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Action Script 3: Difference between revisions
(Created page with ""Action Script 3 API, Documents and Stuff" == About == Action Script 3 communication with libfreenect driver has to be done through a socket. For that purpose as3-server was c...") |
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Action Script 3 communication with libfreenect driver has to be done through a socket. | Action Script 3 communication with libfreenect driver has to be done through a socket. | ||
For that purpose as3-server was created in the examples folder of libfreenect. | For that purpose as3-server was created in the examples folder of libfreenect (thanks to [https://github.com/tito Mathieu Virbel] for the code base). | ||
Currently it supports both cameras transmission, motor control and accelerometer info. | Currently it supports both cameras transmission, motor control and accelerometer info. | ||
Blog: http://www.as3kinect.org/ | |||
== Who is involved == | |||
Search for action script 3 in [[People]] | |||
However ([[User:Imekinox|Imekinox]]) is trying to organize things for AS3 | |||
More Informations on as3kinect.org | |||
== How to compile == | |||
Download cmake: http://www.cmake.org/cmake/resources/software.html | |||
Download libfreenect: | |||
git clone git://github.com/OpenKinect/libfreenect.git | |||
Download libusb: | |||
git clone git://git.libusb.org/libusb.git | |||
cd libusb | |||
./autogen.sh | |||
Apply patch for OSX: | |||
patch -p1 < ../libfreenect/platform/osx/libusb-osx-kinect.diff | |||
Compile and install libusb: | |||
./configure | |||
make | |||
sudo make install | |||
Compile libfreenect with as3 server: | |||
cd ../libfreenect | |||
mkdir build | |||
cd build | |||
cmake -DBUILD_AS3_SERVER=ON .. | |||
make | |||
== TODO == | == TODO == | ||
Line 13: | Line 49: | ||
There is not a very clear path here right now, but some things that may be needed are: | There is not a very clear path here right now, but some things that may be needed are: | ||
* Make the as3- | * Make the as3-server a generic freenect-server that may enable communication with other high-level languages. | ||
* Image quality fixes (perhaps different bayer to RGB algorithm will be needed here) | * Image quality fixes (perhaps different bayer to RGB algorithm will be needed here) | ||
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API will be documented here | API will be documented here | ||
[[Category:Wrappers]] |
Latest revision as of 22:17, 19 December 2010
"Action Script 3 API, Documents and Stuff"
About
Action Script 3 communication with libfreenect driver has to be done through a socket.
For that purpose as3-server was created in the examples folder of libfreenect (thanks to Mathieu Virbel for the code base).
Currently it supports both cameras transmission, motor control and accelerometer info.
Blog: http://www.as3kinect.org/
Who is involved
Search for action script 3 in People
However (Imekinox) is trying to organize things for AS3
More Informations on as3kinect.org
How to compile
Download cmake: http://www.cmake.org/cmake/resources/software.html
Download libfreenect:
git clone git://github.com/OpenKinect/libfreenect.git
Download libusb:
git clone git://git.libusb.org/libusb.git cd libusb ./autogen.sh
Apply patch for OSX:
patch -p1 < ../libfreenect/platform/osx/libusb-osx-kinect.diff
Compile and install libusb:
./configure make sudo make install
Compile libfreenect with as3 server:
cd ../libfreenect mkdir build cd build cmake -DBUILD_AS3_SERVER=ON .. make
TODO
There is not a very clear path here right now, but some things that may be needed are:
- Make the as3-server a generic freenect-server that may enable communication with other high-level languages.
- Image quality fixes (perhaps different bayer to RGB algorithm will be needed here)
- Server transfer compression (for images so we can target lower bandwidth scenarios)
- Document the API of the server
- Document the API of the flash client
- At least some multitouch info sent from the server to the client would be nice
- Skeleton sent form server to client (maybe this will be a module of freenect in the future see: Project Roadmap)
Server API
So far:
- Port 6001 is for Depth stream
- Port 6002 is for RGB stream
- Port 6003 for bidirectional data (commands, info, etc...)
Client API
API will be documented here