<br />
<br />
http://cyril.lugan.info/tmp/oK_v1.png<br />
http://cyril.lugan.info/tmp/oK_v1.svg<br />
<br />
=== Ken Moore's concept ===<br />
High quality typography and layout (says "we're serious") with distinctive visual of the Kinect hardware.<br />
<br />
Version 1 - stacked layout is more legible in narrow placements<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo1_200x100_KenMoore.png<br />
<br />
Version 2 - horizontal layout has nice visual balance, but needs more width for legibility<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_Large_KenMoore.png<br><br />
http://www.kenmooredesign.com/images/openkinect/OpenKinectLogo2_200x100_KenMoore.png<br />
<br />
=== Jonathan Hall's concept ===<br />
Unfortunately, use of the "Kinect" name will likely be seen as trademark infringement. Microsoft registered "Kinect" as a word mark (meaning: a claim to use of the word itself, independent of how it appears) on goods and services related to "computer software, computer hardware, and computer peripherals." (See the USPTO registration dated 10/29/2009: http://tess2.uspto.gov/bin/showfield?f=doc&state=4007:k6ntdc.2.1 )<br />
<br />
Tedious as it may be, we should consider alternatives. I propose an obvious adjustment--"OpenKinetic"--but there may well be better options out there. Below is my concept rendering both "OpenKinect" and "OpenKinetic" with simple typography, horizontal two-color layout, and a bug:<br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinect-01.png<br /><br />
http://clients.junketdesign.com/openkinect/logos/logo_openkinetic-01.png<br />
<br />
=== Carlos Asmat's logo concept ===<br />
Below you can find my concept of the OpenKinect Logo. Of course, the name could be changed in order to avoid copyright infringements as long as the second word still starts with a "K".<br />
<br />
http://files.carlitoscontraptions.com/OpenKinect_Logo_Carlitos.png<br />
<br />
=== cclaan's concept #1 ===<br />
http://labs.laan.com/projects/stuff/O-Clean.png<br><br />
http://labs.laan.com/projects/stuff/O-Messy.png<br><br />
<br />
=== cclaan's concept #2 ===<br />
<br />
http://labs.laan.com/projects/stuff/KinectDotsNoEdges.png<br><br />
http://labs.laan.com/projects/stuff/KinectDots.png<br><br />
<br />
=== Boulabiar's concept ===<br />
http://boulabiar.net/openkinect/ok.svg<br />
<br />
=== chuan_l ===<br />
<br />
Draft "openKinect" concepts + influences: [ updated 21.11.10 ]<br /><br />
<br />
* El Lissitzky., "Proun" project., elemental shapes -> building blocks.<br />
* Open community., intersecting with hardware / MSFT / camera frustum.<br />
* Font is 13pt [http://hivelogic.com/articles/top-10-programming-fonts Inconsolata] re: programming efforts., season to flavour.<br />
<br />
http://www.lntao.com/images/LN.TAO_Logos_Pathos_Export.png<br />
<br />
===Anthony's concept===<br />
update to the image posted to the mailing list, i decided to go with the green rather than the black but its easily changed, its designed for on screen graphics rather than print, i decided to go for something that might look good for an app icon. its not an svg, but it can easily be rendered at any resolution.<br><br />
it might be nice to have different colours based on platforms too etc, but i only realised the logo deadline was today, so it was a bit of a rush!<br><br />
* full size logo <br><br />
http://www.platformzero.com/openk/fullSizeLogo.png <br><br />
* wiki icon size <br><br />
http://www.platformzero.com/openk/wikiicon.png <br><br />
* app icon that works better in a square format <br><br />
http://www.platformzero.com/openk/icon.png<br><br />
<br />
=== Danilo Di Cuia's concept #1 ===<br />
<br />
http://www.tezzutezzu.com/other/openkinect.jpg<br />
http://www.tezzutezzu.com/other/openkinect1.jpg<br />
<br />
=== Danilo Di Cuia's concept #2 ===<br />
http://www.tezzutezzu.com/other/openkinect2.jpg<br />
http://www.tezzutezzu.com/other/openkinect2_i.jpg</div>JoshB